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hlsl.structbuffer.append.fn.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:8 Function Definition: Fn2(block--vf4[0]1;block--vf4[0]1; ( temp 4-component vector of float)
0:8 Function Parameters:
0:8 'arg_a' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data})
0:8 'arg_a@count' ( buffer block{layout( row_major std430) buffer uint @count})
0:8 'arg_c' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data})
0:8 'arg_c@count' ( buffer block{layout( row_major std430) buffer uint @count})
0:? Sequence
0:9 move second child to first child ( temp 4-component vector of float)
0:9 indirect index ( buffer 4-component vector of float)
0:9 @data: direct index for structure ( buffer unsized 1-element array of 4-component vector of float)
0:9 'arg_a' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data})
0:9 Constant:
0:9 0 (const uint)
0:9 AtomicAdd ( temp uint)
0:9 @count: direct index for structure ( temp uint)
0:9 'arg_a@count' ( buffer block{layout( row_major std430) buffer uint @count})
0:9 Constant:
0:9 0 (const int)
0:9 Constant:
0:9 1 (const uint)
0:9 Constant:
0:9 1.000000
0:9 2.000000
0:9 3.000000
0:9 4.000000
0:10 Branch: Return with expression
0:10 indirect index ( buffer 4-component vector of float)
0:10 @data: direct index for structure ( buffer unsized 1-element array of 4-component vector of float)
0:10 'arg_c' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data})
0:10 Constant:
0:10 0 (const uint)
0:10 add ( temp uint)
0:10 AtomicAdd ( temp uint)
0:10 @count: direct index for structure ( temp uint)
0:10 'arg_c@count' ( buffer block{layout( row_major std430) buffer uint @count})
0:10 Constant:
0:10 0 (const int)
0:10 Constant:
0:10 4294967295 (const uint)
0:10 Constant:
0:10 -1 (const int)
0:19 Function Definition: @main(u1; ( temp 4-component vector of float)
0:19 Function Parameters:
0:19 'pos' ( in uint)
0:? Sequence
0:22 Branch: Return with expression
0:22 Function Call: Fn2(block--vf4[0]1;block--vf4[0]1; ( temp 4-component vector of float)
0:22 'sbuf_a' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data})
0:22 'sbuf_a@count' ( buffer block{layout( row_major std430) buffer uint @count})
0:22 'sbuf_c' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data})
0:22 'sbuf_c@count' ( buffer block{layout( row_major std430) buffer uint @count})
0:19 Function Definition: main( ( temp void)
0:19 Function Parameters:
0:? Sequence
0:19 move second child to first child ( temp uint)
0:? 'pos' ( temp uint)
0:? 'pos' (layout( location=0) flat in uint)
0:19 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:19 Function Call: @main(u1; ( temp 4-component vector of float)
0:? 'pos' ( temp uint)
0:? Linker Objects
0:? 'sbuf_a' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data})
0:? 'sbuf_a@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer uint @count})
0:? 'sbuf_c' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data})
0:? 'sbuf_c@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer uint @count})
0:? 'sbuf_unused' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data})
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'pos' (layout( location=0) flat in uint)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:8 Function Definition: Fn2(block--vf4[0]1;block--vf4[0]1; ( temp 4-component vector of float)
0:8 Function Parameters:
0:8 'arg_a' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data})
0:8 'arg_a@count' ( buffer block{layout( row_major std430) buffer uint @count})
0:8 'arg_c' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data})
0:8 'arg_c@count' ( buffer block{layout( row_major std430) buffer uint @count})
0:? Sequence
0:9 move second child to first child ( temp 4-component vector of float)
0:9 indirect index ( buffer 4-component vector of float)
0:9 @data: direct index for structure ( buffer unsized 1-element array of 4-component vector of float)
0:9 'arg_a' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data})
0:9 Constant:
0:9 0 (const uint)
0:9 AtomicAdd ( temp uint)
0:9 @count: direct index for structure ( temp uint)
0:9 'arg_a@count' ( buffer block{layout( row_major std430) buffer uint @count})
0:9 Constant:
0:9 0 (const int)
0:9 Constant:
0:9 1 (const uint)
0:9 Constant:
0:9 1.000000
0:9 2.000000
0:9 3.000000
0:9 4.000000
0:10 Branch: Return with expression
0:10 indirect index ( buffer 4-component vector of float)
0:10 @data: direct index for structure ( buffer unsized 1-element array of 4-component vector of float)
0:10 'arg_c' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data})
0:10 Constant:
0:10 0 (const uint)
0:10 add ( temp uint)
0:10 AtomicAdd ( temp uint)
0:10 @count: direct index for structure ( temp uint)
0:10 'arg_c@count' ( buffer block{layout( row_major std430) buffer uint @count})
0:10 Constant:
0:10 0 (const int)
0:10 Constant:
0:10 4294967295 (const uint)
0:10 Constant:
0:10 -1 (const int)
0:19 Function Definition: @main(u1; ( temp 4-component vector of float)
0:19 Function Parameters:
0:19 'pos' ( in uint)
0:? Sequence
0:22 Branch: Return with expression
0:22 Function Call: Fn2(block--vf4[0]1;block--vf4[0]1; ( temp 4-component vector of float)
0:22 'sbuf_a' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data})
0:22 'sbuf_a@count' ( buffer block{layout( row_major std430) buffer uint @count})
0:22 'sbuf_c' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data})
0:22 'sbuf_c@count' ( buffer block{layout( row_major std430) buffer uint @count})
0:19 Function Definition: main( ( temp void)
0:19 Function Parameters:
0:? Sequence
0:19 move second child to first child ( temp uint)
0:? 'pos' ( temp uint)
0:? 'pos' (layout( location=0) flat in uint)
0:19 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:19 Function Call: @main(u1; ( temp 4-component vector of float)
0:? 'pos' ( temp uint)
0:? Linker Objects
0:? 'sbuf_a' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data})
0:? 'sbuf_a@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer uint @count})
0:? 'sbuf_c' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data})
0:? 'sbuf_c@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer uint @count})
0:? 'sbuf_unused' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data})
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'pos' (layout( location=0) flat in uint)
Validation failed
// Module Version 10000
// Generated by (magic number): 8000b
// Id's are bound by 70
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 58 61
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 9 ""
MemberName 9 0 "@data"
Name 12 ""
MemberName 12 0 "@count"
Name 19 "Fn2(block--vf4[0]1;block--vf4[0]1;"
Name 15 "arg_a"
Name 16 "arg_a@count"
Name 17 "arg_c"
Name 18 "arg_c@count"
Name 24 "@main(u1;"
Name 23 "pos"
Name 49 "sbuf_a"
Name 50 "sbuf_a@count"
Name 51 "sbuf_c"
Name 52 "sbuf_c@count"
Name 56 "pos"
Name 58 "pos"
Name 61 "@entryPointOutput"
Name 62 "param"
Name 65 "sbuf_a@count"
MemberName 65(sbuf_a@count) 0 "@count"
Name 67 "sbuf_a@count"
Name 68 "sbuf_c@count"
Name 69 "sbuf_unused"
Decorate 8 ArrayStride 16
Decorate 9 BufferBlock
MemberDecorate 9 0 Offset 0
Decorate 12 BufferBlock
Decorate 49(sbuf_a) Binding 0
Decorate 49(sbuf_a) DescriptorSet 0
Decorate 50(sbuf_a@count) Binding 0
Decorate 50(sbuf_a@count) DescriptorSet 0
Decorate 51(sbuf_c) Binding 1
Decorate 51(sbuf_c) DescriptorSet 0
Decorate 52(sbuf_c@count) Binding 0
Decorate 52(sbuf_c@count) DescriptorSet 0
Decorate 58(pos) Flat
Decorate 58(pos) Location 0
Decorate 61(@entryPointOutput) Location 0
Decorate 65(sbuf_a@count) BufferBlock
MemberDecorate 65(sbuf_a@count) 0 Offset 0
Decorate 67(sbuf_a@count) Binding 0
Decorate 67(sbuf_a@count) DescriptorSet 0
Decorate 68(sbuf_c@count) Binding 0
Decorate 68(sbuf_c@count) DescriptorSet 0
Decorate 69(sbuf_unused) Binding 0
Decorate 69(sbuf_unused) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypeRuntimeArray 7(fvec4)
9: TypeStruct 8
10: TypePointer Uniform 9(struct)
11: TypeInt 32 0
12: TypeStruct 11(int)
13: TypePointer Uniform 12(struct)
14: TypeFunction 7(fvec4) 10(ptr) 13(ptr) 10(ptr) 13(ptr)
21: TypePointer Function 11(int)
22: TypeFunction 7(fvec4) 21(ptr)
26: TypeInt 32 1
27: 26(int) Constant 0
28: TypePointer Uniform 11(int)
30: 11(int) Constant 1
31: 11(int) Constant 0
33: 6(float) Constant 1065353216
34: 6(float) Constant 1073741824
35: 6(float) Constant 1077936128
36: 6(float) Constant 1082130432
37: 7(fvec4) ConstantComposite 33 34 35 36
38: TypePointer Uniform 7(fvec4)
41: 11(int) Constant 4294967295
43: 26(int) Constant 4294967295
49(sbuf_a): 10(ptr) Variable Uniform
50(sbuf_a@count): 13(ptr) Variable Uniform
51(sbuf_c): 10(ptr) Variable Uniform
52(sbuf_c@count): 13(ptr) Variable Uniform
57: TypePointer Input 11(int)
58(pos): 57(ptr) Variable Input
60: TypePointer Output 7(fvec4)
61(@entryPointOutput): 60(ptr) Variable Output
65(sbuf_a@count): TypeStruct 11(int)
66: TypePointer Uniform 65(sbuf_a@count)
67(sbuf_a@count): 66(ptr) Variable Uniform
68(sbuf_c@count): 66(ptr) Variable Uniform
69(sbuf_unused): 10(ptr) Variable Uniform
4(main): 2 Function None 3
5: Label
56(pos): 21(ptr) Variable Function
62(param): 21(ptr) Variable Function
59: 11(int) Load 58(pos)
Store 56(pos) 59
63: 11(int) Load 56(pos)
Store 62(param) 63
64: 7(fvec4) FunctionCall 24(@main(u1;) 62(param)
Store 61(@entryPointOutput) 64
Return
FunctionEnd
19(Fn2(block--vf4[0]1;block--vf4[0]1;): 7(fvec4) Function None 14
15(arg_a): 10(ptr) FunctionParameter
16(arg_a@count): 13(ptr) FunctionParameter
17(arg_c): 10(ptr) FunctionParameter
18(arg_c@count): 13(ptr) FunctionParameter
20: Label
29: 28(ptr) AccessChain 16(arg_a@count) 27
32: 11(int) AtomicIAdd 29 30 31 30
39: 38(ptr) AccessChain 15(arg_a) 27 32
Store 39 37
40: 28(ptr) AccessChain 18(arg_c@count) 27
42: 11(int) AtomicIAdd 40 30 31 41
44: 11(int) IAdd 42 43
45: 38(ptr) AccessChain 17(arg_c) 27 44
46: 7(fvec4) Load 45
ReturnValue 46
FunctionEnd
24(@main(u1;): 7(fvec4) Function None 22
23(pos): 21(ptr) FunctionParameter
25: Label
53: 7(fvec4) FunctionCall 19(Fn2(block--vf4[0]1;block--vf4[0]1;) 49(sbuf_a) 50(sbuf_a@count) 51(sbuf_c) 52(sbuf_c@count)
ReturnValue 53
FunctionEnd
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