File: spv.specConstant.float16.comp

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#version 450
#extension GL_EXT_shader_explicit_arithmetic_types_float16 : require

layout(constant_id = 1) const float16_t sc0 = 9.5hf;
layout(constant_id = 2) const float16_t sc1 = -14.25hf;

layout (set = 0, binding = 0, std430) writeonly buffer Output {
    float16_t r0;
    float16_t r1;
} sb_out;


void main (void)
{
    sb_out.r0 = sc0;
    sb_out.r1 = sc1;
}