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#ifndef NEBU_SCRIPTING_H
#define NEBU_SCRIPTING_H
#include "lua.h"
extern void scripting_Init();
extern void scripting_Quit();
extern void Scripting_Idle();
extern int scripting_GetGlobal(const char *global, const char *s, ...);
extern int scripting_SetFloat(float f, const char *name, const char *global, const char *s, ...);
extern int scripting_IsNilResult();
extern int scripting_GetIntegerResult(int *i);
extern int scripting_GetFloatResult(float *f);
extern void scripting_GetFloatArrayResult(float *f, int n);
extern int scripting_GetStringResult(char **s);
extern int scripting_CopyStringResult(char *s, int len);
extern void scripting_RunFile(const char *name);
extern void scripting_Run(const char *command);
extern void scripting_RunFormat(const char *format, ...);
extern void scripting_RunGC();
extern void scripting_Register(const char *name, int(*func) (lua_State *L));
#endif
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