1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312
|
hlsl.singleArgIntPromo.vert
Shader version: 500
0:? Sequence
0:2 Function Definition: @main( ( temp float)
0:2 Function Parameters:
0:? Sequence
0:3 Sequence
0:3 move second child to first child ( temp int)
0:3 'd' ( temp int)
0:3 Constant:
0:3 4 (const int)
0:4 Sequence
0:4 move second child to first child ( temp 2-component vector of int)
0:4 'd2' ( temp 2-component vector of int)
0:4 Construct ivec2 ( temp 2-component vector of int)
0:4 Constant:
0:4 5 (const int)
0:4 'd' ( temp int)
0:5 Sequence
0:5 move second child to first child ( temp float)
0:5 'f1' ( temp float)
0:5 Constant:
0:5 2.321928
0:6 Sequence
0:6 move second child to first child ( temp 2-component vector of float)
0:6 'f2' ( temp 2-component vector of float)
0:6 log ( temp 2-component vector of float)
0:6 Convert int to float ( temp 2-component vector of float)
0:6 'd2' ( temp 2-component vector of int)
0:7 Sequence
0:7 move second child to first child ( temp 3-component vector of float)
0:7 'f3' ( temp 3-component vector of float)
0:7 Constant:
0:7 1.945910
0:7 0.693147
0:7 1.098612
0:8 Sequence
0:8 move second child to first child ( temp 2-component vector of float)
0:8 'f22' ( temp 2-component vector of float)
0:8 Constant:
0:8 0.000000
0:8 0.000000
0:10 Sequence
0:10 move second child to first child ( temp int)
0:10 'a' ( temp int)
0:10 Constant:
0:10 5 (const int)
0:11 Sequence
0:11 move second child to first child ( temp mediump float)
0:11 'b' ( temp mediump float)
0:11 direct index ( temp mediump float)
0:11 unpackHalf2x16 ( temp mediump 2-component vector of float)
0:11 Convert int to uint ( temp mediump uint)
0:11 'a' ( temp mediump int)
0:11 Constant:
0:11 0 (const int)
0:12 multiply second child into first child ( temp mediump float)
0:12 'b' ( temp mediump float)
0:12 'b' ( temp mediump float)
0:13 Sequence
0:13 move second child to first child ( temp uint)
0:13 'c' ( temp uint)
0:13 packHalf2x16 ( temp uint)
0:13 Construct vec2 ( temp 2-component vector of float)
0:13 'b' ( temp mediump float)
0:13 Constant:
0:13 0.000000
0:15 Branch: Return with expression
0:15 add ( temp float)
0:15 add ( temp float)
0:15 add ( temp float)
0:15 add ( temp float)
0:15 'f1' ( temp float)
0:15 direct index ( temp float)
0:15 'f2' ( temp 2-component vector of float)
0:15 Constant:
0:15 0 (const int)
0:15 direct index ( temp float)
0:15 'f3' ( temp 3-component vector of float)
0:15 Constant:
0:15 2 (const int)
0:15 direct index ( temp float)
0:15 'f22' ( temp 2-component vector of float)
0:15 Constant:
0:15 1 (const int)
0:15 Convert uint to float ( temp float)
0:15 'c' ( temp uint)
0:2 Function Definition: main( ( temp void)
0:2 Function Parameters:
0:? Sequence
0:2 move second child to first child ( temp float)
0:? '@entryPointOutput' (layout( location=0) out float)
0:2 Function Call: @main( ( temp float)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out float)
Linked vertex stage:
Shader version: 500
0:? Sequence
0:2 Function Definition: @main( ( temp float)
0:2 Function Parameters:
0:? Sequence
0:3 Sequence
0:3 move second child to first child ( temp int)
0:3 'd' ( temp int)
0:3 Constant:
0:3 4 (const int)
0:4 Sequence
0:4 move second child to first child ( temp 2-component vector of int)
0:4 'd2' ( temp 2-component vector of int)
0:4 Construct ivec2 ( temp 2-component vector of int)
0:4 Constant:
0:4 5 (const int)
0:4 'd' ( temp int)
0:5 Sequence
0:5 move second child to first child ( temp float)
0:5 'f1' ( temp float)
0:5 Constant:
0:5 2.321928
0:6 Sequence
0:6 move second child to first child ( temp 2-component vector of float)
0:6 'f2' ( temp 2-component vector of float)
0:6 log ( temp 2-component vector of float)
0:6 Convert int to float ( temp 2-component vector of float)
0:6 'd2' ( temp 2-component vector of int)
0:7 Sequence
0:7 move second child to first child ( temp 3-component vector of float)
0:7 'f3' ( temp 3-component vector of float)
0:7 Constant:
0:7 1.945910
0:7 0.693147
0:7 1.098612
0:8 Sequence
0:8 move second child to first child ( temp 2-component vector of float)
0:8 'f22' ( temp 2-component vector of float)
0:8 Constant:
0:8 0.000000
0:8 0.000000
0:10 Sequence
0:10 move second child to first child ( temp int)
0:10 'a' ( temp int)
0:10 Constant:
0:10 5 (const int)
0:11 Sequence
0:11 move second child to first child ( temp mediump float)
0:11 'b' ( temp mediump float)
0:11 direct index ( temp mediump float)
0:11 unpackHalf2x16 ( temp mediump 2-component vector of float)
0:11 Convert int to uint ( temp mediump uint)
0:11 'a' ( temp mediump int)
0:11 Constant:
0:11 0 (const int)
0:12 multiply second child into first child ( temp mediump float)
0:12 'b' ( temp mediump float)
0:12 'b' ( temp mediump float)
0:13 Sequence
0:13 move second child to first child ( temp uint)
0:13 'c' ( temp uint)
0:13 packHalf2x16 ( temp uint)
0:13 Construct vec2 ( temp 2-component vector of float)
0:13 'b' ( temp mediump float)
0:13 Constant:
0:13 0.000000
0:15 Branch: Return with expression
0:15 add ( temp float)
0:15 add ( temp float)
0:15 add ( temp float)
0:15 add ( temp float)
0:15 'f1' ( temp float)
0:15 direct index ( temp float)
0:15 'f2' ( temp 2-component vector of float)
0:15 Constant:
0:15 0 (const int)
0:15 direct index ( temp float)
0:15 'f3' ( temp 3-component vector of float)
0:15 Constant:
0:15 2 (const int)
0:15 direct index ( temp float)
0:15 'f22' ( temp 2-component vector of float)
0:15 Constant:
0:15 1 (const int)
0:15 Convert uint to float ( temp float)
0:15 'c' ( temp uint)
0:2 Function Definition: main( ( temp void)
0:2 Function Parameters:
0:? Sequence
0:2 move second child to first child ( temp float)
0:? '@entryPointOutput' (layout( location=0) out float)
0:2 Function Call: @main( ( temp float)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out float)
// Module Version 10000
// Generated by (magic number): 8000b
// Id's are bound by 75
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 73
Source HLSL 500
Name 4 "main"
Name 8 "@main("
Name 12 "d"
Name 16 "d2"
Name 21 "f1"
Name 25 "f2"
Name 31 "f3"
Name 36 "f22"
Name 39 "a"
Name 40 "b"
Name 51 "c"
Name 73 "@entryPointOutput"
Decorate 40(b) RelaxedPrecision
Decorate 41 RelaxedPrecision
Decorate 43 RelaxedPrecision
Decorate 44 RelaxedPrecision
Decorate 46 RelaxedPrecision
Decorate 47 RelaxedPrecision
Decorate 48 RelaxedPrecision
Decorate 49 RelaxedPrecision
Decorate 52 RelaxedPrecision
Decorate 73(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeFunction 6(float)
10: TypeInt 32 1
11: TypePointer Function 10(int)
13: 10(int) Constant 4
14: TypeVector 10(int) 2
15: TypePointer Function 14(ivec2)
17: 10(int) Constant 5
20: TypePointer Function 6(float)
22: 6(float) Constant 1075092088
23: TypeVector 6(float) 2
24: TypePointer Function 23(fvec2)
29: TypeVector 6(float) 3
30: TypePointer Function 29(fvec3)
32: 6(float) Constant 1073288085
33: 6(float) Constant 1060205080
34: 6(float) Constant 1066180436
35: 29(fvec3) ConstantComposite 32 33 34
37: 6(float) Constant 0
38: 23(fvec2) ConstantComposite 37 37
42: TypeInt 32 0
45: 42(int) Constant 0
50: TypePointer Function 42(int)
59: 42(int) Constant 2
63: 42(int) Constant 1
72: TypePointer Output 6(float)
73(@entryPointOutput): 72(ptr) Variable Output
4(main): 2 Function None 3
5: Label
74: 6(float) FunctionCall 8(@main()
Store 73(@entryPointOutput) 74
Return
FunctionEnd
8(@main(): 6(float) Function None 7
9: Label
12(d): 11(ptr) Variable Function
16(d2): 15(ptr) Variable Function
21(f1): 20(ptr) Variable Function
25(f2): 24(ptr) Variable Function
31(f3): 30(ptr) Variable Function
36(f22): 24(ptr) Variable Function
39(a): 11(ptr) Variable Function
40(b): 20(ptr) Variable Function
51(c): 50(ptr) Variable Function
Store 12(d) 13
18: 10(int) Load 12(d)
19: 14(ivec2) CompositeConstruct 17 18
Store 16(d2) 19
Store 21(f1) 22
26: 14(ivec2) Load 16(d2)
27: 23(fvec2) ConvertSToF 26
28: 23(fvec2) ExtInst 1(GLSL.std.450) 28(Log) 27
Store 25(f2) 28
Store 31(f3) 35
Store 36(f22) 38
Store 39(a) 17
41: 10(int) Load 39(a)
43: 42(int) Bitcast 41
44: 23(fvec2) ExtInst 1(GLSL.std.450) 62(UnpackHalf2x16) 43
46: 6(float) CompositeExtract 44 0
Store 40(b) 46
47: 6(float) Load 40(b)
48: 6(float) Load 40(b)
49: 6(float) FMul 48 47
Store 40(b) 49
52: 6(float) Load 40(b)
53: 23(fvec2) CompositeConstruct 52 37
54: 42(int) ExtInst 1(GLSL.std.450) 58(PackHalf2x16) 53
Store 51(c) 54
55: 6(float) Load 21(f1)
56: 20(ptr) AccessChain 25(f2) 45
57: 6(float) Load 56
58: 6(float) FAdd 55 57
60: 20(ptr) AccessChain 31(f3) 59
61: 6(float) Load 60
62: 6(float) FAdd 58 61
64: 20(ptr) AccessChain 36(f22) 63
65: 6(float) Load 64
66: 6(float) FAdd 62 65
67: 42(int) Load 51(c)
68: 6(float) ConvertUToF 67
69: 6(float) FAdd 66 68
ReturnValue 69
FunctionEnd
|