File: spv.debuginfo.bufferref.glsl.frag

package info (click to toggle)
glslang 16.2.0-1
  • links: PTS, VCS
  • area: main
  • in suites: sid
  • size: 51,720 kB
  • sloc: cpp: 92,305; yacc: 4,320; sh: 603; python: 305; ansic: 94; javascript: 74; makefile: 17
file content (28 lines) | stat: -rw-r--r-- 710 bytes parent folder | download | duplicates (7)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
#version 450 core
#extension GL_EXT_buffer_reference : enable

layout(buffer_reference, std430) buffer MeshVertexPositions {
  float data[];
};

struct Mesh {
  MeshVertexPositions positions;
};

layout(set = 0, binding = 0) readonly buffer PerPass_meshes {
  Mesh data[];
} perPass_meshes;

layout(location = 0) out vec4 out_fragColor;

layout(location = 0) in flat uint tri_idx0;

void main() {
    Mesh meshData = perPass_meshes.data[tri_idx0];

    vec3 vertex_pos0 = vec3(meshData.positions.data[3 * tri_idx0],
                            meshData.positions.data[3 * tri_idx0 + 1],
                            meshData.positions.data[3 * tri_idx0 + 2]);
    
    out_fragColor = vec4(vertex_pos0, 1.0);
}