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hlsl.samplecmplevelzero.offsetarray.dx10.frag
Shader version: 500
gl_FragCoord origin is upper left
using depth_any
0:? Sequence
0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Function Parameters:
0:? Sequence
0:42 Sequence
0:42 move second child to first child ( temp float)
0:42 'r11' ( temp float)
0:42 textureLodOffset ( temp float)
0:42 Construct combined texture-sampler ( temp sampler1DArrayShadow)
0:42 'g_tTex1df4a' ( uniform texture1DArrayShadow)
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
0:42 Construct vec3 ( temp 3-component vector of float)
0:42 Constant:
0:42 0.100000
0:42 0.200000
0:42 Constant:
0:42 0.750000
0:42 Constant:
0:42 0.000000
0:42 Constant:
0:42 2 (const int)
0:43 Sequence
0:43 move second child to first child ( temp float)
0:43 'r13' ( temp float)
0:43 textureLodOffset ( temp float)
0:43 Construct combined texture-sampler ( temp isampler1DArrayShadow)
0:43 'g_tTex1di4a' ( uniform itexture1DArrayShadow)
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
0:43 Construct vec3 ( temp 3-component vector of float)
0:43 Constant:
0:43 0.100000
0:43 0.200000
0:43 Constant:
0:43 0.750000
0:43 Constant:
0:43 0.000000
0:43 Constant:
0:43 2 (const int)
0:44 Sequence
0:44 move second child to first child ( temp float)
0:44 'r15' ( temp float)
0:44 textureLodOffset ( temp float)
0:44 Construct combined texture-sampler ( temp usampler1DArrayShadow)
0:44 'g_tTex1du4a' ( uniform utexture1DArrayShadow)
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
0:44 Construct vec3 ( temp 3-component vector of float)
0:44 Constant:
0:44 0.100000
0:44 0.200000
0:44 Constant:
0:44 0.750000
0:44 Constant:
0:44 0.000000
0:44 Constant:
0:44 2 (const int)
0:47 Sequence
0:47 move second child to first child ( temp float)
0:47 'r31' ( temp float)
0:47 textureLodOffset ( temp float)
0:47 Construct combined texture-sampler ( temp sampler2DArrayShadow)
0:47 'g_tTex2df4a' ( uniform texture2DArrayShadow)
0:47 'g_sSamp' (layout( binding=0) uniform sampler)
0:47 Construct vec4 ( temp 4-component vector of float)
0:47 Constant:
0:47 0.100000
0:47 0.200000
0:47 0.300000
0:47 Constant:
0:47 0.750000
0:47 Constant:
0:47 0.000000
0:47 Constant:
0:47 2 (const int)
0:47 3 (const int)
0:48 Sequence
0:48 move second child to first child ( temp float)
0:48 'r33' ( temp float)
0:48 textureLodOffset ( temp float)
0:48 Construct combined texture-sampler ( temp isampler2DArrayShadow)
0:48 'g_tTex2di4a' ( uniform itexture2DArrayShadow)
0:48 'g_sSamp' (layout( binding=0) uniform sampler)
0:48 Construct vec4 ( temp 4-component vector of float)
0:48 Constant:
0:48 0.100000
0:48 0.200000
0:48 0.300000
0:48 Constant:
0:48 0.750000
0:48 Constant:
0:48 0.000000
0:48 Constant:
0:48 2 (const int)
0:48 3 (const int)
0:49 Sequence
0:49 move second child to first child ( temp float)
0:49 'r35' ( temp float)
0:49 textureLodOffset ( temp float)
0:49 Construct combined texture-sampler ( temp usampler2DArrayShadow)
0:49 'g_tTex2du4a' ( uniform utexture2DArrayShadow)
0:49 'g_sSamp' (layout( binding=0) uniform sampler)
0:49 Construct vec4 ( temp 4-component vector of float)
0:49 Constant:
0:49 0.100000
0:49 0.200000
0:49 0.300000
0:49 Constant:
0:49 0.750000
0:49 Constant:
0:49 0.000000
0:49 Constant:
0:49 2 (const int)
0:49 3 (const int)
0:63 move second child to first child ( temp 4-component vector of float)
0:63 Color: direct index for structure ( temp 4-component vector of float)
0:63 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:63 Constant:
0:63 0 (const int)
0:63 Constant:
0:63 1.000000
0:63 1.000000
0:63 1.000000
0:63 1.000000
0:64 move second child to first child ( temp float)
0:64 Depth: direct index for structure ( temp float)
0:64 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:64 Constant:
0:64 1 (const int)
0:64 Constant:
0:64 1.000000
0:66 Branch: Return with expression
0:66 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Function Definition: main( ( temp void)
0:38 Function Parameters:
0:? Sequence
0:38 Sequence
0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:38 Color: direct index for structure ( temp 4-component vector of float)
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Constant:
0:38 0 (const int)
0:38 move second child to first child ( temp float)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:38 Depth: direct index for structure ( temp float)
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Constant:
0:38 1 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:? 'g_tTex1di4' ( uniform itexture1D)
0:? 'g_tTex1du4' ( uniform utexture1D)
0:? 'g_tTex2df4' ( uniform texture2D)
0:? 'g_tTex2di4' ( uniform itexture2D)
0:? 'g_tTex2du4' ( uniform utexture2D)
0:? 'g_tTex3df4' ( uniform texture3D)
0:? 'g_tTex3di4' ( uniform itexture3D)
0:? 'g_tTex3du4' ( uniform utexture3D)
0:? 'g_tTexcdf4' ( uniform textureCube)
0:? 'g_tTexcdi4' ( uniform itextureCube)
0:? 'g_tTexcdu4' ( uniform utextureCube)
0:? 'g_tTex1df4a' ( uniform texture1DArrayShadow)
0:? 'g_tTex1di4a' ( uniform itexture1DArrayShadow)
0:? 'g_tTex1du4a' ( uniform utexture1DArrayShadow)
0:? 'g_tTex2df4a' ( uniform texture2DArrayShadow)
0:? 'g_tTex2di4a' ( uniform itexture2DArrayShadow)
0:? 'g_tTex2du4a' ( uniform utexture2DArrayShadow)
0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
using depth_any
0:? Sequence
0:38 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Function Parameters:
0:? Sequence
0:42 Sequence
0:42 move second child to first child ( temp float)
0:42 'r11' ( temp float)
0:42 textureLodOffset ( temp float)
0:42 Construct combined texture-sampler ( temp sampler1DArrayShadow)
0:42 'g_tTex1df4a' ( uniform texture1DArrayShadow)
0:42 'g_sSamp' (layout( binding=0) uniform sampler)
0:42 Construct vec3 ( temp 3-component vector of float)
0:42 Constant:
0:42 0.100000
0:42 0.200000
0:42 Constant:
0:42 0.750000
0:42 Constant:
0:42 0.000000
0:42 Constant:
0:42 2 (const int)
0:43 Sequence
0:43 move second child to first child ( temp float)
0:43 'r13' ( temp float)
0:43 textureLodOffset ( temp float)
0:43 Construct combined texture-sampler ( temp isampler1DArrayShadow)
0:43 'g_tTex1di4a' ( uniform itexture1DArrayShadow)
0:43 'g_sSamp' (layout( binding=0) uniform sampler)
0:43 Construct vec3 ( temp 3-component vector of float)
0:43 Constant:
0:43 0.100000
0:43 0.200000
0:43 Constant:
0:43 0.750000
0:43 Constant:
0:43 0.000000
0:43 Constant:
0:43 2 (const int)
0:44 Sequence
0:44 move second child to first child ( temp float)
0:44 'r15' ( temp float)
0:44 textureLodOffset ( temp float)
0:44 Construct combined texture-sampler ( temp usampler1DArrayShadow)
0:44 'g_tTex1du4a' ( uniform utexture1DArrayShadow)
0:44 'g_sSamp' (layout( binding=0) uniform sampler)
0:44 Construct vec3 ( temp 3-component vector of float)
0:44 Constant:
0:44 0.100000
0:44 0.200000
0:44 Constant:
0:44 0.750000
0:44 Constant:
0:44 0.000000
0:44 Constant:
0:44 2 (const int)
0:47 Sequence
0:47 move second child to first child ( temp float)
0:47 'r31' ( temp float)
0:47 textureLodOffset ( temp float)
0:47 Construct combined texture-sampler ( temp sampler2DArrayShadow)
0:47 'g_tTex2df4a' ( uniform texture2DArrayShadow)
0:47 'g_sSamp' (layout( binding=0) uniform sampler)
0:47 Construct vec4 ( temp 4-component vector of float)
0:47 Constant:
0:47 0.100000
0:47 0.200000
0:47 0.300000
0:47 Constant:
0:47 0.750000
0:47 Constant:
0:47 0.000000
0:47 Constant:
0:47 2 (const int)
0:47 3 (const int)
0:48 Sequence
0:48 move second child to first child ( temp float)
0:48 'r33' ( temp float)
0:48 textureLodOffset ( temp float)
0:48 Construct combined texture-sampler ( temp isampler2DArrayShadow)
0:48 'g_tTex2di4a' ( uniform itexture2DArrayShadow)
0:48 'g_sSamp' (layout( binding=0) uniform sampler)
0:48 Construct vec4 ( temp 4-component vector of float)
0:48 Constant:
0:48 0.100000
0:48 0.200000
0:48 0.300000
0:48 Constant:
0:48 0.750000
0:48 Constant:
0:48 0.000000
0:48 Constant:
0:48 2 (const int)
0:48 3 (const int)
0:49 Sequence
0:49 move second child to first child ( temp float)
0:49 'r35' ( temp float)
0:49 textureLodOffset ( temp float)
0:49 Construct combined texture-sampler ( temp usampler2DArrayShadow)
0:49 'g_tTex2du4a' ( uniform utexture2DArrayShadow)
0:49 'g_sSamp' (layout( binding=0) uniform sampler)
0:49 Construct vec4 ( temp 4-component vector of float)
0:49 Constant:
0:49 0.100000
0:49 0.200000
0:49 0.300000
0:49 Constant:
0:49 0.750000
0:49 Constant:
0:49 0.000000
0:49 Constant:
0:49 2 (const int)
0:49 3 (const int)
0:63 move second child to first child ( temp 4-component vector of float)
0:63 Color: direct index for structure ( temp 4-component vector of float)
0:63 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:63 Constant:
0:63 0 (const int)
0:63 Constant:
0:63 1.000000
0:63 1.000000
0:63 1.000000
0:63 1.000000
0:64 move second child to first child ( temp float)
0:64 Depth: direct index for structure ( temp float)
0:64 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:64 Constant:
0:64 1 (const int)
0:64 Constant:
0:64 1.000000
0:66 Branch: Return with expression
0:66 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Function Definition: main( ( temp void)
0:38 Function Parameters:
0:? Sequence
0:38 Sequence
0:38 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:38 Color: direct index for structure ( temp 4-component vector of float)
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Constant:
0:38 0 (const int)
0:38 move second child to first child ( temp float)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:38 Depth: direct index for structure ( temp float)
0:38 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:38 Constant:
0:38 1 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:? 'g_tTex1di4' ( uniform itexture1D)
0:? 'g_tTex1du4' ( uniform utexture1D)
0:? 'g_tTex2df4' ( uniform texture2D)
0:? 'g_tTex2di4' ( uniform itexture2D)
0:? 'g_tTex2du4' ( uniform utexture2D)
0:? 'g_tTex3df4' ( uniform texture3D)
0:? 'g_tTex3di4' ( uniform itexture3D)
0:? 'g_tTex3du4' ( uniform utexture3D)
0:? 'g_tTexcdf4' ( uniform textureCube)
0:? 'g_tTexcdi4' ( uniform itextureCube)
0:? 'g_tTexcdu4' ( uniform utextureCube)
0:? 'g_tTex1df4a' ( uniform texture1DArrayShadow)
0:? 'g_tTex1di4a' ( uniform itexture1DArrayShadow)
0:? 'g_tTex1du4a' ( uniform utexture1DArrayShadow)
0:? 'g_tTex2df4a' ( uniform texture2DArrayShadow)
0:? 'g_tTex2di4a' ( uniform itexture2DArrayShadow)
0:? 'g_tTex2du4a' ( uniform utexture2DArrayShadow)
0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
Validation failed
// Module Version 10000
// Generated by (magic number): 8000b
// Id's are bound by 179
Capability Shader
Capability Sampled1D
Capability SampledCubeArray
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 127 131
ExecutionMode 4 OriginUpperLeft
ExecutionMode 4 DepthReplacing
Source HLSL 500
Name 4 "main"
Name 8 "PS_OUTPUT"
MemberName 8(PS_OUTPUT) 0 "Color"
MemberName 8(PS_OUTPUT) 1 "Depth"
Name 10 "@main("
Name 13 "r11"
Name 16 "g_tTex1df4a"
Name 20 "g_sSamp"
Name 38 "r13"
Name 41 "g_tTex1di4a"
Name 51 "r15"
Name 55 "g_tTex1du4a"
Name 65 "r31"
Name 68 "g_tTex2df4a"
Name 84 "r33"
Name 87 "g_tTex2di4a"
Name 98 "r35"
Name 101 "g_tTex2du4a"
Name 113 "psout"
Name 124 "flattenTemp"
Name 127 "@entryPointOutput.Color"
Name 131 "@entryPointOutput.Depth"
Name 136 "g_tTex1df4"
Name 139 "g_tTex1di4"
Name 142 "g_tTex1du4"
Name 145 "g_tTex2df4"
Name 148 "g_tTex2di4"
Name 151 "g_tTex2du4"
Name 154 "g_tTex3df4"
Name 157 "g_tTex3di4"
Name 160 "g_tTex3du4"
Name 163 "g_tTexcdf4"
Name 166 "g_tTexcdi4"
Name 169 "g_tTexcdu4"
Name 172 "g_tTexcdf4a"
Name 175 "g_tTexcdi4a"
Name 178 "g_tTexcdu4a"
Decorate 16(g_tTex1df4a) Binding 1
Decorate 16(g_tTex1df4a) DescriptorSet 0
Decorate 20(g_sSamp) Binding 0
Decorate 20(g_sSamp) DescriptorSet 0
Decorate 41(g_tTex1di4a) Binding 2
Decorate 41(g_tTex1di4a) DescriptorSet 0
Decorate 55(g_tTex1du4a) Binding 3
Decorate 55(g_tTex1du4a) DescriptorSet 0
Decorate 68(g_tTex2df4a) Binding 4
Decorate 68(g_tTex2df4a) DescriptorSet 0
Decorate 87(g_tTex2di4a) Binding 5
Decorate 87(g_tTex2di4a) DescriptorSet 0
Decorate 101(g_tTex2du4a) Binding 6
Decorate 101(g_tTex2du4a) DescriptorSet 0
Decorate 127(@entryPointOutput.Color) Location 0
Decorate 131(@entryPointOutput.Depth) BuiltIn FragDepth
Decorate 136(g_tTex1df4) Binding 0
Decorate 136(g_tTex1df4) DescriptorSet 0
Decorate 139(g_tTex1di4) Binding 0
Decorate 139(g_tTex1di4) DescriptorSet 0
Decorate 142(g_tTex1du4) Binding 0
Decorate 142(g_tTex1du4) DescriptorSet 0
Decorate 145(g_tTex2df4) Binding 0
Decorate 145(g_tTex2df4) DescriptorSet 0
Decorate 148(g_tTex2di4) Binding 0
Decorate 148(g_tTex2di4) DescriptorSet 0
Decorate 151(g_tTex2du4) Binding 0
Decorate 151(g_tTex2du4) DescriptorSet 0
Decorate 154(g_tTex3df4) Binding 0
Decorate 154(g_tTex3df4) DescriptorSet 0
Decorate 157(g_tTex3di4) Binding 0
Decorate 157(g_tTex3di4) DescriptorSet 0
Decorate 160(g_tTex3du4) Binding 0
Decorate 160(g_tTex3du4) DescriptorSet 0
Decorate 163(g_tTexcdf4) Binding 0
Decorate 163(g_tTexcdf4) DescriptorSet 0
Decorate 166(g_tTexcdi4) Binding 0
Decorate 166(g_tTexcdi4) DescriptorSet 0
Decorate 169(g_tTexcdu4) Binding 0
Decorate 169(g_tTexcdu4) DescriptorSet 0
Decorate 172(g_tTexcdf4a) Binding 0
Decorate 172(g_tTexcdf4a) DescriptorSet 0
Decorate 175(g_tTexcdi4a) Binding 0
Decorate 175(g_tTexcdi4a) DescriptorSet 0
Decorate 178(g_tTexcdu4a) Binding 0
Decorate 178(g_tTexcdu4a) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
9: TypeFunction 8(PS_OUTPUT)
12: TypePointer Function 6(float)
14: TypeImage 6(float) 1D depth array sampled format:Unknown
15: TypePointer UniformConstant 14
16(g_tTex1df4a): 15(ptr) Variable UniformConstant
18: TypeSampler
19: TypePointer UniformConstant 18
20(g_sSamp): 19(ptr) Variable UniformConstant
22: TypeSampledImage 14
24: TypeVector 6(float) 2
25: 6(float) Constant 1036831949
26: 6(float) Constant 1045220557
27: 24(fvec2) ConstantComposite 25 26
28: 6(float) Constant 1061158912
29: TypeVector 6(float) 3
33: 6(float) Constant 0
34: TypeInt 32 1
35: 34(int) Constant 2
39: TypeImage 34(int) 1D depth array sampled format:Unknown
40: TypePointer UniformConstant 39
41(g_tTex1di4a): 40(ptr) Variable UniformConstant
44: TypeSampledImage 39
52: TypeInt 32 0
53: TypeImage 52(int) 1D depth array sampled format:Unknown
54: TypePointer UniformConstant 53
55(g_tTex1du4a): 54(ptr) Variable UniformConstant
58: TypeSampledImage 53
66: TypeImage 6(float) 2D depth array sampled format:Unknown
67: TypePointer UniformConstant 66
68(g_tTex2df4a): 67(ptr) Variable UniformConstant
71: TypeSampledImage 66
73: 6(float) Constant 1050253722
74: 29(fvec3) ConstantComposite 25 26 73
79: TypeVector 34(int) 2
80: 34(int) Constant 3
81: 79(ivec2) ConstantComposite 35 80
85: TypeImage 34(int) 2D depth array sampled format:Unknown
86: TypePointer UniformConstant 85
87(g_tTex2di4a): 86(ptr) Variable UniformConstant
90: TypeSampledImage 85
99: TypeImage 52(int) 2D depth array sampled format:Unknown
100: TypePointer UniformConstant 99
101(g_tTex2du4a): 100(ptr) Variable UniformConstant
104: TypeSampledImage 99
112: TypePointer Function 8(PS_OUTPUT)
114: 34(int) Constant 0
115: 6(float) Constant 1065353216
116: 7(fvec4) ConstantComposite 115 115 115 115
117: TypePointer Function 7(fvec4)
119: 34(int) Constant 1
126: TypePointer Output 7(fvec4)
127(@entryPointOutput.Color): 126(ptr) Variable Output
130: TypePointer Output 6(float)
131(@entryPointOutput.Depth): 130(ptr) Variable Output
134: TypeImage 6(float) 1D sampled format:Unknown
135: TypePointer UniformConstant 134
136(g_tTex1df4): 135(ptr) Variable UniformConstant
137: TypeImage 34(int) 1D sampled format:Unknown
138: TypePointer UniformConstant 137
139(g_tTex1di4): 138(ptr) Variable UniformConstant
140: TypeImage 52(int) 1D sampled format:Unknown
141: TypePointer UniformConstant 140
142(g_tTex1du4): 141(ptr) Variable UniformConstant
143: TypeImage 6(float) 2D sampled format:Unknown
144: TypePointer UniformConstant 143
145(g_tTex2df4): 144(ptr) Variable UniformConstant
146: TypeImage 34(int) 2D sampled format:Unknown
147: TypePointer UniformConstant 146
148(g_tTex2di4): 147(ptr) Variable UniformConstant
149: TypeImage 52(int) 2D sampled format:Unknown
150: TypePointer UniformConstant 149
151(g_tTex2du4): 150(ptr) Variable UniformConstant
152: TypeImage 6(float) 3D sampled format:Unknown
153: TypePointer UniformConstant 152
154(g_tTex3df4): 153(ptr) Variable UniformConstant
155: TypeImage 34(int) 3D sampled format:Unknown
156: TypePointer UniformConstant 155
157(g_tTex3di4): 156(ptr) Variable UniformConstant
158: TypeImage 52(int) 3D sampled format:Unknown
159: TypePointer UniformConstant 158
160(g_tTex3du4): 159(ptr) Variable UniformConstant
161: TypeImage 6(float) Cube sampled format:Unknown
162: TypePointer UniformConstant 161
163(g_tTexcdf4): 162(ptr) Variable UniformConstant
164: TypeImage 34(int) Cube sampled format:Unknown
165: TypePointer UniformConstant 164
166(g_tTexcdi4): 165(ptr) Variable UniformConstant
167: TypeImage 52(int) Cube sampled format:Unknown
168: TypePointer UniformConstant 167
169(g_tTexcdu4): 168(ptr) Variable UniformConstant
170: TypeImage 6(float) Cube array sampled format:Unknown
171: TypePointer UniformConstant 170
172(g_tTexcdf4a): 171(ptr) Variable UniformConstant
173: TypeImage 34(int) Cube array sampled format:Unknown
174: TypePointer UniformConstant 173
175(g_tTexcdi4a): 174(ptr) Variable UniformConstant
176: TypeImage 52(int) Cube array sampled format:Unknown
177: TypePointer UniformConstant 176
178(g_tTexcdu4a): 177(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
124(flattenTemp): 112(ptr) Variable Function
125:8(PS_OUTPUT) FunctionCall 10(@main()
Store 124(flattenTemp) 125
128: 117(ptr) AccessChain 124(flattenTemp) 114
129: 7(fvec4) Load 128
Store 127(@entryPointOutput.Color) 129
132: 12(ptr) AccessChain 124(flattenTemp) 119
133: 6(float) Load 132
Store 131(@entryPointOutput.Depth) 133
Return
FunctionEnd
10(@main():8(PS_OUTPUT) Function None 9
11: Label
13(r11): 12(ptr) Variable Function
38(r13): 12(ptr) Variable Function
51(r15): 12(ptr) Variable Function
65(r31): 12(ptr) Variable Function
84(r33): 12(ptr) Variable Function
98(r35): 12(ptr) Variable Function
113(psout): 112(ptr) Variable Function
17: 14 Load 16(g_tTex1df4a)
21: 18 Load 20(g_sSamp)
23: 22 SampledImage 17 21
30: 6(float) CompositeExtract 27 0
31: 6(float) CompositeExtract 27 1
32: 29(fvec3) CompositeConstruct 30 31 28
36: 6(float) CompositeExtract 32 2
37: 6(float) ImageSampleDrefExplicitLod 23 32 36 Lod ConstOffset 33 35
Store 13(r11) 37
42: 39 Load 41(g_tTex1di4a)
43: 18 Load 20(g_sSamp)
45: 44 SampledImage 42 43
46: 6(float) CompositeExtract 27 0
47: 6(float) CompositeExtract 27 1
48: 29(fvec3) CompositeConstruct 46 47 28
49: 6(float) CompositeExtract 48 2
50: 6(float) ImageSampleDrefExplicitLod 45 48 49 Lod ConstOffset 33 35
Store 38(r13) 50
56: 53 Load 55(g_tTex1du4a)
57: 18 Load 20(g_sSamp)
59: 58 SampledImage 56 57
60: 6(float) CompositeExtract 27 0
61: 6(float) CompositeExtract 27 1
62: 29(fvec3) CompositeConstruct 60 61 28
63: 6(float) CompositeExtract 62 2
64: 6(float) ImageSampleDrefExplicitLod 59 62 63 Lod ConstOffset 33 35
Store 51(r15) 64
69: 66 Load 68(g_tTex2df4a)
70: 18 Load 20(g_sSamp)
72: 71 SampledImage 69 70
75: 6(float) CompositeExtract 74 0
76: 6(float) CompositeExtract 74 1
77: 6(float) CompositeExtract 74 2
78: 7(fvec4) CompositeConstruct 75 76 77 28
82: 6(float) CompositeExtract 78 3
83: 6(float) ImageSampleDrefExplicitLod 72 78 82 Lod ConstOffset 33 81
Store 65(r31) 83
88: 85 Load 87(g_tTex2di4a)
89: 18 Load 20(g_sSamp)
91: 90 SampledImage 88 89
92: 6(float) CompositeExtract 74 0
93: 6(float) CompositeExtract 74 1
94: 6(float) CompositeExtract 74 2
95: 7(fvec4) CompositeConstruct 92 93 94 28
96: 6(float) CompositeExtract 95 3
97: 6(float) ImageSampleDrefExplicitLod 91 95 96 Lod ConstOffset 33 81
Store 84(r33) 97
102: 99 Load 101(g_tTex2du4a)
103: 18 Load 20(g_sSamp)
105: 104 SampledImage 102 103
106: 6(float) CompositeExtract 74 0
107: 6(float) CompositeExtract 74 1
108: 6(float) CompositeExtract 74 2
109: 7(fvec4) CompositeConstruct 106 107 108 28
110: 6(float) CompositeExtract 109 3
111: 6(float) ImageSampleDrefExplicitLod 105 109 110 Lod ConstOffset 33 81
Store 98(r35) 111
118: 117(ptr) AccessChain 113(psout) 114
Store 118 116
120: 12(ptr) AccessChain 113(psout) 119
Store 120 115
121:8(PS_OUTPUT) Load 113(psout)
ReturnValue 121
FunctionEnd
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