File: flowControl.frag.out

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flowControl.frag
Shader version: 120
0:? Sequence
0:10  Function Definition: main( ( global void)
0:10    Function Parameters: 
0:12    Sequence
0:12      Sequence
0:12        move second child to first child ( temp 4-component vector of float)
0:12          'color' ( temp 4-component vector of float)
0:12          'BaseColor' ( smooth in 4-component vector of float)
0:15      move second child to first child ( temp 4-component vector of float)
0:15        'color2' ( temp 4-component vector of float)
0:15        'otherColor' ( uniform 4-component vector of float)
0:17      Test condition and select ( temp void)
0:17        Condition
0:17        Compare Greater Than ( temp bool)
0:17          'c' ( smooth in float)
0:17          'd' ( uniform float)
0:17        true case
0:18        add second child into first child ( temp 4-component vector of float)
0:18          'color' ( temp 4-component vector of float)
0:18          'bigColor' ( uniform 4-component vector of float)
0:17        false case
0:20        add second child into first child ( temp 4-component vector of float)
0:20          'color' ( temp 4-component vector of float)
0:20          'smallColor' ( uniform 4-component vector of float)
0:22      move second child to first child ( temp 4-component vector of float)
0:22        'gl_FragColor' ( fragColor 4-component vector of float FragColor)
0:22        component-wise multiply ( temp 4-component vector of float)
0:22          'color' ( temp 4-component vector of float)
0:22          'color2' ( temp 4-component vector of float)
0:?   Linker Objects
0:?     'd' ( uniform float)
0:?     'bigColor' ( uniform 4-component vector of float)
0:?     'smallColor' ( uniform 4-component vector of float)
0:?     'otherColor' ( uniform 4-component vector of float)
0:?     'c' ( smooth in float)
0:?     'BaseColor' ( smooth in 4-component vector of float)


Linked fragment stage:


Shader version: 120
0:? Sequence
0:10  Function Definition: main( ( global void)
0:10    Function Parameters: 
0:12    Sequence
0:12      Sequence
0:12        move second child to first child ( temp 4-component vector of float)
0:12          'color' ( temp 4-component vector of float)
0:12          'BaseColor' ( smooth in 4-component vector of float)
0:15      move second child to first child ( temp 4-component vector of float)
0:15        'color2' ( temp 4-component vector of float)
0:15        'otherColor' ( uniform 4-component vector of float)
0:17      Test condition and select ( temp void)
0:17        Condition
0:17        Compare Greater Than ( temp bool)
0:17          'c' ( smooth in float)
0:17          'd' ( uniform float)
0:17        true case
0:18        add second child into first child ( temp 4-component vector of float)
0:18          'color' ( temp 4-component vector of float)
0:18          'bigColor' ( uniform 4-component vector of float)
0:17        false case
0:20        add second child into first child ( temp 4-component vector of float)
0:20          'color' ( temp 4-component vector of float)
0:20          'smallColor' ( uniform 4-component vector of float)
0:22      move second child to first child ( temp 4-component vector of float)
0:22        'gl_FragColor' ( fragColor 4-component vector of float FragColor)
0:22        component-wise multiply ( temp 4-component vector of float)
0:22          'color' ( temp 4-component vector of float)
0:22          'color2' ( temp 4-component vector of float)
0:?   Linker Objects
0:?     'd' ( uniform float)
0:?     'bigColor' ( uniform 4-component vector of float)
0:?     'smallColor' ( uniform 4-component vector of float)
0:?     'otherColor' ( uniform 4-component vector of float)
0:?     'c' ( smooth in float)
0:?     'BaseColor' ( smooth in 4-component vector of float)