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/*
* gltt graphics library
* Copyright (C) 1998 Stephane Rehel
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifdef WIN32
#include <windows.h>
#endif
#ifdef __CYGWIN32__
#include "CygnusGL/wingl.h"
#else
#include <GL/gl.h>
#endif
#include "BottomText.h"
#include "GLTTPixmapFont.h"
/////////////////////////////////////////////////////////////////////////////
BottomText::BottomText( int _screen_width, int _screen_height )
{
point_size= 14;
font= 0;
msg= "";
r= g= b= 1.;
height= 0;
screen_width= _screen_width;
screen_height= _screen_height;
}
/////////////////////////////////////////////////////////////////////////////
BottomText::~BottomText()
{
delete font;
font= 0;
}
/////////////////////////////////////////////////////////////////////////////
GLTTboolean BottomText::init( FTFace* face )
{
delete font;
font= new GLTTPixmapFont(face);
if( ! font->create( point_size ) )
return GLTT_FALSE;
height= font->getHeight();
set(1.,1.,1.);
return GLTT_TRUE;
}
/////////////////////////////////////////////////////////////////////////////
void BottomText::set( const char* _msg )
{
msg= _msg;
}
/////////////////////////////////////////////////////////////////////////////
void BottomText::set( float _r, float _g, float _b )
{
r= _r;
g= _g;
b= _b;
}
/////////////////////////////////////////////////////////////////////////////
void BottomText::draw( GLTTboolean center /* = GLTT_FALSE */ )
{
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
glOrtho( 0.0, (GLfloat) screen_width,
0.0, (GLfloat) screen_height, -1.0, 1.0);
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
int x= 5;
int y= 10;
if( center )
{
x= (screen_width - font->getWidth(msg))/2;
y= (screen_height - font->getHeight())/2;
}
glColor3f(r,g,b);
font->output(x,y,msg);
glPopMatrix();
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
}
/////////////////////////////////////////////////////////////////////////////
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