File: spv.tensorARM.size.comp

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#version 460 core

#extension GL_ARM_tensors : enable

layout(set=0, binding=0) uniform tensorARM<int, 1> rank1;
layout(set=0, binding=1) uniform tensorARM<float, 2> rank2;
layout(set=0, binding=2) uniform tensorARM<uint, 4> rank4;

uint x;

void main() {
  x = 0;
  x += tensorSizeARM(rank1, 0);
  x += tensorSizeARM(rank2, 0);
  x += tensorSizeARM(rank2, 1);
  x += tensorSizeARM(rank4, 3);
}