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/* ==========================================================================
MAKE_FACE_C
=============================================================================
FUNCTION NAMES
face_reset -- reset the face to neutral.
create_face -- creates the face data
create_face -- returns a pointer to the head datastructure.
make_face -- makes a face from the two input files.
add_polygon_to_face -- adds a polygon to the face data structure.
reflect_polygon -- reflect a polygon in the Y axis.
void averaged_vertex_normals - compute the average vertex normals.
data_struct -- create the datastructure for the face.
C SPECIFICATIONS
void face_reset ( HEAD *face )
HEAD *create_face ( char *f1, char *f2 )
HEAD *create_face ( f1, f2 )
make_face ( HEAD *face )
add_polygon_to_face ( POLYGON *p, HEAD *face )
reflect_polygon ( POLYGON *poly, HEAD *face )
void averaged_vertex_normals ( HEAD *face, int p,
float *n1, float *n2, float *n3 )
data_struct ( HEAD *face )
DESCRIPTION
This module is where the face data structures are created.
T his module comes as is with no warranties.
HISTORY
16-Dec-94 Keith Waters (waters) at DEC's Cambridge Research Lab
Created.
Modified 22-Nov-96 Sing Bing Kang (sbk@crl.dec.com)
Added function expressions() to enable changing facial expression
============================================================================ */
#include <math.h> /* C header for any math functions */
#include <stdio.h> /* C header for standard I/O */
#include <string.h> /* For String compare */
#include <stdlib.h>
#ifndef WIN32
#include <sys/types.h>
#include <sys/file.h>
#endif
#include "memory.h" /* Local memory allocation macros */
#include "head.h" /* local header for the face */
void reflect_polygon ( POLYGON *poly, HEAD *face );
void add_polygon_to_face ( POLYGON *p, HEAD *face );
void make_face ( HEAD *face );
/* ========================================================================= */
/* face_reset */
/* ========================================================================= */
/*
** Resets the geometry of the face to neutral.
**
*/
void face_reset ( HEAD *face )
{
int i,j,k ;
for ( i=0; i<face->npolygons; i++ ) {
for ( j=0; j<3; j++ ) {
for ( k=0; k<3; k++ ) {
face->polygon[i]->vertex[j]->xyz[k] =
face->polygon[i]->vertex[j]->nxyz[k] ;
}
}
}
}
/* =========================================================================
expressions
Written by: Sing Bing Kang
Date: 11/22/96
========================================================================= */
/*
** Produces the facial expressions as indicated by the muscle contraction
** vector
**
*/
void
expressions ( HEAD *face, int e )
{
int m;
fprintf( stderr, "Expression: %s\n", face->expression[e]->name );
for (m=0; m<face->nmuscles; m++) {
float m_val = face->expression[e]->m[m],
m_diff = m_val - face->muscle[m]->mstat;
face->muscle[m]->mstat = m_val;
activate_muscle ( face,
face->muscle[m]->head,
face->muscle[m]->tail,
face->muscle[m]->fs,
face->muscle[m]->fe,
face->muscle[m]->zone,
m_diff ) ;
}
}
/* ========================================================================= */
/* create_face */
/* ========================================================================= */
/*
** create the default structures for the face and retrun a pointer.
**
*/
HEAD *create_face ( char *f1, char *f2 )
{
HEAD *h ;
h = _new ( HEAD ) ;
h->npolygons = 0 ;
h->npindices = 0 ;
h->npolylinenodes = 0 ;
read_polygon_indices ( f1, h ) ;
read_polygon_line ( f2, h ) ;
make_face ( h ) ;
return ( h ) ;
}
/* ========================================================================= */
/* make_face */
/* ========================================================================= */
/*
** makes the face from the two input files.
**
*/
void
make_face ( HEAD *face )
{
POLYGON *p ;
int i, ii, j, k,
p1, p2, p3, p4 ;
int parray[4] ;
for ( i=0, ii=0; i < face->npindices; i++,ii+=4 ) {
p1 = face->indexlist[ii] -1 ;
p2 = face->indexlist[ii+1] -1 ;
p3 = face->indexlist[ii+2] -1 ;
p4 = face->indexlist[ii+3] -1 ;
for (j=0; j<4; j++)
parray[j] = face->indexlist[ii+j] -1;
if ( p1 == 999 ) {
p = _new ( POLYGON ) ;
for (j=0; j<3; j++) {
p->vertex[j] = _new ( VERTEX ) ;
p->vertex[j]->np = 0 ;
}
for (j=0; j<3; j++)
p->vertex[0]->nxyz[j] =
p->vertex[0]->xyz[j] = face->polyline[ p2*3 + j ] ;
for (j=0; j<3; j++)
p->vertex[1]->nxyz[j] =
p->vertex[1]->xyz[j] = face->polyline[ p3*3 + j ] ;
for (j=0; j<3; j++)
p->vertex[2]->nxyz[j] =
p->vertex[2]->xyz[j] = face->polyline[ p4*3 + j ] ;
add_polygon_to_face ( p, face ) ;
reflect_polygon ( p, face ) ;
}
else {
p = _new ( POLYGON ) ;
for (j=0; j<3; j++) {
p->vertex[j] = _new ( VERTEX ) ;
p->vertex[j]->np = 0 ;
}
for (k=0; k<3; k++) {
for (j=0; j<3; j++)
p->vertex[k]->nxyz[j] =
p->vertex[k]->xyz[j] = face->polyline[ parray[k]*3 + j ] ;
}
add_polygon_to_face ( p, face ) ;
reflect_polygon ( p, face ) ;
p = _new ( POLYGON ) ;
for (j=0; j<3; j++) {
p->vertex[j] = _new ( VERTEX ) ;
p->vertex[j]->np = 0 ;
}
for (j=0; j<3; j++)
p->vertex[0]->nxyz[j] =
p->vertex[0]->xyz[j] = face->polyline[ p1*3 + j ] ;
for (j=0; j<3; j++)
p->vertex[1]->nxyz[j] =
p->vertex[1]->xyz[j] = face->polyline[ p3*3 + j ] ;
for (j=0; j<3; j++)
p->vertex[2]->nxyz[j] =
p->vertex[2]->xyz[j] = face->polyline[ p4*3 + j ] ;
add_polygon_to_face ( p, face ) ;
reflect_polygon ( p, face ) ;
}
}
}
/* ========================================================================= */
/* add_polygon_to_face */
/* ========================================================================= */
/*
** add a polygon to the face structure.
**
*/
void
add_polygon_to_face ( POLYGON *p, HEAD *face )
{
int nn ;
if(face->npolygons == 0)
face->polygon = _new_array(POLYGON *, 500) ;
else if(face->npolygons % 500 == 0)
face->polygon = _resize_array(face->polygon,POLYGON *,face->npolygons+500) ;
nn = face->npolygons ;
face->polygon[nn] = p ;
face->npolygons++ ;
}
/* ========================================================================= */
/* reflect_polygon */
/* ========================================================================= */
/*
** Reflects all the polygons in the half-face and adds them to
** the data structure.
**
*/
void
reflect_polygon ( POLYGON *poly, HEAD *face )
{
POLYGON *newp ;
float temp[3] ;
int i, j ;
/*
* Allocate memory for the new polygon.
*/
newp = _new ( POLYGON ) ;
for (j=0; j<3; j++) {
newp->vertex[j] = _new ( VERTEX ) ;
newp->vertex[j]->np = 0 ;
}
/*
* Load the old polygon values.
*/
for (i=0; i<3; i++)
for (j=0; j<3; j++)
newp->vertex[i]->nxyz[j] =
newp->vertex[i]->xyz[j] = poly->vertex[i]->xyz[j] ;
/*
* flip the X component.
*/
for (i=0; i<3; i++)
newp->vertex[i]->nxyz[0] =
newp->vertex[i]->xyz[0] = -newp->vertex[i]->xyz[0] ;
/*
* Re-order the vertices, flip 0 and 1.
*/
for (j=0; j<3; j++)
temp[j] = newp->vertex[0]->xyz[j] ;
for (j=0; j<3; j++)
newp->vertex[0]->nxyz[j] =
newp->vertex[0]->xyz[j] = newp->vertex[1]->xyz[j];
for (j=0; j<3; j++)
newp->vertex[1]->nxyz[j] =
newp->vertex[1]->xyz[j] = temp[j] ;
add_polygon_to_face ( newp, face ) ;
}
/* ========================================================================= */
/* averaged_vertex_normals */
/* ========================================================================= */
/*
** Caculates the averaged polygon normal.
*/
void averaged_vertex_normals ( HEAD *face, int p, float *n1, float *n2, float *n3 )
{
int i,j,np, pt ;
float norm[3] ;
for (i=0; i<3; i++)
norm[i] = 0.0 ;
np = face->polygon[p]->vertex[0]->np ;
for ( i=0; i<np; i++) {
pt = face->polygon[p]->vertex[0]->plist[i] ;
for ( j=0; j<3; j++) {
norm[j] += face->polygon[pt]->vertex[0]->norm[j] ;
}
}
for (i=0; i<3; i++)
norm[i] = norm[i] / (float)np ;
for (i=0; i<3; i++)
n1[i] = norm[i] ;
for (i=0; i<3; i++)
norm[i] = 0.0 ;
np = face->polygon[p]->vertex[1]->np ;
for ( i=0; i<np; i++) {
pt = face->polygon[p]->vertex[1]->plist[i] ;
for ( j=0; j<3; j++) {
norm[j] += face->polygon[pt]->vertex[1]->norm[j] ;
}
}
for (i=0; i<3; i++)
norm[i] = norm[i] / (float) np ;
for (i=0; i<3; i++)
n2[i] = norm[i] ;
for (i=0; i<3; i++)
norm[i] = 0.0 ;
np = face->polygon[p]->vertex[2]->np ;
for ( i=0; i<np; i++) {
pt = face->polygon[p]->vertex[2]->plist[i] ;
for ( j=0; j<3; j++) {
norm[j] += face->polygon[pt]->vertex[2]->norm[j] ;
}
}
for (i=0; i<3; i++)
norm[i] = norm[i]/ (float) np ;
for (i=0; i<3; i++)
n3[i] = norm[i] ;
}
/* ========================================================================= */
/* data_struct */
/* ========================================================================= */
/*
** Create a new data structure for the polygons.
**
*/
#define DATA_STRUCT_DEBUG 0
void
data_struct ( HEAD *face )
{
int i,j, n ;
int flag, cptr ;
float x1,y1,z1, x2, y2, z2, x3, y3, z3 ;
float tx1, ty1, tz1, tx2, ty2, tz2, tx3, ty3, tz3 ;
for (i=0; i<face->npolygons; i++ ){
x1 = face->polygon[i]->vertex[0]->xyz[0] ;
y1 = face->polygon[i]->vertex[0]->xyz[1] ;
z1 = face->polygon[i]->vertex[0]->xyz[2] ;
x2 = face->polygon[i]->vertex[1]->xyz[0] ;
y2 = face->polygon[i]->vertex[1]->xyz[1] ;
z2 = face->polygon[i]->vertex[1]->xyz[2] ;
x3 = face->polygon[i]->vertex[2]->xyz[0] ;
y3 = face->polygon[i]->vertex[2]->xyz[1] ;
z3 = face->polygon[i]->vertex[2]->xyz[2] ;
#if DATA_STRUCT_DEBUG
fprintf (stderr,"BASE polygon: %d\n", i) ;
fprintf (stderr,"x1: %f y1: %f z1: %f\n", x1,y1,z1) ;
fprintf (stderr,"x1: %f y1: %f z1: %f\n", x2,y2,z2) ;
fprintf (stderr,"x1: %f y1: %f z1: %f\n", x3,y3,z3) ;
#endif
j = 0 ;
flag = 0 ;
while ( !flag &&
j<face->npolygons ) {
tx1 = face->polygon[j]->vertex[0]->xyz[0] ;
ty1 = face->polygon[j]->vertex[0]->xyz[1] ;
tz1 = face->polygon[j]->vertex[0]->xyz[2] ;
tx2 = face->polygon[j]->vertex[1]->xyz[0] ;
ty2 = face->polygon[j]->vertex[1]->xyz[1] ;
tz2 = face->polygon[j]->vertex[1]->xyz[2] ;
tx3 = face->polygon[j]->vertex[2]->xyz[0] ;
ty3 = face->polygon[j]->vertex[2]->xyz[1] ;
tz3 = face->polygon[j]->vertex[2]->xyz[2] ;
#if DATA_STRUCT_DEBUG
fprintf (stderr, "COMPARED TO polygon: %d\n", j) ;
fprintf (stderr,"tx1: %f ty1: %f tz1: %f\n", tx1,ty1,tz1) ;
fprintf (stderr,"tx1: %f ty1: %f tz1: %f\n", tx2,ty2,tz2) ;
fprintf (stderr,"tx1: %f ty1: %f tz1: %f\n", tx3,ty3,tz3) ;
#endif
if ( x1 == tx1 && y1 == ty1 && z1 == tz1 ||
x1 == tx2 && y1 == ty2 && z1 == tz2 ||
x1 == tx3 && y1 == ty3 && z1 == tz3) {
cptr = j ;
#if DATA_STRUCT_DEBUG
fprintf (stderr,"found a vertex match on polygon: %d and %d\n", i,j);
#endif
n = face->polygon[i]->vertex[0]->np ;
face->polygon[i]->vertex[0]->plist[n] = cptr ;
face->polygon[i]->vertex[0]->np++ ;
#if DATA_STRUCT_DEBUG
fprintf (stderr,"loaded: %d onto polygon: %d vertex[0]\n", cptr, i) ;
fprintf (stderr,"total on vertex: %d\n", face->polygon[i]->vertex[0]->np);
#endif
}
j++ ;
} /* end while */
j = 0 ;
flag = 0 ;
while ( !flag &&
j<face->npolygons ) {
tx1 = face->polygon[j]->vertex[0]->xyz[0] ;
ty1 = face->polygon[j]->vertex[0]->xyz[1] ;
tz1 = face->polygon[j]->vertex[0]->xyz[2] ;
tx2 = face->polygon[j]->vertex[1]->xyz[0] ;
ty2 = face->polygon[j]->vertex[1]->xyz[1] ;
tz2 = face->polygon[j]->vertex[1]->xyz[2] ;
tx3 = face->polygon[j]->vertex[2]->xyz[0] ;
ty3 = face->polygon[j]->vertex[2]->xyz[1] ;
tz3 = face->polygon[j]->vertex[2]->xyz[2] ;
if ( x2 == tx1 && y2 == ty1 && z2 == tz1 ||
x2 == tx2 && y2 == ty2 && z2 == tz2 ||
x2 == tx3 && y2 == ty3 && z2 == tz3) {
cptr = j ;
n = face->polygon[i]->vertex[1]->np ;
face->polygon[i]->vertex[1]->plist[n] = j ;
face->polygon[i]->vertex[1]->np++ ;
}
j++ ;
} /* end while */
j = 0 ;
flag = 0 ;
while ( !flag &&
j<face->npolygons ) {
tx1 = face->polygon[j]->vertex[0]->xyz[0] ;
ty1 = face->polygon[j]->vertex[0]->xyz[1] ;
tz1 = face->polygon[j]->vertex[0]->xyz[2] ;
tx2 = face->polygon[j]->vertex[1]->xyz[0] ;
ty2 = face->polygon[j]->vertex[1]->xyz[1] ;
tz2 = face->polygon[j]->vertex[1]->xyz[2] ;
tx3 = face->polygon[j]->vertex[2]->xyz[0] ;
ty3 = face->polygon[j]->vertex[2]->xyz[1] ;
tz3 = face->polygon[j]->vertex[2]->xyz[2] ;
if ( x3 == tx1 && y3 == ty1 && z3 == tz1 ||
x3 == tx2 && y3 == ty2 && z3 == tz2 ||
x3 == tx3 && y3 == ty3 && z3 == tz3) {
cptr = j ;
n = face->polygon[i]->vertex[2]->np ;
face->polygon[i]->vertex[2]->plist[n] = cptr ;
face->polygon[i]->vertex[2]->np++ ;
}
j++ ;
} /* end while */
} /* end for i */
}
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