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hlsl.samplegrad.offsetarray.dx10.frag
Shader version: 500
gl_FragCoord origin is upper left
using depth_any
0:? Sequence
0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 Function Parameters:
0:? Sequence
0:27 Sequence
0:27 move second child to first child ( temp 4-component vector of float)
0:27 'txval10' ( temp 4-component vector of float)
0:27 textureGradOffset ( temp 4-component vector of float)
0:27 Construct combined texture-sampler ( temp sampler1DArray)
0:27 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
0:27 'g_sSamp' (layout( binding=0) uniform sampler)
0:27 Constant:
0:27 0.100000
0:27 0.200000
0:27 Constant:
0:27 1.100000
0:27 Constant:
0:27 1.200000
0:27 Constant:
0:27 1 (const int)
0:28 Sequence
0:28 move second child to first child ( temp 4-component vector of int)
0:28 'txval11' ( temp 4-component vector of int)
0:28 textureGradOffset ( temp 4-component vector of int)
0:28 Construct combined texture-sampler ( temp isampler1DArray)
0:28 'g_tTex1di4' ( uniform itexture1DArray)
0:28 'g_sSamp' (layout( binding=0) uniform sampler)
0:28 Constant:
0:28 0.100000
0:28 0.200000
0:28 Constant:
0:28 1.100000
0:28 Constant:
0:28 1.200000
0:28 Constant:
0:28 1 (const int)
0:29 Sequence
0:29 move second child to first child ( temp 4-component vector of uint)
0:29 'txval12' ( temp 4-component vector of uint)
0:29 textureGradOffset ( temp 4-component vector of uint)
0:29 Construct combined texture-sampler ( temp usampler1DArray)
0:29 'g_tTex1du4' ( uniform utexture1DArray)
0:29 'g_sSamp' (layout( binding=0) uniform sampler)
0:29 Constant:
0:29 0.100000
0:29 0.200000
0:29 Constant:
0:29 1.100000
0:29 Constant:
0:29 1.200000
0:29 Constant:
0:29 1 (const int)
0:31 Sequence
0:31 move second child to first child ( temp 4-component vector of float)
0:31 'txval20' ( temp 4-component vector of float)
0:31 textureGradOffset ( temp 4-component vector of float)
0:31 Construct combined texture-sampler ( temp sampler2DArray)
0:31 'g_tTex2df4' ( uniform texture2DArray)
0:31 'g_sSamp' (layout( binding=0) uniform sampler)
0:31 Constant:
0:31 0.100000
0:31 0.200000
0:31 0.300000
0:31 Constant:
0:31 1.100000
0:31 1.200000
0:31 Constant:
0:31 1.100000
0:31 1.200000
0:31 Constant:
0:31 1 (const int)
0:31 0 (const int)
0:32 Sequence
0:32 move second child to first child ( temp 4-component vector of int)
0:32 'txval21' ( temp 4-component vector of int)
0:32 textureGradOffset ( temp 4-component vector of int)
0:32 Construct combined texture-sampler ( temp isampler2DArray)
0:32 'g_tTex2di4' ( uniform itexture2DArray)
0:32 'g_sSamp' (layout( binding=0) uniform sampler)
0:32 Constant:
0:32 0.100000
0:32 0.200000
0:32 0.300000
0:32 Constant:
0:32 1.100000
0:32 1.200000
0:32 Constant:
0:32 1.100000
0:32 1.200000
0:32 Constant:
0:32 1 (const int)
0:32 0 (const int)
0:33 Sequence
0:33 move second child to first child ( temp 4-component vector of uint)
0:33 'txval22' ( temp 4-component vector of uint)
0:33 textureGradOffset ( temp 4-component vector of uint)
0:33 Construct combined texture-sampler ( temp usampler2DArray)
0:33 'g_tTex2du4' ( uniform utexture2DArray)
0:33 'g_sSamp' (layout( binding=0) uniform sampler)
0:33 Constant:
0:33 0.100000
0:33 0.200000
0:33 0.300000
0:33 Constant:
0:33 1.100000
0:33 1.200000
0:33 Constant:
0:33 1.100000
0:33 1.200000
0:33 Constant:
0:33 1 (const int)
0:33 0 (const int)
0:35 move second child to first child ( temp 4-component vector of float)
0:35 Color: direct index for structure ( temp 4-component vector of float)
0:35 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:35 Constant:
0:35 0 (const int)
0:35 Constant:
0:35 1.000000
0:35 1.000000
0:35 1.000000
0:35 1.000000
0:36 move second child to first child ( temp float)
0:36 Depth: direct index for structure ( temp float)
0:36 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:36 Constant:
0:36 1 (const int)
0:36 Constant:
0:36 1.000000
0:38 Branch: Return with expression
0:38 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 Function Definition: main( ( temp void)
0:24 Function Parameters:
0:? Sequence
0:24 Sequence
0:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:24 Color: direct index for structure ( temp 4-component vector of float)
0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 Constant:
0:24 0 (const int)
0:24 move second child to first child ( temp float)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:24 Depth: direct index for structure ( temp float)
0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 Constant:
0:24 1 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
0:? 'g_tTex1di4' ( uniform itexture1DArray)
0:? 'g_tTex1du4' ( uniform utexture1DArray)
0:? 'g_tTex2df4' ( uniform texture2DArray)
0:? 'g_tTex2di4' ( uniform itexture2DArray)
0:? 'g_tTex2du4' ( uniform utexture2DArray)
0:? 'g_tTexcdf4' ( uniform textureCubeArray)
0:? 'g_tTexcdi4' ( uniform itextureCubeArray)
0:? 'g_tTexcdu4' ( uniform utextureCubeArray)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
using depth_any
0:? Sequence
0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 Function Parameters:
0:? Sequence
0:27 Sequence
0:27 move second child to first child ( temp 4-component vector of float)
0:27 'txval10' ( temp 4-component vector of float)
0:27 textureGradOffset ( temp 4-component vector of float)
0:27 Construct combined texture-sampler ( temp sampler1DArray)
0:27 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
0:27 'g_sSamp' (layout( binding=0) uniform sampler)
0:27 Constant:
0:27 0.100000
0:27 0.200000
0:27 Constant:
0:27 1.100000
0:27 Constant:
0:27 1.200000
0:27 Constant:
0:27 1 (const int)
0:28 Sequence
0:28 move second child to first child ( temp 4-component vector of int)
0:28 'txval11' ( temp 4-component vector of int)
0:28 textureGradOffset ( temp 4-component vector of int)
0:28 Construct combined texture-sampler ( temp isampler1DArray)
0:28 'g_tTex1di4' ( uniform itexture1DArray)
0:28 'g_sSamp' (layout( binding=0) uniform sampler)
0:28 Constant:
0:28 0.100000
0:28 0.200000
0:28 Constant:
0:28 1.100000
0:28 Constant:
0:28 1.200000
0:28 Constant:
0:28 1 (const int)
0:29 Sequence
0:29 move second child to first child ( temp 4-component vector of uint)
0:29 'txval12' ( temp 4-component vector of uint)
0:29 textureGradOffset ( temp 4-component vector of uint)
0:29 Construct combined texture-sampler ( temp usampler1DArray)
0:29 'g_tTex1du4' ( uniform utexture1DArray)
0:29 'g_sSamp' (layout( binding=0) uniform sampler)
0:29 Constant:
0:29 0.100000
0:29 0.200000
0:29 Constant:
0:29 1.100000
0:29 Constant:
0:29 1.200000
0:29 Constant:
0:29 1 (const int)
0:31 Sequence
0:31 move second child to first child ( temp 4-component vector of float)
0:31 'txval20' ( temp 4-component vector of float)
0:31 textureGradOffset ( temp 4-component vector of float)
0:31 Construct combined texture-sampler ( temp sampler2DArray)
0:31 'g_tTex2df4' ( uniform texture2DArray)
0:31 'g_sSamp' (layout( binding=0) uniform sampler)
0:31 Constant:
0:31 0.100000
0:31 0.200000
0:31 0.300000
0:31 Constant:
0:31 1.100000
0:31 1.200000
0:31 Constant:
0:31 1.100000
0:31 1.200000
0:31 Constant:
0:31 1 (const int)
0:31 0 (const int)
0:32 Sequence
0:32 move second child to first child ( temp 4-component vector of int)
0:32 'txval21' ( temp 4-component vector of int)
0:32 textureGradOffset ( temp 4-component vector of int)
0:32 Construct combined texture-sampler ( temp isampler2DArray)
0:32 'g_tTex2di4' ( uniform itexture2DArray)
0:32 'g_sSamp' (layout( binding=0) uniform sampler)
0:32 Constant:
0:32 0.100000
0:32 0.200000
0:32 0.300000
0:32 Constant:
0:32 1.100000
0:32 1.200000
0:32 Constant:
0:32 1.100000
0:32 1.200000
0:32 Constant:
0:32 1 (const int)
0:32 0 (const int)
0:33 Sequence
0:33 move second child to first child ( temp 4-component vector of uint)
0:33 'txval22' ( temp 4-component vector of uint)
0:33 textureGradOffset ( temp 4-component vector of uint)
0:33 Construct combined texture-sampler ( temp usampler2DArray)
0:33 'g_tTex2du4' ( uniform utexture2DArray)
0:33 'g_sSamp' (layout( binding=0) uniform sampler)
0:33 Constant:
0:33 0.100000
0:33 0.200000
0:33 0.300000
0:33 Constant:
0:33 1.100000
0:33 1.200000
0:33 Constant:
0:33 1.100000
0:33 1.200000
0:33 Constant:
0:33 1 (const int)
0:33 0 (const int)
0:35 move second child to first child ( temp 4-component vector of float)
0:35 Color: direct index for structure ( temp 4-component vector of float)
0:35 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:35 Constant:
0:35 0 (const int)
0:35 Constant:
0:35 1.000000
0:35 1.000000
0:35 1.000000
0:35 1.000000
0:36 move second child to first child ( temp float)
0:36 Depth: direct index for structure ( temp float)
0:36 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:36 Constant:
0:36 1 (const int)
0:36 Constant:
0:36 1.000000
0:38 Branch: Return with expression
0:38 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 Function Definition: main( ( temp void)
0:24 Function Parameters:
0:? Sequence
0:24 Sequence
0:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:24 Color: direct index for structure ( temp 4-component vector of float)
0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 Constant:
0:24 0 (const int)
0:24 move second child to first child ( temp float)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:24 Depth: direct index for structure ( temp float)
0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 Constant:
0:24 1 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
0:? 'g_tTex1di4' ( uniform itexture1DArray)
0:? 'g_tTex1du4' ( uniform utexture1DArray)
0:? 'g_tTex2df4' ( uniform texture2DArray)
0:? 'g_tTex2di4' ( uniform itexture2DArray)
0:? 'g_tTex2du4' ( uniform utexture2DArray)
0:? 'g_tTexcdf4' ( uniform textureCubeArray)
0:? 'g_tTexcdi4' ( uniform itextureCubeArray)
0:? 'g_tTexcdu4' ( uniform utextureCubeArray)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 8000b
// Id's are bound by 120
Capability Shader
Capability Sampled1D
Capability SampledCubeArray
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 103 107
ExecutionMode 4 OriginUpperLeft
ExecutionMode 4 DepthReplacing
Source HLSL 500
Name 4 "main"
Name 8 "PS_OUTPUT"
MemberName 8(PS_OUTPUT) 0 "Color"
MemberName 8(PS_OUTPUT) 1 "Depth"
Name 10 "@main("
Name 13 "txval10"
Name 16 "g_tTex1df4"
Name 20 "g_sSamp"
Name 35 "txval11"
Name 38 "g_tTex1di4"
Name 47 "txval12"
Name 50 "g_tTex1du4"
Name 56 "txval20"
Name 59 "g_tTex2df4"
Name 72 "txval21"
Name 75 "g_tTex2di4"
Name 81 "txval22"
Name 84 "g_tTex2du4"
Name 91 "psout"
Name 100 "flattenTemp"
Name 103 "@entryPointOutput.Color"
Name 107 "@entryPointOutput.Depth"
Name 110 "g_tTex1df4a"
Name 113 "g_tTexcdf4"
Name 116 "g_tTexcdi4"
Name 119 "g_tTexcdu4"
Decorate 16(g_tTex1df4) Binding 0
Decorate 16(g_tTex1df4) DescriptorSet 0
Decorate 20(g_sSamp) Binding 0
Decorate 20(g_sSamp) DescriptorSet 0
Decorate 38(g_tTex1di4) Binding 2
Decorate 38(g_tTex1di4) DescriptorSet 0
Decorate 50(g_tTex1du4) Binding 3
Decorate 50(g_tTex1du4) DescriptorSet 0
Decorate 59(g_tTex2df4) Binding 4
Decorate 59(g_tTex2df4) DescriptorSet 0
Decorate 75(g_tTex2di4) Binding 5
Decorate 75(g_tTex2di4) DescriptorSet 0
Decorate 84(g_tTex2du4) Binding 6
Decorate 84(g_tTex2du4) DescriptorSet 0
Decorate 103(@entryPointOutput.Color) Location 0
Decorate 107(@entryPointOutput.Depth) BuiltIn FragDepth
Decorate 110(g_tTex1df4a) Binding 1
Decorate 110(g_tTex1df4a) DescriptorSet 0
Decorate 113(g_tTexcdf4) Binding 0
Decorate 113(g_tTexcdf4) DescriptorSet 0
Decorate 116(g_tTexcdi4) Binding 0
Decorate 116(g_tTexcdi4) DescriptorSet 0
Decorate 119(g_tTexcdu4) Binding 0
Decorate 119(g_tTexcdu4) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
9: TypeFunction 8(PS_OUTPUT)
12: TypePointer Function 7(fvec4)
14: TypeImage 6(float) 1D array sampled format:Unknown
15: TypePointer UniformConstant 14
16(g_tTex1df4): 15(ptr) Variable UniformConstant
18: TypeSampler
19: TypePointer UniformConstant 18
20(g_sSamp): 19(ptr) Variable UniformConstant
22: TypeSampledImage 14
24: TypeVector 6(float) 2
25: 6(float) Constant 1036831949
26: 6(float) Constant 1045220557
27: 24(fvec2) ConstantComposite 25 26
28: 6(float) Constant 1066192077
29: 6(float) Constant 1067030938
30: TypeInt 32 1
31: 30(int) Constant 1
33: TypeVector 30(int) 4
34: TypePointer Function 33(ivec4)
36: TypeImage 30(int) 1D array sampled format:Unknown
37: TypePointer UniformConstant 36
38(g_tTex1di4): 37(ptr) Variable UniformConstant
41: TypeSampledImage 36
44: TypeInt 32 0
45: TypeVector 44(int) 4
46: TypePointer Function 45(ivec4)
48: TypeImage 44(int) 1D array sampled format:Unknown
49: TypePointer UniformConstant 48
50(g_tTex1du4): 49(ptr) Variable UniformConstant
53: TypeSampledImage 48
57: TypeImage 6(float) 2D array sampled format:Unknown
58: TypePointer UniformConstant 57
59(g_tTex2df4): 58(ptr) Variable UniformConstant
62: TypeSampledImage 57
64: TypeVector 6(float) 3
65: 6(float) Constant 1050253722
66: 64(fvec3) ConstantComposite 25 26 65
67: 24(fvec2) ConstantComposite 28 29
68: TypeVector 30(int) 2
69: 30(int) Constant 0
70: 68(ivec2) ConstantComposite 31 69
73: TypeImage 30(int) 2D array sampled format:Unknown
74: TypePointer UniformConstant 73
75(g_tTex2di4): 74(ptr) Variable UniformConstant
78: TypeSampledImage 73
82: TypeImage 44(int) 2D array sampled format:Unknown
83: TypePointer UniformConstant 82
84(g_tTex2du4): 83(ptr) Variable UniformConstant
87: TypeSampledImage 82
90: TypePointer Function 8(PS_OUTPUT)
92: 6(float) Constant 1065353216
93: 7(fvec4) ConstantComposite 92 92 92 92
95: TypePointer Function 6(float)
102: TypePointer Output 7(fvec4)
103(@entryPointOutput.Color): 102(ptr) Variable Output
106: TypePointer Output 6(float)
107(@entryPointOutput.Depth): 106(ptr) Variable Output
110(g_tTex1df4a): 15(ptr) Variable UniformConstant
111: TypeImage 6(float) Cube array sampled format:Unknown
112: TypePointer UniformConstant 111
113(g_tTexcdf4): 112(ptr) Variable UniformConstant
114: TypeImage 30(int) Cube array sampled format:Unknown
115: TypePointer UniformConstant 114
116(g_tTexcdi4): 115(ptr) Variable UniformConstant
117: TypeImage 44(int) Cube array sampled format:Unknown
118: TypePointer UniformConstant 117
119(g_tTexcdu4): 118(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
100(flattenTemp): 90(ptr) Variable Function
101:8(PS_OUTPUT) FunctionCall 10(@main()
Store 100(flattenTemp) 101
104: 12(ptr) AccessChain 100(flattenTemp) 69
105: 7(fvec4) Load 104
Store 103(@entryPointOutput.Color) 105
108: 95(ptr) AccessChain 100(flattenTemp) 31
109: 6(float) Load 108
Store 107(@entryPointOutput.Depth) 109
Return
FunctionEnd
10(@main():8(PS_OUTPUT) Function None 9
11: Label
13(txval10): 12(ptr) Variable Function
35(txval11): 34(ptr) Variable Function
47(txval12): 46(ptr) Variable Function
56(txval20): 12(ptr) Variable Function
72(txval21): 34(ptr) Variable Function
81(txval22): 46(ptr) Variable Function
91(psout): 90(ptr) Variable Function
17: 14 Load 16(g_tTex1df4)
21: 18 Load 20(g_sSamp)
23: 22 SampledImage 17 21
32: 7(fvec4) ImageSampleExplicitLod 23 27 Grad ConstOffset 28 29 31
Store 13(txval10) 32
39: 36 Load 38(g_tTex1di4)
40: 18 Load 20(g_sSamp)
42: 41 SampledImage 39 40
43: 33(ivec4) ImageSampleExplicitLod 42 27 Grad ConstOffset 28 29 31
Store 35(txval11) 43
51: 48 Load 50(g_tTex1du4)
52: 18 Load 20(g_sSamp)
54: 53 SampledImage 51 52
55: 45(ivec4) ImageSampleExplicitLod 54 27 Grad ConstOffset 28 29 31
Store 47(txval12) 55
60: 57 Load 59(g_tTex2df4)
61: 18 Load 20(g_sSamp)
63: 62 SampledImage 60 61
71: 7(fvec4) ImageSampleExplicitLod 63 66 Grad ConstOffset 67 67 70
Store 56(txval20) 71
76: 73 Load 75(g_tTex2di4)
77: 18 Load 20(g_sSamp)
79: 78 SampledImage 76 77
80: 33(ivec4) ImageSampleExplicitLod 79 66 Grad ConstOffset 67 67 70
Store 72(txval21) 80
85: 82 Load 84(g_tTex2du4)
86: 18 Load 20(g_sSamp)
88: 87 SampledImage 85 86
89: 45(ivec4) ImageSampleExplicitLod 88 66 Grad ConstOffset 67 67 70
Store 81(txval22) 89
94: 12(ptr) AccessChain 91(psout) 69
Store 94 93
96: 95(ptr) AccessChain 91(psout) 31
Store 96 92
97:8(PS_OUTPUT) Load 91(psout)
ReturnValue 97
FunctionEnd
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