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#!/bin/bash
# This script validates shaders (if successfully compiled) using spirv-val.
# It is not meant to preclude the possible addition of the validator to
# glslang.
declare -r EXE='../build/install/bin/glslang'
# search common locations for spirv-tools: keep first one
for toolsdir in '../External/spirv-tools/build/tools' '../../SPIRV-Tools/build/tools/bin' '/usr/local/bin'; do
[[ -z "$VAL" && -x "${toolsdir}/spirv-val" ]] && declare -r VAL="${toolsdir}/spirv-val"
[[ -z "$DIS" && -x "${toolsdir}/spirv-dis" ]] && declare -r DIS="${toolsdir}/spirv-dis"
done
declare -r gtests='../gtests/Hlsl.FromFile.cpp ../gtests/Spv.FromFile.cpp'
declare -r targetenv='vulkan1.0'
function fatal() { echo "ERROR: $@"; exit 5; }
function usage
{
echo
echo "Usage: $(basename $0) [options...] shaders..."
echo
echo " Validates shaders (if successfully compiled) through spirv-val."
echo
echo "General options:"
echo " --help prints this text"
echo " --no-color disables output colorization"
echo " --dump-asm dumps all successfully compiled shader assemblies"
echo " --dump-val dumps all validation results"
echo " --dump-comp dumps all compilation logs"
echo "Spam reduction options:"
echo " --no-summary disables result summaries"
echo " --skip-ok do not print successful validations"
echo " --skip-comperr do not print compilation errors"
echo " --skip-valerr do not print validation errors"
echo " --quiet synonym for --skip-ok --skip-comperr --skip-valerr --no-summary"
echo " --terse print terse single line progress summary"
echo "Disassembly options:"
echo " --raw-id uses raw ids for disassembly"
echo
echo "Usage examples. Note most non-hlsl tests fail to compile for expected reasons."
echo " Exercise all hlsl.* files:"
echo " $(basename $0) hlsl.*"
echo " Exercise all hlsl.* files, tersely:"
echo " $(basename $0) --terse hlsl.*"
echo " Print validator output for myfile.frag:"
echo " $(basename $0) --quiet --dump-val myfile.frag"
echo " Exercise hlsl.* files, only printing validation errors:"
echo " $(basename $0) --skip-ok --skip-comperr hlsl.*"
exit 5
}
function status()
{
printf "%-40s: %b\n" "$1" "$2"
}
# make sure we can find glslang
[[ -x "$EXE" ]] || fatal "Unable to locate $(basename "$EXE") executable"
[[ -x "$VAL" ]] || fatal "Unable to locate spirv-val executable"
[[ -x "$DIS" ]] || fatal "Unable to locate spirv-dis executable"
for gtest in $gtests; do
[[ -r "$gtest" ]] || fatal "Unable to locate source file: $(basename $gtest)"
done
# temp files
declare -r spvfile='out.spv' \
complog='comp.out' \
vallog='val.out' \
dislog='dis.out' \
# options
declare opt_vallog=false \
opt_complog=false \
opt_dislog=false \
opt_summary=true \
opt_stat_comperr=true \
opt_stat_ok=true \
opt_stat_valerr=true \
opt_color=true \
opt_raw_id=false \
opt_quiet=false \
opt_terse=false
# clean up on exit
trap "rm -f ${spvfile} ${complog} ${vallog} ${dislog}" EXIT
# Language guesser: there is no fixed mapping from filenames to language,
# so this examines the file and return one of:
# hlsl
# glsl
# bin
# unknown
# This is easier WRT future expansion than a big explicit list.
function FindLanguage()
{
local test="$1"
# If it starts with hlsl, assume it's hlsl.
if [[ "$test" == *hlsl.* ]]; then
echo hlsl
return
fi
if [[ "$test" == *.spv ]]; then
echo bin
return;
fi
# If it doesn't start with spv., assume it's GLSL.
if [[ ! "$test" == spv.* ]]; then
echo glsl
return
fi
# Otherwise, attempt to guess from shader contents, since there's no
# fixed mapping of filenames to languages.
local contents="$(cat "$test")"
if [[ "$contents" == *#version* ]]; then
echo glsl
return
fi
if [[ "$contents" == *SamplerState* ||
"$contents" == *cbuffer* ||
"$contents" == *SV_* ]]; then
echo hlsl
return
fi
echo unknown
}
# Attempt to discover entry point
function FindEntryPoint()
{
local test="$1"
# if it's not hlsl, always use main
if [[ "$language" != 'hlsl' ]]; then
echo 'main'
return
fi
# Try to find it in test sources
awk -F '[ (){",]+' -e "\$2 == \"${test}\" { print \$3; found=1; } END { if (found==0) print \"main\"; } " $gtests
}
# command line options
while [ $# -gt 0 ]
do
case "$1" in
# -c) glslang="$2"; shift 2;;
--help|-?) usage;;
--no-color) opt_color=false; shift;;
--no-summary) opt_summary=false; shift;;
--skip-ok) opt_stat_ok=false; shift;;
--skip-comperr) opt_stat_comperr=false; shift;;
--skip-valerr) opt_stat_valerr=false; shift;;
--dump-asm) opt_dislog=true; shift;;
--dump-val) opt_vallog=true; shift;;
--dump-comp) opt_complog=true; shift;;
--raw-id) opt_raw_id=true; shift;;
--quiet) opt_quiet=true; shift;;
--terse) opt_quiet=true
opt_terse=true
shift;;
--*) fatal "Unknown command line option: $1";;
*) break;;
esac
done
# this is what quiet means
if $opt_quiet; then
opt_stat_ok=false
opt_stat_comperr=false
opt_stat_valerr=false
$opt_terse || opt_summary=false
fi
if $opt_color; then
declare -r white="\e[1;37m" cyan="\e[1;36m" red="\e[0;31m" no_color="\e[0m"
else
declare -r white="" cyan="" red="" no_color=""
fi
# stats
declare -i count_ok=0 count_err=0 count_nocomp=0 count_total=0
declare -r dashsep='------------------------------------------------------------------------'
testfiles=(${@})
# if no shaders given, look for everything in current directory
[[ ${#testfiles[*]} == 0 ]] && testfiles=(*.frag *.vert *.tesc *.tese *.geom *.comp)
$opt_summary && printf "\nValidating: ${#testfiles[*]} shaders\n\n"
# Loop through the shaders we were given, compiling them if we can.
for test in ${testfiles[*]}
do
if [[ ! -r "$test" ]]; then
$opt_quiet || status "$test" "${red}FILE NOT FOUND${no_color}"
continue
fi
((++count_total))
$opt_terse && printf "\r[%-3d/%-3d : ${white}comperr=%-3d ${red}valerr=%-3d ${cyan}ok=%-3d${no_color}]" \
${count_total} ${#testfiles[*]} ${count_nocomp} ${count_err} ${count_ok}
language="$(FindLanguage $test)"
entry="$(FindEntryPoint $test)"
langops=''
case "$language" in
hlsl) langops='-D --hlsl-iomap --hlsl-offsets';;
glsl) ;;
bin) continue;; # skip binaries
*) $opt_quiet || status "$test" "${red}UNKNOWN LANGUAGE${no_color}"; continue;;
esac
# compile the test file
if compout=$("$EXE" -e "$entry" $langops -V -o "$spvfile" "$test" 2>&1)
then
# successful compilation: validate
if valout=$("$VAL" --target-env ${targetenv} "$spvfile" 2>&1)
then
# validated OK
$opt_stat_ok && status "$test" "${cyan}OK${no_color}"
((++count_ok))
else
# validation failure
$opt_stat_valerr && status "$test" "${red}VAL ERROR${no_color}"
printf "%s\n%s:\n%s\n" "$dashsep" "$test" "$valout" >> "$vallog"
((++count_err))
fi
if $opt_dislog; then
printf "%s\n%s:\n" "$dashsep" "$test" >> "$dislog"
$opt_raw_id && id_opt=--raw-id
"$DIS" ${id_opt} "$spvfile" >> "$dislog"
fi
else
# compile failure
$opt_stat_comperr && status "$test" "${white}COMP ERROR${no_color}"
printf "%s\n%s\n" "$dashsep" "$compout" >> "$complog"
((++count_nocomp))
fi
done
$opt_terse && echo
# summarize
$opt_summary && printf "\nSummary: ${white}${count_nocomp} compile errors${no_color}, ${red}${count_err} validation errors${no_color}, ${cyan}${count_ok} successes${no_color}\n"
# dump logs
$opt_vallog && [[ -r $vallog ]] && cat "$vallog"
$opt_complog && [[ -r $complog ]] && cat "$complog"
$opt_dislog && [[ -r $dislog ]] && cat "$dislog"
# exit code
[[ ${count_err} -gt 0 ]] && exit 1
exit 0
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