File: noMatchingFunction.frag.out

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noMatchingFunction.frag
ERROR: 0:17: 'func' : no matching overloaded function found 
ERROR: 1 compilation errors.  No code generated.


Shader version: 330
ERROR: node is still EOpNull!
0:8  Function Definition: func(struct-S-f11; ( global float)
0:8    Function Parameters: 
0:8      's' ( in structure{ global float a})
0:10    Sequence
0:10      Branch: Return with expression
0:10        a: direct index for structure ( global float)
0:10          's' ( in structure{ global float a})
0:10          Constant:
0:10            0 (const int)
0:15  Function Definition: main( ( global void)
0:15    Function Parameters: 
0:17    Sequence
0:17      Sequence
0:17        move second child to first child ( temp float)
0:17          'c' ( temp float)
0:17          Constant:
0:17            0.000000
0:18      move second child to first child ( temp 4-component vector of float)
0:18        'o_color' (layout( location=0) out 4-component vector of float)
0:18        Construct vec4 ( temp 4-component vector of float)
0:18          'c' ( temp float)
0:?   Linker Objects
0:?     'o_color' (layout( location=0) out 4-component vector of float)


Linked fragment stage:


Shader version: 330
ERROR: node is still EOpNull!
0:15  Function Definition: main( ( global void)
0:15    Function Parameters: 
0:17    Sequence
0:17      Sequence
0:17        move second child to first child ( temp float)
0:17          'c' ( temp float)
0:17          Constant:
0:17            0.000000
0:18      move second child to first child ( temp 4-component vector of float)
0:18        'o_color' (layout( location=0) out 4-component vector of float)
0:18        Construct vec4 ( temp 4-component vector of float)
0:18          'c' ( temp float)
0:?   Linker Objects
0:?     'o_color' (layout( location=0) out 4-component vector of float)