File: spv.pushConstantBank.vert

package info (click to toggle)
glslang 16.2.0-1
  • links: PTS, VCS
  • area: main
  • in suites: sid
  • size: 51,720 kB
  • sloc: cpp: 92,305; yacc: 4,320; sh: 603; python: 305; ansic: 94; javascript: 74; makefile: 17
file content (45 lines) | stat: -rw-r--r-- 1,113 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
#version 460
#extension GL_NV_push_constant_bank : enable

layout(std430, binding = 0) buffer ResultData {
    uint bank[8];
} resultData;

layout(push_constant) uniform PushConstantBank0 {
    uint data;
} bank0;

layout(push_constant, bank = 1) uniform PushConstantBank1 {
    uint data;
} bank1;

layout(push_constant, bank = 2) uniform PushConstantBank2 {
    uint data;
} bank2;

layout(push_constant, bank = 3) uniform PushConstantBank3 {
    uint data;
} bank3;

layout(push_constant, bank = 4) uniform PushConstantBank4 {
    uint data;
} bank4;

layout(push_constant, bank = 5) uniform PushConstantBank5 {
    uint data;
} bank5;

layout(push_constant, bank = 6, member_offset = 64) uniform PushConstantBank6 {
    uint data;
} bank6_offset;

void main() {
    resultData.bank[0] = bank0.data;
    resultData.bank[1] = bank1.data;
    resultData.bank[2] = bank2.data;
    resultData.bank[3] = bank3.data;
    resultData.bank[4] = bank4.data;
    resultData.bank[5] = bank5.data;
    resultData.bank[6] = bank6_offset.data;
    gl_Position = vec4(0, 0, 0, 0);
}