File: iomap.mismatchedBufferTypes.vert

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#version 460

// GLSL spec: Hence, the types, initializers, and any location specifiers of all statically used uniform
// variables with the same name must match across all shaders that are linked into a single program
uniform crossStageBlock {
    float a;
    float b; // not present in frag
} blockname;

void main() {}