1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67
|
#version 450 core
#extension GL_KHR_memory_scope_semantics : enable
#extension GL_EXT_long_vector : enable
#extension GL_EXT_shader_explicit_arithmetic_types : enable
#extension GL_EXT_buffer_reference : enable
#extension GL_EXT_expect_assume : enable
#extension GL_EXT_bfloat16 : enable
#extension GL_EXT_float_e5m2 : enable
#extension GL_EXT_float_e4m3 : enable
layout (local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
void main()
{
vector<bfloat16_t, 5> vbf16;
vector<float16_t, 5> vf16;
vector<float, 5> vf32;
vector<float64_t, 5> vf64;
vector<uint16_t, 5> vu16;
vector<int16_t, 5> vi16;
vector<uint32_t, 5> vu32;
vector<int32_t, 5> vi32;
vector<uint64_t, 5> vu64;
vector<int64_t, 5> vi64;
vector<floate5m2_t, 5> vfe5m2;
vector<floate4m3_t, 5> vfe4m3;
vector<int8_t, 5> vi8;
vector<uint8_t, 5> vu8;
vi16 = halfBitsToInt16(vf16);
vu16 = halfBitsToUint16(vf16);
vf16 = int16BitsToHalf(vi16);
vf16 = uint16BitsToHalf(vu16);
vi16 = float16BitsToInt16(vf16);
vu16 = float16BitsToUint16(vf16);
vf16 = int16BitsToFloat16(vi16);
vf16 = uint16BitsToFloat16(vu16);
vi16 = bfloat16BitsToIntEXT(vbf16);
vu16 = bfloat16BitsToUintEXT(vbf16);
vbf16 = intBitsToBFloat16EXT(vi16);
vbf16 = uintBitsToBFloat16EXT(vu16);
vi32 = floatBitsToInt(vf32);
vu32 = floatBitsToUint(vf32);
vf32 = intBitsToFloat(vi32);
vf32 = uintBitsToFloat(vu32);
vi64 = doubleBitsToInt64(vf64);
vu64 = doubleBitsToUint64(vf64);
vf64 = int64BitsToDouble(vi64);
vf64 = uint64BitsToDouble(vu64);
vi8 = floate5m2BitsToIntEXT(vfe5m2);
vu8 = floate5m2BitsToUintEXT(vfe5m2);
vfe5m2 = intBitsToFloate5m2EXT(vi8);
vfe5m2 = uintBitsToFloate5m2EXT(vu8);
vi8 = floate4m3BitsToIntEXT(vfe4m3);
vu8 = floate4m3BitsToUintEXT(vfe4m3);
vfe4m3 = intBitsToFloate4m3EXT(vi8);
vfe4m3 = uintBitsToFloate4m3EXT(vu8);
saturatedConvertEXT(vfe5m2, vf16);
saturatedConvertEXT(vfe4m3, vf32);
}
|