File: varyingArrayIndirect.frag

package info (click to toggle)
glslang 16.2.0-1
  • links: PTS, VCS
  • area: main
  • in suites: sid
  • size: 51,720 kB
  • sloc: cpp: 92,305; yacc: 4,320; sh: 603; python: 305; ansic: 94; javascript: 74; makefile: 17
file content (21 lines) | stat: -rw-r--r-- 411 bytes parent folder | download | duplicates (19)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
#version 130
uniform sampler2D texSampler2D;
varying vec4 color;
varying float alpha;

varying vec4 gl_TexCoord[6];

varying  vec4 userIn[2];

uniform int a, b;

void main()
{
	vec4 texColor = texture2D(texSampler2D, vec2(userIn[b] + gl_TexCoord[a] + gl_TexCoord[5]));

	texColor += color;

	texColor.a = alpha;

    gl_FragColor = gl_TexCoord[0] + gl_TexCoord[b] + texColor + userIn[a];
}