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#version 450 core
#extension GL_KHR_memory_scope_semantics : enable
#extension GL_EXT_long_vector : enable
#extension GL_NV_cooperative_vector : enable
#extension GL_EXT_shader_explicit_arithmetic_types : enable
#extension GL_EXT_buffer_reference : enable
#extension GL_EXT_nonuniform_qualifier : enable
layout (local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
layout(set = 0, binding = 0) buffer MatrixBuf {
float16_t matrixData[];
} matrixBuf;
layout(set = 0, binding = 0) buffer MatrixBuf2 {
int8_t matrixData[];
} matrixBuf2;
void main()
{
vector<float, 20> v7 = vector<float, 20>(1);
vector<float, 100> v8;
coopvecNV<float, 20> cv7 = coopvecNV<float, 20>(v7);
coopvecNV<float, 100> cv8;
coopVecMatMulNV(cv8, cv7, gl_ComponentTypeFloat16NV, matrixBuf.matrixData, 11, gl_ComponentTypeFloat16NV, 100, 20, gl_CooperativeVectorMatrixLayoutRowMajorNV, false, 300);
v8 = vector<float, 100>(cv8);
}
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