File: spv.descriptorHeap.PushConstant.comp

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#version 450
#extension GL_EXT_descriptor_heap: require
layout(local_size_x = 1) in;

layout(descriptor_heap) buffer O { uint outputBuffer[]; } buffers[];

layout(constant_id = 0) const int PUSH_LENGTH = 1;

layout(push_constant, std430) uniform P {
    int pushData[PUSH_LENGTH];
};

void main() {
    for (int i = 0; i < PUSH_LENGTH; ++i) {
        buffers[0].outputBuffer[i] = pushData[i];
    }
}