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/*
* Texture feedback demo
* Simon Green 6/97
* si@sgi.com
*
* Compile:
* cc -o feedback feedback.c -lglut -lGLU -lGL -lXmu -lXext -lX11 -lm
*
* Description:
* This is an old effect - it's kind of like pointing a video camera at a TV
* displaying the signal from itself.
*
* It also demonstrates the OpenGL 1.1 glCopyTexImage2D function to copy
* texture data direct from the framebuffer. You'll need a machine with
* reasonably fast texture mapping for it to be fun.
*
* Usage:
* Start it up, hold down the left mouse button and move the mouse up and down
* and left and right slowly. Play with the menus. Enjoy!
*
* Left mouse button - zoom / rotate
* Right mouse button - translate (advanced users only)
*
* Bugs:
* Don't try resizing the window. Don't stare at it for too long.
*/
#include <math.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <GL/glut.h>
#ifdef GL_VERSION_1_1
/* Some <math.h> files do not define M_PI... */
#ifndef M_PI
#define M_PI 3.14159265358979323846
#endif
#define MAXSIZE 512 /* Set this to your maximum texture size (square)
*/
#define TEXT_MESSAGE "OpenGL"
float ang = 2.0;
float scale = 1.05;
float tx = 0.0, ty = 0.0;
int oldx, oldy;
int lmb = 0;
int mmb = 0;
int autospin = 0;
float atime = 0.0;
int smooth = 1;
int seedmode = 0;
float seedsize = 0.1;
int primtype = GL_LINES;
float primsize = 1.0;
int nprims = 10;
float r, g, b;
float dr, dg, db;
int randomcolours = 0;
/* returns a random floating point number between 0.0 and 1.0 */
float frand(void) {
return (float) (rand() / 32767.0);
}
void init_colours(float speed)
{
r = frand(); g = frand(); b = frand();
dr = frand() / speed; dg = frand() / speed; db = frand() / speed;
}
void bounce(float *n, float *dn)
{
*n += *dn;
if (*n > 1.0) { *n = 1.0; *dn = -*dn; }
if (*n < 0.0) { *n = 0.0; *dn = -*dn; }
}
/* generate pretty colours by bouncing rgb values up and down */
void set_colour(void)
{
if (randomcolours) {
glColor3f(frand(), frand(), frand());
} else {
bounce(&r, &dr);
bounce(&g, &dg);
bounce(&b, &db);
glColor3f(r, g, b);
}
}
/* seed pattern with some random primitives in centre of screen */
void seed(void)
{
int i;
glBegin(primtype);
for(i=0; i<nprims; i++) {
set_colour();
glVertex2f((frand() - 0.5) * seedsize, (frand() - 0.5) * seedsize);
}
glEnd();
}
/* seed pattern with a circular pattern */
void seed_circle(void)
{
int i;
double a;
glBegin(primtype);
for(i=0; i<nprims; i++) {
a = ((double) i * 2 * M_PI) / nprims;
glColor4f(0.0, 0.0, 0.0, 1.0);
glVertex2d(0.0, 0.0);
set_colour();
glVertex2d(sin(a) * (seedsize / 2.0), cos(a) * (seedsize / 2.0));
}
glEnd();
}
/* bit of a silly one, this */
void seed_teapot(void)
{
glLoadIdentity();
glTranslatef((frand() - 0.5) * seedsize, (frand() - 0.5) * seedsize, 0.0);
glRotatef(frand() * 360.0, frand(), frand(), frand());
set_colour();
glutWireTeapot(seedsize);
}
/* seed with text string */
void seed_text(char *string)
{
int i;
int width = 0;
for (i = 0; i < strlen(string); i++) {
width += glutStrokeWidth(GLUT_STROKE_ROMAN, string[i]);
}
glLoadIdentity();
glScalef(seedsize / 100.0, seedsize / 100.0, seedsize / 100.0);
glTranslatef(-width / 2.0, -50.0, 0.0);
for (i = 0; i < strlen(string); i++) {
set_colour();
glutStrokeCharacter(GLUT_STROKE_ROMAN, string[i]);
}
}
/* copy screen image to texture memory */
void grab_screen(void)
{
glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, MAXSIZE, MAXSIZE,
0);
if (smooth) {
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
} else {
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
}
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
}
void reset(void)
{
ang = 0.0;
scale = 1.0;
tx = ty = 0.0;
autospin = 0;
glClear(GL_COLOR_BUFFER_BIT);
grab_screen();
}
void redraw(void)
{
glClear(GL_COLOR_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(tx, ty, 0.0);
glRotatef(ang, 0.0, 0.0, 1.0);
glScalef(scale, scale, scale);
if (autospin) {
ang = 3.0 * cos(atime);
scale = 1.0 + ( sin(atime / 4.0) * 0.1) ;
atime += 0.01;
}
/* draw feedback square */
glEnable(GL_TEXTURE_2D);
glBegin(GL_QUADS);
glTexCoord2f(0.0, 0.0); glVertex2f(-1.0, -1.0);
glTexCoord2f(1.0, 0.0); glVertex2f(1.0, -1.0);
glTexCoord2f(1.0, 1.0); glVertex2f(1.0, 1.0);
glTexCoord2f(0.0, 1.0); glVertex2f(-1.0, 1.0);
glEnd();
glDisable(GL_TEXTURE_2D);
/* draw square outline */
glColor3f(1.0, 1.0, 1.0);
glBegin(GL_LINE_LOOP);
glVertex2f(-1.0, -1.0);
glVertex2f(1.0, -1.0);
glVertex2f(1.0, 1.0);
glVertex2f(-1.0, 1.0);
glEnd();
/* seed pattern */
glLoadIdentity();
switch(seedmode) {
case 0:
seed();
break;
case 1:
seed_circle();
break;
case 2:
seed_teapot();
break;
case 3:
seed_text(TEXT_MESSAGE);
break;
}
/* grab screen as texture */
grab_screen();
glutSwapBuffers();
}
void mouse(int button, int state, int x, int y)
{
if (button == GLUT_LEFT_BUTTON && state == GLUT_DOWN) {
lmb = 1;
oldx = x; oldy = y;
}
if (button == GLUT_LEFT_BUTTON && state == GLUT_UP) {
lmb = 0;
}
if (button == GLUT_MIDDLE_BUTTON && state == GLUT_DOWN) {
mmb = 1;
oldx = x; oldy = y;
}
if (button == GLUT_MIDDLE_BUTTON && state == GLUT_UP) {
mmb = 0;
}
}
void motion(int x, int y)
{
if (lmb) {
ang += ((oldx - x) / 4.0 );
scale += ((oldy - y) / 400.0);
oldx = x; oldy = y;
glutPostRedisplay();
}
if (mmb) {
tx += ((float) (x - oldx)) / 500.0;
ty += ((float) (oldy - y)) / 500.0;
oldx = x; oldy = y;
glutPostRedisplay();
}
}
void main_menu(int i)
{
switch(i) {
case 1:
autospin = !autospin;
atime = 0.0;
break;
case 2:
reset();
break;
case 3:
exit(0);
}
}
void mode_menu(int i)
{
smooth = i;
}
void seed_menu(int i)
{
seedmode = i;
}
void prim_menu(int i)
{
primtype = i;
}
void size_menu(int i)
{
seedsize = 1.0 / i;
}
void psize_menu(int i)
{
primsize = (float) i;
glPointSize(primsize);
glLineWidth(primsize);
}
void no_menu(int i)
{
nprims = i;
}
void colour_menu(int i)
{
switch(i) {
case 0:
init_colours(500.0);
randomcolours = 0;
break;
case 1:
init_colours(100.0);
randomcolours = 0;
break;
case 2:
init_colours(10.0);
randomcolours = 0;
break;
case 3:
randomcolours = 1;
break;
}
}
int mainmenu;
int modemenu, seedmenu, primmenu, sizemenu, psizemenu, nomenu,
colourmenu;
void create_menus(void)
{
modemenu = glutCreateMenu(mode_menu);
glutAddMenuEntry("Chunky", 0);
glutAddMenuEntry("Smooth", 1);
seedmenu = glutCreateMenu(seed_menu);
glutAddMenuEntry("Primitives", 0);
glutAddMenuEntry("Circle", 1);
glutAddMenuEntry("Teapot", 2);
glutAddMenuEntry("Text", 3);
colourmenu = glutCreateMenu(colour_menu);
glutAddMenuEntry("Slow", 0);
glutAddMenuEntry("Medium", 1);
glutAddMenuEntry("Fast", 2);
glutAddMenuEntry("Random", 3);
primmenu = glutCreateMenu(prim_menu);
glutAddMenuEntry("Dots", GL_POINTS);
glutAddMenuEntry("Lines", GL_LINES);
glutAddMenuEntry("Triangles", GL_TRIANGLES);
sizemenu = glutCreateMenu(size_menu);
glutAddMenuEntry("Tiny", 20);
glutAddMenuEntry("Small", 10);
glutAddMenuEntry("Medium", 5);
glutAddMenuEntry("Large", 2);
nomenu = glutCreateMenu(no_menu);
glutAddMenuEntry("1", 1);
glutAddMenuEntry("2", 2);
glutAddMenuEntry("3", 3);
glutAddMenuEntry("5", 5);
glutAddMenuEntry("10", 10);
glutAddMenuEntry("20", 20);
glutAddMenuEntry("30", 30);
glutAddMenuEntry("50", 50);
psizemenu = glutCreateMenu(psize_menu);
glutAddMenuEntry("1", 1);
glutAddMenuEntry("3", 3);
glutAddMenuEntry("5", 5);
mainmenu = glutCreateMenu(main_menu);
glutAddSubMenu("Texture mode", modemenu);
glutAddSubMenu("Seed mode", seedmenu);
glutAddSubMenu("Seed size", sizemenu);
glutAddSubMenu("Colours", colourmenu);
glutAddMenuEntry("-----------", -1);
glutAddSubMenu("Primitive", primmenu);
glutAddSubMenu("Number", nomenu);
glutAddSubMenu("Size", psizemenu);
glutAddMenuEntry("-----------", 0);
glutAddMenuEntry("Autospin", 1);
glutAddMenuEntry("Reset", 2);
glutAddMenuEntry("Quit", 3);
glutAttachMenu(GLUT_RIGHT_BUTTON);
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
glutCreateWindow("feedback");
glutReshapeWindow(MAXSIZE, MAXSIZE);
glutDisplayFunc(redraw);
glutIdleFunc(redraw);
glutMouseFunc(mouse);
glutMotionFunc(motion);
create_menus();
init_colours(100.0);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-1.0, 1.0, -1.0, 1.0, 0.0, 1.0);
glViewport(0, 0, MAXSIZE, MAXSIZE);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glutMainLoop();
return 0; /* ANSI C requires main to return int. */
}
#else
int
main(int argc, char** argv)
{
fprintf (stderr, "This program demonstrates a feature which is not in OpenGL Version 1.0.\n");
fprintf (stderr, "If your implementation of OpenGL Version 1.0 has the right extensions,\n");
fprintf (stderr, "you may be able to modify this program to make it run.\n");
return 0;
}
#endif
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