1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586
|
hlsl.samplelevel.array.dx10.frag
Shader version: 500
gl_FragCoord origin is upper left
using depth_any
0:? Sequence
0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 Function Parameters:
0:? Sequence
0:27 Sequence
0:27 move second child to first child ( temp 4-component vector of float)
0:27 'txval10' ( temp 4-component vector of float)
0:27 textureLod ( temp 4-component vector of float)
0:27 Construct combined texture-sampler ( temp sampler1DArray)
0:27 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
0:27 'g_sSamp' (layout( binding=0) uniform sampler)
0:27 Constant:
0:27 0.100000
0:27 0.200000
0:27 Constant:
0:27 0.750000
0:28 Sequence
0:28 move second child to first child ( temp 4-component vector of int)
0:28 'txval11' ( temp 4-component vector of int)
0:28 textureLod ( temp 4-component vector of int)
0:28 Construct combined texture-sampler ( temp isampler1DArray)
0:28 'g_tTex1di4a' ( uniform itexture1DArray)
0:28 'g_sSamp' (layout( binding=0) uniform sampler)
0:28 Constant:
0:28 0.200000
0:28 0.300000
0:28 Constant:
0:28 0.750000
0:29 Sequence
0:29 move second child to first child ( temp 4-component vector of uint)
0:29 'txval12' ( temp 4-component vector of uint)
0:29 textureLod ( temp 4-component vector of uint)
0:29 Construct combined texture-sampler ( temp usampler1DArray)
0:29 'g_tTex1du4a' ( uniform utexture1DArray)
0:29 'g_sSamp' (layout( binding=0) uniform sampler)
0:29 Constant:
0:29 0.300000
0:29 0.400000
0:29 Constant:
0:29 0.750000
0:31 Sequence
0:31 move second child to first child ( temp 4-component vector of float)
0:31 'txval20' ( temp 4-component vector of float)
0:31 textureLod ( temp 4-component vector of float)
0:31 Construct combined texture-sampler ( temp sampler2DArray)
0:31 'g_tTex2df4a' ( uniform texture2DArray)
0:31 'g_sSamp' (layout( binding=0) uniform sampler)
0:31 Constant:
0:31 0.100000
0:31 0.200000
0:31 0.300000
0:31 Constant:
0:31 0.750000
0:32 Sequence
0:32 move second child to first child ( temp 4-component vector of int)
0:32 'txval21' ( temp 4-component vector of int)
0:32 textureLod ( temp 4-component vector of int)
0:32 Construct combined texture-sampler ( temp isampler2DArray)
0:32 'g_tTex2di4a' ( uniform itexture2DArray)
0:32 'g_sSamp' (layout( binding=0) uniform sampler)
0:32 Constant:
0:32 0.300000
0:32 0.400000
0:32 0.500000
0:32 Constant:
0:32 0.750000
0:33 Sequence
0:33 move second child to first child ( temp 4-component vector of uint)
0:33 'txval22' ( temp 4-component vector of uint)
0:33 textureLod ( temp 4-component vector of uint)
0:33 Construct combined texture-sampler ( temp usampler2DArray)
0:33 'g_tTex2du4a' ( uniform utexture2DArray)
0:33 'g_sSamp' (layout( binding=0) uniform sampler)
0:33 Constant:
0:33 0.500000
0:33 0.600000
0:33 0.700000
0:33 Constant:
0:33 0.750000
0:35 Sequence
0:35 move second child to first child ( temp 4-component vector of float)
0:35 'txval40' ( temp 4-component vector of float)
0:35 textureLod ( temp 4-component vector of float)
0:35 Construct combined texture-sampler ( temp samplerCubeArray)
0:35 'g_tTexcdf4a' ( uniform textureCubeArray)
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
0:35 Constant:
0:35 0.100000
0:35 0.200000
0:35 0.300000
0:35 0.400000
0:35 Constant:
0:35 0.750000
0:36 Sequence
0:36 move second child to first child ( temp 4-component vector of int)
0:36 'txval41' ( temp 4-component vector of int)
0:36 textureLod ( temp 4-component vector of int)
0:36 Construct combined texture-sampler ( temp isamplerCubeArray)
0:36 'g_tTexcdi4a' ( uniform itextureCubeArray)
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
0:36 Constant:
0:36 0.400000
0:36 0.500000
0:36 0.600000
0:36 0.700000
0:36 Constant:
0:36 0.750000
0:37 Sequence
0:37 move second child to first child ( temp 4-component vector of uint)
0:37 'txval42' ( temp 4-component vector of uint)
0:37 textureLod ( temp 4-component vector of uint)
0:37 Construct combined texture-sampler ( temp usamplerCubeArray)
0:37 'g_tTexcdu4a' ( uniform utextureCubeArray)
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
0:37 Constant:
0:37 0.700000
0:37 0.800000
0:37 0.900000
0:37 1.000000
0:37 Constant:
0:37 0.750000
0:39 move second child to first child ( temp 4-component vector of float)
0:39 Color: direct index for structure ( temp 4-component vector of float)
0:39 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:39 Constant:
0:39 0 (const int)
0:39 Constant:
0:39 1.000000
0:39 1.000000
0:39 1.000000
0:39 1.000000
0:40 move second child to first child ( temp float)
0:40 Depth: direct index for structure ( temp float)
0:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:40 Constant:
0:40 1 (const int)
0:40 Constant:
0:40 1.000000
0:42 Branch: Return with expression
0:42 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 Function Definition: main( ( temp void)
0:24 Function Parameters:
0:? Sequence
0:24 Sequence
0:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:24 Color: direct index for structure ( temp 4-component vector of float)
0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 Constant:
0:24 0 (const int)
0:24 move second child to first child ( temp float)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:24 Depth: direct index for structure ( temp float)
0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 Constant:
0:24 1 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
0:? 'g_tTex1di4a' ( uniform itexture1DArray)
0:? 'g_tTex1du4a' ( uniform utexture1DArray)
0:? 'g_tTex2df4a' ( uniform texture2DArray)
0:? 'g_tTex2di4a' ( uniform itexture2DArray)
0:? 'g_tTex2du4a' ( uniform utexture2DArray)
0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
using depth_any
0:? Sequence
0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 Function Parameters:
0:? Sequence
0:27 Sequence
0:27 move second child to first child ( temp 4-component vector of float)
0:27 'txval10' ( temp 4-component vector of float)
0:27 textureLod ( temp 4-component vector of float)
0:27 Construct combined texture-sampler ( temp sampler1DArray)
0:27 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
0:27 'g_sSamp' (layout( binding=0) uniform sampler)
0:27 Constant:
0:27 0.100000
0:27 0.200000
0:27 Constant:
0:27 0.750000
0:28 Sequence
0:28 move second child to first child ( temp 4-component vector of int)
0:28 'txval11' ( temp 4-component vector of int)
0:28 textureLod ( temp 4-component vector of int)
0:28 Construct combined texture-sampler ( temp isampler1DArray)
0:28 'g_tTex1di4a' ( uniform itexture1DArray)
0:28 'g_sSamp' (layout( binding=0) uniform sampler)
0:28 Constant:
0:28 0.200000
0:28 0.300000
0:28 Constant:
0:28 0.750000
0:29 Sequence
0:29 move second child to first child ( temp 4-component vector of uint)
0:29 'txval12' ( temp 4-component vector of uint)
0:29 textureLod ( temp 4-component vector of uint)
0:29 Construct combined texture-sampler ( temp usampler1DArray)
0:29 'g_tTex1du4a' ( uniform utexture1DArray)
0:29 'g_sSamp' (layout( binding=0) uniform sampler)
0:29 Constant:
0:29 0.300000
0:29 0.400000
0:29 Constant:
0:29 0.750000
0:31 Sequence
0:31 move second child to first child ( temp 4-component vector of float)
0:31 'txval20' ( temp 4-component vector of float)
0:31 textureLod ( temp 4-component vector of float)
0:31 Construct combined texture-sampler ( temp sampler2DArray)
0:31 'g_tTex2df4a' ( uniform texture2DArray)
0:31 'g_sSamp' (layout( binding=0) uniform sampler)
0:31 Constant:
0:31 0.100000
0:31 0.200000
0:31 0.300000
0:31 Constant:
0:31 0.750000
0:32 Sequence
0:32 move second child to first child ( temp 4-component vector of int)
0:32 'txval21' ( temp 4-component vector of int)
0:32 textureLod ( temp 4-component vector of int)
0:32 Construct combined texture-sampler ( temp isampler2DArray)
0:32 'g_tTex2di4a' ( uniform itexture2DArray)
0:32 'g_sSamp' (layout( binding=0) uniform sampler)
0:32 Constant:
0:32 0.300000
0:32 0.400000
0:32 0.500000
0:32 Constant:
0:32 0.750000
0:33 Sequence
0:33 move second child to first child ( temp 4-component vector of uint)
0:33 'txval22' ( temp 4-component vector of uint)
0:33 textureLod ( temp 4-component vector of uint)
0:33 Construct combined texture-sampler ( temp usampler2DArray)
0:33 'g_tTex2du4a' ( uniform utexture2DArray)
0:33 'g_sSamp' (layout( binding=0) uniform sampler)
0:33 Constant:
0:33 0.500000
0:33 0.600000
0:33 0.700000
0:33 Constant:
0:33 0.750000
0:35 Sequence
0:35 move second child to first child ( temp 4-component vector of float)
0:35 'txval40' ( temp 4-component vector of float)
0:35 textureLod ( temp 4-component vector of float)
0:35 Construct combined texture-sampler ( temp samplerCubeArray)
0:35 'g_tTexcdf4a' ( uniform textureCubeArray)
0:35 'g_sSamp' (layout( binding=0) uniform sampler)
0:35 Constant:
0:35 0.100000
0:35 0.200000
0:35 0.300000
0:35 0.400000
0:35 Constant:
0:35 0.750000
0:36 Sequence
0:36 move second child to first child ( temp 4-component vector of int)
0:36 'txval41' ( temp 4-component vector of int)
0:36 textureLod ( temp 4-component vector of int)
0:36 Construct combined texture-sampler ( temp isamplerCubeArray)
0:36 'g_tTexcdi4a' ( uniform itextureCubeArray)
0:36 'g_sSamp' (layout( binding=0) uniform sampler)
0:36 Constant:
0:36 0.400000
0:36 0.500000
0:36 0.600000
0:36 0.700000
0:36 Constant:
0:36 0.750000
0:37 Sequence
0:37 move second child to first child ( temp 4-component vector of uint)
0:37 'txval42' ( temp 4-component vector of uint)
0:37 textureLod ( temp 4-component vector of uint)
0:37 Construct combined texture-sampler ( temp usamplerCubeArray)
0:37 'g_tTexcdu4a' ( uniform utextureCubeArray)
0:37 'g_sSamp' (layout( binding=0) uniform sampler)
0:37 Constant:
0:37 0.700000
0:37 0.800000
0:37 0.900000
0:37 1.000000
0:37 Constant:
0:37 0.750000
0:39 move second child to first child ( temp 4-component vector of float)
0:39 Color: direct index for structure ( temp 4-component vector of float)
0:39 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:39 Constant:
0:39 0 (const int)
0:39 Constant:
0:39 1.000000
0:39 1.000000
0:39 1.000000
0:39 1.000000
0:40 move second child to first child ( temp float)
0:40 Depth: direct index for structure ( temp float)
0:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:40 Constant:
0:40 1 (const int)
0:40 Constant:
0:40 1.000000
0:42 Branch: Return with expression
0:42 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 Function Definition: main( ( temp void)
0:24 Function Parameters:
0:? Sequence
0:24 Sequence
0:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:24 Color: direct index for structure ( temp 4-component vector of float)
0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 Constant:
0:24 0 (const int)
0:24 move second child to first child ( temp float)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:24 Depth: direct index for structure ( temp float)
0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:24 Constant:
0:24 1 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
0:? 'g_tTex1di4a' ( uniform itexture1DArray)
0:? 'g_tTex1du4a' ( uniform utexture1DArray)
0:? 'g_tTex2df4a' ( uniform texture2DArray)
0:? 'g_tTex2di4a' ( uniform itexture2DArray)
0:? 'g_tTex2du4a' ( uniform utexture2DArray)
0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 8000b
// Id's are bound by 147
Capability Shader
Capability Sampled1D
Capability SampledCubeArray
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 139 143
ExecutionMode 4 OriginUpperLeft
ExecutionMode 4 DepthReplacing
Source HLSL 500
Name 4 "main"
Name 8 "PS_OUTPUT"
MemberName 8(PS_OUTPUT) 0 "Color"
MemberName 8(PS_OUTPUT) 1 "Depth"
Name 10 "@main("
Name 13 "txval10"
Name 16 "g_tTex1df4a"
Name 20 "g_sSamp"
Name 33 "txval11"
Name 36 "g_tTex1di4a"
Name 47 "txval12"
Name 50 "g_tTex1du4a"
Name 58 "txval20"
Name 61 "g_tTex2df4a"
Name 69 "txval21"
Name 72 "g_tTex2di4a"
Name 80 "txval22"
Name 83 "g_tTex2du4a"
Name 92 "txval40"
Name 95 "g_tTexcdf4a"
Name 102 "txval41"
Name 105 "g_tTexcdi4a"
Name 112 "txval42"
Name 115 "g_tTexcdu4a"
Name 126 "psout"
Name 136 "flattenTemp"
Name 139 "@entryPointOutput.Color"
Name 143 "@entryPointOutput.Depth"
Name 146 "g_tTex1df4"
Decorate 16(g_tTex1df4a) Binding 1
Decorate 16(g_tTex1df4a) DescriptorSet 0
Decorate 20(g_sSamp) Binding 0
Decorate 20(g_sSamp) DescriptorSet 0
Decorate 36(g_tTex1di4a) Binding 2
Decorate 36(g_tTex1di4a) DescriptorSet 0
Decorate 50(g_tTex1du4a) Binding 3
Decorate 50(g_tTex1du4a) DescriptorSet 0
Decorate 61(g_tTex2df4a) Binding 4
Decorate 61(g_tTex2df4a) DescriptorSet 0
Decorate 72(g_tTex2di4a) Binding 5
Decorate 72(g_tTex2di4a) DescriptorSet 0
Decorate 83(g_tTex2du4a) Binding 6
Decorate 83(g_tTex2du4a) DescriptorSet 0
Decorate 95(g_tTexcdf4a) Binding 7
Decorate 95(g_tTexcdf4a) DescriptorSet 0
Decorate 105(g_tTexcdi4a) Binding 8
Decorate 105(g_tTexcdi4a) DescriptorSet 0
Decorate 115(g_tTexcdu4a) Binding 9
Decorate 115(g_tTexcdu4a) DescriptorSet 0
Decorate 139(@entryPointOutput.Color) Location 0
Decorate 143(@entryPointOutput.Depth) BuiltIn FragDepth
Decorate 146(g_tTex1df4) Binding 0
Decorate 146(g_tTex1df4) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
9: TypeFunction 8(PS_OUTPUT)
12: TypePointer Function 7(fvec4)
14: TypeImage 6(float) 1D array sampled format:Unknown
15: TypePointer UniformConstant 14
16(g_tTex1df4a): 15(ptr) Variable UniformConstant
18: TypeSampler
19: TypePointer UniformConstant 18
20(g_sSamp): 19(ptr) Variable UniformConstant
22: TypeSampledImage 14
24: TypeVector 6(float) 2
25: 6(float) Constant 1036831949
26: 6(float) Constant 1045220557
27: 24(fvec2) ConstantComposite 25 26
28: 6(float) Constant 1061158912
30: TypeInt 32 1
31: TypeVector 30(int) 4
32: TypePointer Function 31(ivec4)
34: TypeImage 30(int) 1D array sampled format:Unknown
35: TypePointer UniformConstant 34
36(g_tTex1di4a): 35(ptr) Variable UniformConstant
39: TypeSampledImage 34
41: 6(float) Constant 1050253722
42: 24(fvec2) ConstantComposite 26 41
44: TypeInt 32 0
45: TypeVector 44(int) 4
46: TypePointer Function 45(ivec4)
48: TypeImage 44(int) 1D array sampled format:Unknown
49: TypePointer UniformConstant 48
50(g_tTex1du4a): 49(ptr) Variable UniformConstant
53: TypeSampledImage 48
55: 6(float) Constant 1053609165
56: 24(fvec2) ConstantComposite 41 55
59: TypeImage 6(float) 2D array sampled format:Unknown
60: TypePointer UniformConstant 59
61(g_tTex2df4a): 60(ptr) Variable UniformConstant
64: TypeSampledImage 59
66: TypeVector 6(float) 3
67: 66(fvec3) ConstantComposite 25 26 41
70: TypeImage 30(int) 2D array sampled format:Unknown
71: TypePointer UniformConstant 70
72(g_tTex2di4a): 71(ptr) Variable UniformConstant
75: TypeSampledImage 70
77: 6(float) Constant 1056964608
78: 66(fvec3) ConstantComposite 41 55 77
81: TypeImage 44(int) 2D array sampled format:Unknown
82: TypePointer UniformConstant 81
83(g_tTex2du4a): 82(ptr) Variable UniformConstant
86: TypeSampledImage 81
88: 6(float) Constant 1058642330
89: 6(float) Constant 1060320051
90: 66(fvec3) ConstantComposite 77 88 89
93: TypeImage 6(float) Cube array sampled format:Unknown
94: TypePointer UniformConstant 93
95(g_tTexcdf4a): 94(ptr) Variable UniformConstant
98: TypeSampledImage 93
100: 7(fvec4) ConstantComposite 25 26 41 55
103: TypeImage 30(int) Cube array sampled format:Unknown
104: TypePointer UniformConstant 103
105(g_tTexcdi4a): 104(ptr) Variable UniformConstant
108: TypeSampledImage 103
110: 7(fvec4) ConstantComposite 55 77 88 89
113: TypeImage 44(int) Cube array sampled format:Unknown
114: TypePointer UniformConstant 113
115(g_tTexcdu4a): 114(ptr) Variable UniformConstant
118: TypeSampledImage 113
120: 6(float) Constant 1061997773
121: 6(float) Constant 1063675494
122: 6(float) Constant 1065353216
123: 7(fvec4) ConstantComposite 89 120 121 122
125: TypePointer Function 8(PS_OUTPUT)
127: 30(int) Constant 0
128: 7(fvec4) ConstantComposite 122 122 122 122
130: 30(int) Constant 1
131: TypePointer Function 6(float)
138: TypePointer Output 7(fvec4)
139(@entryPointOutput.Color): 138(ptr) Variable Output
142: TypePointer Output 6(float)
143(@entryPointOutput.Depth): 142(ptr) Variable Output
146(g_tTex1df4): 15(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
136(flattenTemp): 125(ptr) Variable Function
137:8(PS_OUTPUT) FunctionCall 10(@main()
Store 136(flattenTemp) 137
140: 12(ptr) AccessChain 136(flattenTemp) 127
141: 7(fvec4) Load 140
Store 139(@entryPointOutput.Color) 141
144: 131(ptr) AccessChain 136(flattenTemp) 130
145: 6(float) Load 144
Store 143(@entryPointOutput.Depth) 145
Return
FunctionEnd
10(@main():8(PS_OUTPUT) Function None 9
11: Label
13(txval10): 12(ptr) Variable Function
33(txval11): 32(ptr) Variable Function
47(txval12): 46(ptr) Variable Function
58(txval20): 12(ptr) Variable Function
69(txval21): 32(ptr) Variable Function
80(txval22): 46(ptr) Variable Function
92(txval40): 12(ptr) Variable Function
102(txval41): 32(ptr) Variable Function
112(txval42): 46(ptr) Variable Function
126(psout): 125(ptr) Variable Function
17: 14 Load 16(g_tTex1df4a)
21: 18 Load 20(g_sSamp)
23: 22 SampledImage 17 21
29: 7(fvec4) ImageSampleExplicitLod 23 27 Lod 28
Store 13(txval10) 29
37: 34 Load 36(g_tTex1di4a)
38: 18 Load 20(g_sSamp)
40: 39 SampledImage 37 38
43: 31(ivec4) ImageSampleExplicitLod 40 42 Lod 28
Store 33(txval11) 43
51: 48 Load 50(g_tTex1du4a)
52: 18 Load 20(g_sSamp)
54: 53 SampledImage 51 52
57: 45(ivec4) ImageSampleExplicitLod 54 56 Lod 28
Store 47(txval12) 57
62: 59 Load 61(g_tTex2df4a)
63: 18 Load 20(g_sSamp)
65: 64 SampledImage 62 63
68: 7(fvec4) ImageSampleExplicitLod 65 67 Lod 28
Store 58(txval20) 68
73: 70 Load 72(g_tTex2di4a)
74: 18 Load 20(g_sSamp)
76: 75 SampledImage 73 74
79: 31(ivec4) ImageSampleExplicitLod 76 78 Lod 28
Store 69(txval21) 79
84: 81 Load 83(g_tTex2du4a)
85: 18 Load 20(g_sSamp)
87: 86 SampledImage 84 85
91: 45(ivec4) ImageSampleExplicitLod 87 90 Lod 28
Store 80(txval22) 91
96: 93 Load 95(g_tTexcdf4a)
97: 18 Load 20(g_sSamp)
99: 98 SampledImage 96 97
101: 7(fvec4) ImageSampleExplicitLod 99 100 Lod 28
Store 92(txval40) 101
106: 103 Load 105(g_tTexcdi4a)
107: 18 Load 20(g_sSamp)
109: 108 SampledImage 106 107
111: 31(ivec4) ImageSampleExplicitLod 109 110 Lod 28
Store 102(txval41) 111
116: 113 Load 115(g_tTexcdu4a)
117: 18 Load 20(g_sSamp)
119: 118 SampledImage 116 117
124: 45(ivec4) ImageSampleExplicitLod 119 123 Lod 28
Store 112(txval42) 124
129: 12(ptr) AccessChain 126(psout) 127
Store 129 128
132: 131(ptr) AccessChain 126(psout) 130
Store 132 122
133:8(PS_OUTPUT) Load 126(psout)
ReturnValue 133
FunctionEnd
|