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#version 450 core
#extension GL_KHR_memory_scope_semantics : enable
#extension GL_EXT_long_vector : enable
#extension GL_EXT_shader_explicit_arithmetic_types : enable
#extension GL_EXT_buffer_reference : enable
#extension GL_EXT_expect_assume : enable
layout (local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
void main()
{
vector<uint32_t, 5> vu;
uint32_t u;
vector<int32_t, 5> vi;
int32_t i;
vector<float16_t, 5> vu16;
float16_t f16;
vector<bool, 5> vb;
bool b;
// 8.1
// 8.2
// 8.3
//vu = abs(vu);
//vu = sign(vu);
vu = min(vu, u);
vu = min(vu, vu);
vu = max(vu, u);
vu = max(vu, vu);
vu = clamp(vu, u, u);
vu = clamp(vu, vu, vu);
vu = mix(vu, vu, vb);
// 8.5
// 8.7
vb = lessThan(vu, vu);
vb = lessThanEqual(vu, vu);
vb = greaterThan(vu, vu);
vb = greaterThanEqual(vu, vu);
vb = equal(vu, vu);
vb = notEqual(vu, vu);
// 8.8
vu = uaddCarry(vu, vu, vu);
vu = usubBorrow(vu, vu, vu);
umulExtended(vu, vu, vu, vu);
vu = bitfieldExtract(vu, i, i);
vu = bitfieldInsert(vu, vu, i, i);
vu = bitfieldReverse(vu);
vi = bitCount(vu);
vi = findLSB(vu);
vi = findMSB(vu);
// GL_EXT_shader_integer_mix
vu = mix(vu, vu, vb);
vb = mix(vb, vb, vb);
// GL_EXT_expect_assume
vu = expectEXT(vu, vu);
}
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