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/* Copyright (c) Mark J. Kilgard, 1994. */
/* This program is freely distributable without licensing fees
and is provided without guarantee or warrantee expressed or
implied. This program is -not- in the public domain. */
#include <stdlib.h>
#include <stdarg.h>
#include <stdio.h>
#include <GL/glut.h>
enum {
BRASS, RED_PLASTIC, EMERALD, SLATE
} MaterialType;
enum {
TORUS_MATERIAL = 1, TEAPOT_MATERIAL = 2, ICO_MATERIAL = 3
} MaterialDisplayList;
enum {
LIGHT_OFF, LIGHT_RED, LIGHT_WHITE, LIGHT_GREEN
} LightValues;
GLfloat red_light[] =
{1.0, 0.0, 0.0, 1.0}, green_light[] =
{0.0, 1.0, 0.0, 1.0}, white_light[] =
{1.0, 1.0, 1.0, 1.0};
GLfloat left_light_position[] =
{-1.0, 0.0, 1.0, 0.0}, right_light_position[] =
{1.0, 0.0, 1.0, 0.0};
GLfloat brass_ambient[] =
{0.33, 0.22, 0.03, 1.0}, brass_diffuse[] =
{0.78, 0.57, 0.11, 1.0}, brass_specular[] =
{0.99, 0.91, 0.81, 1.0}, brass_shininess = 27.8;
GLfloat red_plastic_ambient[] =
{0.0, 0.0, 0.0}, red_plastic_diffuse[] =
{0.5, 0.0, 0.0}, red_plastic_specular[] =
{0.7, 0.6, 0.6}, red_plastic_shininess = 32.0;
GLfloat emerald_ambient[] =
{0.0215, 0.1745, 0.0215}, emerald_diffuse[] =
{0.07568, 0.61424, 0.07568}, emerald_specular[] =
{0.633, 0.727811, 0.633}, emerald_shininess = 76.8;
GLfloat slate_ambient[] =
{0.02, 0.02, 0.02}, slate_diffuse[] =
{0.02, 0.01, 0.01}, slate_specular[] =
{0.4, 0.4, 0.4}, slate_shininess = .78125;
int shade_model = GL_SMOOTH;
char *left_light, *right_light;
char *ico_material, *teapot_material, *torus_material;
void
output(GLfloat x, GLfloat y, char *format,...)
{
va_list args;
char buffer[200], *p;
va_start(args, format);
vsprintf(buffer, format, args);
va_end(args);
glPushMatrix();
glTranslatef(x, y, 0);
for (p = buffer; *p; p++)
glutStrokeCharacter(GLUT_STROKE_ROMAN, *p);
glPopMatrix();
}
void
display(void)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glScalef(1.3, 1.3, 1.3);
glRotatef(20.0, 1.0, 0.0, 0.0);
glPushMatrix();
glTranslatef(-0.65, 0.7, 0.0);
glRotatef(90.0, 1.0, 0.0, 0.0);
glCallList(TORUS_MATERIAL);
glutSolidTorus(0.275, 0.85, 10, 15);
glPopMatrix();
glPushMatrix();
glTranslatef(-0.75, -0.8, 0.0);
glCallList(TEAPOT_MATERIAL);
glutSolidTeapot(0.7);
glPopMatrix();
glPushMatrix();
glTranslatef(1.0, 0.0, -1.0);
glCallList(ICO_MATERIAL);
glutSolidIcosahedron();
glPopMatrix();
glPopMatrix();
glPushAttrib(GL_ENABLE_BIT);
glDisable(GL_DEPTH_TEST);
glDisable(GL_LIGHTING);
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
gluOrtho2D(0, 3000, 0, 3000);
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
output(80, 2800, "Torus: %s", torus_material);
output(80, 2650, "Icosahedron: %s", ico_material);
output(80, 2500, "Teapot: %s", teapot_material);
output(80, 250, "Left light: %s", left_light);
output(1700, 250, "Right light: %s", right_light);
output(850, 100, "Shade model: %s",
shade_model == GL_SMOOTH ? "smooth" : "flat");
glPopMatrix();
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glPopAttrib();
glutSwapBuffers();
}
void
light_select(GLenum which, int value, char **label)
{
glEnable(which);
switch (value) {
case LIGHT_OFF:
*label = "off";
glDisable(which);
break;
case LIGHT_RED:
*label = "red";
glLightfv(which, GL_DIFFUSE, red_light);
break;
case LIGHT_WHITE:
*label = "white";
glLightfv(which, GL_DIFFUSE, white_light);
break;
case LIGHT_GREEN:
*label = "green";
glLightfv(which, GL_DIFFUSE, green_light);
break;
}
glutPostRedisplay();
}
void
left_light_select(int value)
{
light_select(GL_LIGHT0, value, &left_light);
}
void
right_light_select(int value)
{
light_select(GL_LIGHT1, value, &right_light);
}
void
material(int dlist, GLfloat * ambient, GLfloat * diffuse,
GLfloat * specular, GLfloat shininess)
{
glNewList(dlist, GL_COMPILE);
glMaterialfv(GL_FRONT, GL_AMBIENT, ambient);
glMaterialfv(GL_FRONT, GL_DIFFUSE, diffuse);
glMaterialfv(GL_FRONT, GL_SPECULAR, specular);
glMaterialf(GL_FRONT, GL_SHININESS, shininess);
glEndList();
}
char *
material_select(int object, int value)
{
glutPostRedisplay();
switch (value) {
case BRASS:
material(object, brass_ambient,
brass_diffuse, brass_specular, brass_shininess);
return "brass";
case RED_PLASTIC:
material(object, red_plastic_ambient, red_plastic_diffuse,
red_plastic_specular, red_plastic_shininess);
return "red plastic";
case EMERALD:
material(object, emerald_ambient, emerald_diffuse,
emerald_specular, emerald_shininess);
return "emerald";
case SLATE:
material(object, slate_ambient, slate_diffuse,
slate_specular, slate_shininess);
return "slate";
}
return NULL; /* avoid bogus warning! */
}
void
torus_select(int value)
{
torus_material = material_select(TORUS_MATERIAL, value);
}
void
teapot_select(int value)
{
teapot_material = material_select(TEAPOT_MATERIAL, value);
}
void
ico_select(int value)
{
ico_material = material_select(ICO_MATERIAL, value);
}
void
main_menu_select(int value)
{
if (value == 666)
exit(0);
glShadeModel(shade_model = value);
glutPostRedisplay();
}
int
main(int argc, char **argv)
{
int left_light_m, right_light_m, torus_m, teapot_m, ico_m;
glutInitWindowSize(400, 400);
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
glutCreateWindow("Lighting Laboratory");
glutDisplayFunc(display);
#define LIGHT_MENU_ENTRIES() \
glutAddMenuEntry("Disable", LIGHT_OFF); \
glutAddMenuEntry("Red", LIGHT_RED); \
glutAddMenuEntry("White", LIGHT_WHITE); \
glutAddMenuEntry("Green", LIGHT_GREEN);
#define MATERIAL_MENU_ENTRIES() \
glutAddMenuEntry("Brass", BRASS); \
glutAddMenuEntry("Red plastic", RED_PLASTIC); \
glutAddMenuEntry("Emerald", EMERALD); \
glutAddMenuEntry("Slate", SLATE);
left_light_m = glutCreateMenu(left_light_select);
LIGHT_MENU_ENTRIES();
right_light_m = glutCreateMenu(right_light_select);
LIGHT_MENU_ENTRIES();
torus_m = glutCreateMenu(torus_select);
MATERIAL_MENU_ENTRIES();
teapot_m = glutCreateMenu(teapot_select);
MATERIAL_MENU_ENTRIES();
ico_m = glutCreateMenu(ico_select);
MATERIAL_MENU_ENTRIES();
glutCreateMenu(main_menu_select);
glutAddMenuEntry("Smooth shading", GL_SMOOTH);
glutAddMenuEntry("Flat shading", GL_FLAT);
glutAddSubMenu("Left light", left_light_m);
glutAddSubMenu("Right light", right_light_m);
glutAddSubMenu("Torus", torus_m);
glutAddSubMenu("Teapot", teapot_m);
glutAddSubMenu("Icosahedron", ico_m);
glutAddMenuEntry("Quit", 666);
glutAttachMenu(GLUT_RIGHT_BUTTON);
glLightfv(GL_LIGHT0, GL_POSITION, left_light_position);
glLightfv(GL_LIGHT0, GL_SPECULAR, white_light);
glLightfv(GL_LIGHT1, GL_POSITION, right_light_position);
glLightfv(GL_LIGHT1, GL_SPECULAR, white_light);
left_light_select(LIGHT_RED);
right_light_select(LIGHT_GREEN);
torus_select(RED_PLASTIC);
teapot_select(BRASS);
ico_select(EMERALD);
glEnable(GL_LIGHTING);
glEnable(GL_DEPTH_TEST);
glEnable(GL_NORMALIZE);
glLineWidth(1.0);
glMatrixMode(GL_PROJECTION);
gluPerspective( /* degrees field of view */ 50.0,
/* aspect ratio */ 1.0, /* Z near */ 1.0, /* Z far */ 10.0);
glMatrixMode(GL_MODELVIEW);
gluLookAt(0.0, 0.0, 5.0, /* eye is at (0,0,5) */
0.0, 0.0, 0.0, /* center is at (0,0,0) */
0.0, 1.0, 0.); /* up is in positive Y direction */
glTranslatef(0.0, 0.0, -1.0);
glutMainLoop();
return 0; /* ANSI C requires main to return int. */
}
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