File: hlsl.getsampleposition.dx10.frag

package info (click to toggle)
glslang 16.2.0-2
  • links: PTS, VCS
  • area: main
  • in suites: sid
  • size: 51,712 kB
  • sloc: cpp: 92,305; yacc: 4,320; sh: 603; python: 305; ansic: 94; javascript: 74; makefile: 17
file content (23 lines) | stat: -rw-r--r-- 448 bytes parent folder | download | duplicates (18)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
SamplerState       g_sSamp : register(s0);

Texture2DMS      <float4>  g_tTex2dmsf4;
Texture2DMSArray <float4>  g_tTex2dmsf4a;

struct PS_OUTPUT
{
    float4 Color : SV_Target0;
    float  Depth : SV_Depth;
};

PS_OUTPUT main(int sample : SAMPLE)
{
   PS_OUTPUT psout;

   float2 r00 = g_tTex2dmsf4.GetSamplePosition(sample);
   float2 r01 = g_tTex2dmsf4a.GetSamplePosition(sample);

   psout.Color = 1.0;
   psout.Depth = 1.0;

   return psout;
}