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/* genmipmap.c - by David Blythe, SGI */
/* Example of how to generate texture mipmap levels with the
accumulation buffer. */
/* Usage example: genmipmap [file.rgb] */
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <GL/glut.h>
#include "texture.h"
static int w = 512, h = 512;
static int pause;
void
reshape(int w, int h)
{
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0, w, 0, h, -1, 1);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
void
init_textures(char *filename)
{
unsigned *buf;
int width, height, components;
if (filename) {
buf = read_texture(filename, &width, &height, &components);
if (buf == NULL) {
fprintf(stderr, "Error: Can't load image file \"%s\".\n",
filename);
exit(1);
} else {
printf("%d x %d texture loaded\n", width, height);
}
} else {
int i, j;
GLubyte *p;
components = 4;
width = height = 512;
buf = (unsigned *) malloc(width * height * sizeof(unsigned));
p = (GLubyte *) buf;
for (j = 0; j < height; j++) {
for (i = 0; i < width; i++) {
if (i & 1)
p[4 * (i + j * width) + 0] = 0xff;
else
p[4 * (i + j * width) + 1] = 0xff;
if (j & 1)
p[4 * (i + j * width) + 2] = 0xff;
}
}
}
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexImage2D(GL_TEXTURE_2D, 0, components, width,
height, 0, GL_RGBA, GL_UNSIGNED_BYTE,
buf);
free(buf);
}
void
init(char *filename)
{
glEnable(GL_TEXTURE_2D);
init_textures(filename);
}
void
draw_rect(int w, int h)
{
glBegin(GL_QUADS);
glTexCoord2f(0, 0);
glVertex2f(0, 0);
glTexCoord2f(1, 0);
glVertex2f(w, 0);
glTexCoord2f(1, 1);
glVertex2f(w, h);
glTexCoord2f(0, 1);
glVertex2f(0, h);
glEnd();
}
void
stop(void)
{
if (pause) {
printf("? ");
fflush(stdout);
getchar();
}
}
void
acfilter(int width, int height)
{
glClear(GL_COLOR_BUFFER_BIT | GL_ACCUM_BUFFER_BIT);
glMatrixMode(GL_TEXTURE);
if (pause) {
draw_rect(width, height);
stop();
glClear(GL_COLOR_BUFFER_BIT);
}
draw_rect(width / 2, height / 2);
stop();
glAccum(GL_ACCUM, 0.25);
glTranslatef(1.0 / width, 0, 0);
draw_rect(width / 2, height / 2);
stop();
glAccum(GL_ACCUM, 0.25);
glLoadIdentity();
glTranslatef(0, 1.0 / height, 0);
draw_rect(width / 2, height / 2);
stop();
glAccum(GL_ACCUM, 0.25);
glLoadIdentity();
glTranslatef(1.0 / width, 1.0 / height, 0);
draw_rect(width / 2, height / 2);
stop();
glAccum(GL_ACCUM, 0.25);
glAccum(GL_RETURN, 1.0);
glMatrixMode(GL_MODELVIEW);
}
void
display(void)
{
glClear(GL_COLOR_BUFFER_BIT);
draw_rect(w, h);
acfilter(w, h);
glFlush();
}
void
help(void)
{
printf("'h' - help\n");
printf("'s' - toggle single step mode\n");
}
/* ARGSUSED1 */
void
key(unsigned char key, int x, int y)
{
switch (key) {
case 'h':
help();
break;
case 's':
pause ^= 1;
break;
case '\033':
exit(0);
break;
default:
glutPostRedisplay();
}
}
int
main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitWindowSize(w, h);
glutInitDisplayMode(GLUT_RGBA | GLUT_ACCUM);
(void) glutCreateWindow("genmipmap");
if (argc > 1)
init(argv[1]);
else
init(0);
glutDisplayFunc(display);
glutKeyboardFunc(key);
glutReshapeFunc(reshape);
glutMainLoop();
return 0; /* ANSI C requires main to return int. */
}
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