1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189
|
#include "base/nebu_matrix.h"
#include <assert.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <math.h>
vec4* vec4Transform(vec4* pOut, const vec4* pV, const matrix *pM) {
vec4 tmp;
tmp.v[0] = pM->m[0] * pV->v[0] + pM->m[4] * pV->v[1] +
pM->m[8] * pV->v[2] + pM->m[12] * pV->v[3];
tmp.v[1] = pM->m[1] * pV->v[0] + pM->m[5] * pV->v[1] +
pM->m[9] * pV->v[2] + pM->m[13] * pV->v[3];
tmp.v[2] = pM->m[2] * pV->v[0] + pM->m[6] * pV->v[1] +
pM->m[10] * pV->v[2] + pM->m[14] * pV->v[3];
tmp.v[3] = pM->m[3] * pV->v[0] + pM->m[7] * pV->v[1] +
pM->m[11] * pV->v[2] + pM->m[15] * pV->v[3];
memcpy(pOut, &tmp, sizeof(vec4));
return pOut;
}
matrix* matrixIdentity(matrix *pOut) {
memset(pOut, 0, sizeof(matrix));
pOut->m[0] = pOut->m[5] = pOut->m[10] = pOut->m[15] = 1;
return pOut;
}
float matrixCofactor(const matrix *pM, int cf_row, int cf_col) {
int row, col;
float prod[6] = { 1, 1, 1, -1, -1, -1 };
int r = 0;
float cf;
for(row = 0; row < 4; row++) {
if(row != cf_row) {
int c = 0;
for(col = 0; col < 4; col++) {
if(col != cf_col) {
prod[ ((c - r + 3) % 3) + 0 ] *= pM->m[ row + 4 * col ];
prod[ ((c + r + 0) % 3) + 3 ] *= pM->m[ row + 4 * col ];
c++;
}
}
r++;
}
}
cf = prod[0] + prod[1] + prod[2] + prod[3] + prod[4] + prod[5];
// printf("cf(%d,%d): %.3f\n", cf_row, cf_col, cf);
return cf;
}
float matrixDeterminant(const matrix *pM) {
float det =
+ pM->m[0] * matrixCofactor(pM, 0, 0)
- pM->m[4] * matrixCofactor(pM, 0, 1)
+ pM->m[8] * matrixCofactor(pM, 0, 2)
- pM->m[12] * matrixCofactor(pM, 0, 3);
return det;
}
matrix* matrixAdjoint(matrix *pOut, float* pDet, const matrix *pM) {
matrix tmp;
int col, row;
int sign = 1;
float det = 0;
for(row = 0; row < 4; row++) {
for(col = 0; col < 4; col++) {
float cf = matrixCofactor(pM, row, col);
// tmp.m[row + 4 * col] = sign * cf;
// warum hier zeile und spalte tauschen?
tmp.m[col + 4 * row] = sign * cf;
if(row == 0)
det += sign * cf * pM->m[col * 4];
sign *= -1;
}
sign *= -1; // warum hier nochmal wechseln?
}
if(pDet)
*pDet = det;
memcpy(pOut, &tmp, sizeof(matrix));
return pOut;
}
matrix* matrixInverse(matrix *pOut, float* pDet, const matrix *pM) {
matrix adjoint;
float det;
int i;
matrixAdjoint(&adjoint, &det, pM);
if(pDet)
*pDet = det;
if(det == 0)
return NULL;
for(i = 0; i < 16; i++) {
pOut->m[i] = adjoint.m[i] / det;
}
return pOut;
}
matrix* matrixMultiply(matrix *pOut, const matrix *pM1, const matrix *pM2) {
int row, col;
matrix tmp;
for(row = 0; row < 4; row++) {
for(col = 0; col < 4; col++) {
tmp.m[row + col * 4] =
pM1->m[row + 0] * pM2->m[ 0 + col * 4] +
pM1->m[row + 4] * pM2->m[ 1 + col * 4] +
pM1->m[row + 8] * pM2->m[ 2 + col * 4] +
pM1->m[row + 12] * pM2->m[ 3 + col * 4];
}
}
memcpy(pOut, &tmp, sizeof(matrix));
return pOut;
}
matrix* matrixTranspose(matrix *pOut, const matrix *pM) {
matrix tmp;
int i;
for(i = 0; i < 16; i++) {
tmp.m[i] = pM->m[ i / 4 + (i % 4) * 4 ];
}
memcpy(pOut, &tmp, sizeof(matrix));
return pOut;
}
void matrixPrint(matrix *m) {
int row, col;
printf("[ ");
for(row = 0; row < 4; row++) {
for(col = 0; col < 4; col++) {
printf("%.3f ", m->m[row + col * 4]);
}
printf("; \n");
}
printf(" ]\n");
}
matrix* matrixRotationAxis(matrix *pOut, float fAngle, const vec3 *vAxis)
{
float cosa = (float)cos(fAngle);
float sina = (float)sin(fAngle);
float x = vAxis->v[0], y = vAxis->v[1], z = vAxis->v[2];
float *m = pOut->m;
m[0] = cosa + (1 - cosa) * x * x;
m[1] = (1 - cosa) * x * y + sina * z;
m[2] = (1 - cosa) * x * z - sina * y;
m[3] = 0;
m[4] = (1 - cosa) * x * y - z * sina;
m[5] = cosa + (1 - cosa) * y * y;
m[6] = (1 - cosa) * y * z + x * sina;
m[7] = 0;
m[8] = (1 - cosa) * x * z + sina * y;
m[9] = (1 - cosa) * y * z - sina * x;
m[10] = cosa + (1 - cosa) * z * z;
m[11] = 0;
m[12] = 0;
m[13] = 0;
m[14] = 0;
m[15] = 1;
return pOut;
}
matrix* matrixTranslation(matrix *pOut, const vec3 *vTranslation)
{
float *m = pOut->m;
matrixIdentity(pOut);
m[12] = vTranslation->v[0];
m[13] = vTranslation->v[1];
m[14] = vTranslation->v[2];
return pOut;
}
matrix* matrixScale(matrix *pOut, const vec3 *vScale)
{
float *m = pOut->m;
memset(pOut, 0, sizeof(matrix));
m[0] = vScale->v[0];
m[5] = vScale->v[1];
m[10] = vScale->v[2];
m[15] = 1;
return pOut;
}
|