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negativeWorkGroupSize.comp
ERROR: 0:4: 'initializer' : can't read from gl_WorkGroupSize before a fixed workgroup size has been declared
ERROR: 1 compilation errors. No code generated.
Shader version: 460
local_size = (64, 1, 1)
ERROR: node is still EOpNull!
0:3 Function Definition: fn( ( global void)
0:3 Function Parameters:
0:4 Sequence
0:4 Sequence
0:4 move second child to first child ( temp 3-component vector of uint)
0:4 'wgs' ( temp 3-component vector of uint)
0:4 Constant:
0:4 1 (const uint)
0:4 1 (const uint)
0:4 1 (const uint)
0:9 Function Definition: main( ( global void)
0:9 Function Parameters:
0:10 Sequence
0:10 Function Call: fn( ( global void)
0:11 Sequence
0:11 move second child to first child ( temp 3-component vector of uint)
0:11 'wgs' ( temp 3-component vector of uint)
0:11 Constant:
0:11 64 (const uint)
0:11 1 (const uint)
0:11 1 (const uint)
0:? Linker Objects
0:? 'gl_WorkGroupSize' ( const 3-component vector of uint WorkGroupSize)
0:? 64 (const uint)
0:? 1 (const uint)
0:? 1 (const uint)
Linked compute stage:
Shader version: 460
local_size = (64, 1, 1)
ERROR: node is still EOpNull!
0:3 Function Definition: fn( ( global void)
0:3 Function Parameters:
0:4 Sequence
0:4 Sequence
0:4 move second child to first child ( temp 3-component vector of uint)
0:4 'wgs' ( temp 3-component vector of uint)
0:4 Constant:
0:4 1 (const uint)
0:4 1 (const uint)
0:4 1 (const uint)
0:9 Function Definition: main( ( global void)
0:9 Function Parameters:
0:10 Sequence
0:10 Function Call: fn( ( global void)
0:11 Sequence
0:11 move second child to first child ( temp 3-component vector of uint)
0:11 'wgs' ( temp 3-component vector of uint)
0:11 Constant:
0:11 64 (const uint)
0:11 1 (const uint)
0:11 1 (const uint)
0:? Linker Objects
0:? 'gl_WorkGroupSize' ( const 3-component vector of uint WorkGroupSize)
0:? 64 (const uint)
0:? 1 (const uint)
0:? 1 (const uint)
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