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/* osdepend.c: Glulxe platform-dependent code.
Designed by Andrew Plotkin <erkyrath@eblong.com>
http://eblong.com/zarf/glulx/index.html
*/
#include "glk.h"
#include "glulxe.h"
/* This file contains definitions for platform-dependent code. Since
Glk takes care of I/O, this is a short list -- memory allocation
and random numbers.
The Makefile (or whatever) should define OS_UNIX, or some other
symbol. Code contributions welcome.
*/
#ifdef OS_UNIX
#include <time.h>
#include <stdlib.h>
/* Allocate a chunk of memory. */
void *glulx_malloc(glui32 len)
{
return malloc(len);
}
/* Resize a chunk of memory. This must follow ANSI rules: if the
size-change fails, this must return NULL, but the original chunk
must remain unchanged. */
void *glulx_realloc(void *ptr, glui32 len)
{
return realloc(ptr, len);
}
/* Deallocate a chunk of memory. */
void glulx_free(void *ptr)
{
free(ptr);
}
/* Set the random-number seed; zero means use as random a source as
possible. */
void glulx_setrandom(glui32 seed)
{
if (seed == 0)
seed = time(NULL);
srandom(seed);
}
/* Return a random number in the range 0 to 2^32-1. */
glui32 glulx_random()
{
return (random() << 16) ^ random();
}
#endif /* OS_UNIX */
#ifdef OS_MAC
/* The Glk library uses malloc/free liberally, so we might as well also. */
#include <stdlib.h>
/* Allocate a chunk of memory. */
void *glulx_malloc(glui32 len)
{
return malloc(len);
}
/* Resize a chunk of memory. This must follow ANSI rules: if the
size-change fails, this must return NULL, but the original chunk
must remain unchanged. */
void *glulx_realloc(void *ptr, glui32 len)
{
return realloc(ptr, len);
}
/* Deallocate a chunk of memory. */
void glulx_free(void *ptr)
{
free(ptr);
}
#define COMPILE_RANDOM_CODE
static glui32 lo_random(void);
static void lo_seed_random(glui32 seed);
/* Return a random number in the range 0 to 2^32-1. */
glui32 glulx_random()
{
return (lo_random() << 16) ^ lo_random();
}
/* Set the random-number seed; zero means use as random a source as
possible. */
void glulx_setrandom(glui32 seed)
{
if (seed == 0)
seed = TickCount() ^ Random();
lo_seed_random(seed);
}
#endif /* OS_MAC */
#ifdef WIN32
#include <time.h>
#include <stdlib.h>
/* Allocate a chunk of memory. */
void *glulx_malloc(glui32 len)
{
return malloc(len);
}
/* Resize a chunk of memory. This must follow ANSI rules: if the
size-change fails, this must return NULL, but the original chunk
must remain unchanged. */
void *glulx_realloc(void *ptr, glui32 len)
{
return realloc(ptr, len);
}
/* Deallocate a chunk of memory. */
void glulx_free(void *ptr)
{
free(ptr);
}
/* Set the random-number seed; zero means use as random a source as
possible. */
void glulx_setrandom(glui32 seed)
{
if (seed == 0)
seed = time(NULL);
srand(seed);
}
/* Return a random number in the range 0 to 2^32-1. */
glui32 glulx_random()
{
return (rand() << 24) ^ (rand() << 12) ^ rand();
}
#endif /* WIN32 */
#ifdef COMPILE_RANDOM_CODE
/* Here is a pretty standard random-number generator and seed function. */
static glui32 lo_random(void);
static void lo_seed_random(glui32 seed);
static glui32 rand_table[55]; /* State for the RNG. */
static int rand_index1, rand_index2;
static glui32 lo_random()
{
rand_index1 = (rand_index1 + 1) % 55;
rand_index2 = (rand_index2 + 1) % 55;
rand_table[rand_index1] = rand_table[rand_index1] - rand_table[rand_index2];
return rand_table[rand_index1];
}
static void lo_seed_random(glui32 seed)
{
glui32 k = 1;
int i, loop;
rand_table[54] = seed;
rand_index1 = 0;
rand_index2 = 31;
for (i = 0; i < 55; i++) {
int ii = (21 * i) % 55;
rand_table[ii] = k;
k = seed - k;
seed = rand_table[ii];
}
for (loop = 0; loop < 4; loop++) {
for (i = 0; i < 55; i++)
rand_table[i] = rand_table[i] - rand_table[ (1 + i + 30) % 55];
}
}
#endif /* COMPILE_RANDOM_CODE */
#include <stdlib.h>
/* I'm putting a wrapper for qsort() here, in case I ever have to
worry about a platform without it. But I am not worrying at
present. */
void glulx_sort(void *addr, int count, int size,
int (*comparefunc)(void *p1, void *p2))
{
qsort(addr, count, size, (int (*)(const void *, const void *))comparefunc);
}
#ifdef FLOAT_SUPPORT
#include <math.h>
#ifdef FLOAT_COMPILE_SAFER_POWF
/* This wrapper handles all special cases, even if the underlying
powf() function doesn't. */
gfloat32 glulx_powf(gfloat32 val1, gfloat32 val2)
{
if (val1 == 1.0f)
return 1.0f;
else if ((val2 == 0.0f) || (val2 == -0.0f))
return 1.0f;
else if ((val1 == -1.0f) && isinf(val2))
return 1.0f;
return powf(val1, val2);
}
#else /* FLOAT_COMPILE_SAFER_POWF */
/* This is the standard powf() function, unaltered. */
gfloat32 glulx_powf(gfloat32 val1, gfloat32 val2)
{
return powf(val1, val2);
}
#endif /* FLOAT_COMPILE_SAFER_POWF */
#endif /* FLOAT_SUPPORT */
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