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/* haloed.c - by Tom McReynolds, SGI */
/* Draw haloed lines. */
#include <GL/glut.h>
#include <math.h>
#include <stdlib.h>
#include <stdio.h>
enum {CONE = 1};
/* Draw a cone */
void
cone(void)
{
glPushMatrix();
glTranslatef(0.f, 0.f, -30.f);
glCallList(CONE);
glPopMatrix();
}
/* Draw a torus */
void
torus(void)
{
glutSolidTorus(10., 20., 16, 16);
}
enum {FILL, WIRE, HALO, OFFSET_HALO, BACKFACE_HALO, TOGGLE};
int rendermode = FILL;
void (*curobj)(void) = cone;
void
menu(int mode)
{
if(mode == TOGGLE)
if(curobj == cone)
curobj = torus;
else
curobj = cone;
else
rendermode = mode;
glutPostRedisplay();
}
int winWidth = 512;
int winHeight = 512;
/* used to get current width and height of viewport */
void
reshape(int wid, int ht)
{
glViewport(0, 0, wid, ht);
winWidth = wid;
winHeight = ht;
}
GLfloat viewangle;
void
redraw(void)
{
/* clear stencil each time */
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
glPushMatrix();
glRotatef(viewangle, 0.f, 1.f, 0.f);
switch(rendermode) {
case FILL:
curobj();
break;
case WIRE:
glDisable(GL_DEPTH_TEST);
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
glLineWidth(3.f);
curobj();
glLineWidth(1.f);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
glEnable(GL_DEPTH_TEST);
break;
case HALO:
/* draw wide lines into depth buffer */
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
glLineWidth(9.f);
curobj();
/* draw narrow lines into color with depth test on */
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
glLineWidth(3.f);
glDepthFunc(GL_LEQUAL);
curobj();
glDepthFunc(GL_LESS);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
glLineWidth(1.f);
break;
case OFFSET_HALO:
/* draw wide lines into depth buffer */
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
glLineWidth(9.f);
curobj();
/* draw narrow lines into color with depth test on */
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
glLineWidth(3.f);
#if GL_EXT_polygon_offset
glEnable(GL_POLYGON_OFFSET_EXT);
glPolygonOffsetEXT(-.5f, -.02f);
#endif
glDepthFunc(GL_LEQUAL);
curobj();
glDepthFunc(GL_LESS);
#if GL_EXT_polygon_offset
glDisable(GL_POLYGON_OFFSET_EXT);
#endif
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
glLineWidth(1.f);
break;
case BACKFACE_HALO: /* cheat: only works on single non-intersecting obj */
/* draw wide lines into depth buffer */
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
glEnable(GL_CULL_FACE);
glCullFace(GL_FRONT);
glLineWidth(3.f);
curobj();
/* mask out borders of objects with wide gray lines */
glCullFace(GL_BACK);
glLineWidth(9.f);
glDisable(GL_LIGHTING);
glColor3f(.7f, .7f, .7f);
curobj();
/* draw front face narrow lines without depth test */
glEnable(GL_LIGHTING);
glLineWidth(3.f);
glDisable(GL_DEPTH_TEST);
curobj();
/* clean up */
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
glEnable(GL_DEPTH_TEST);
glDisable(GL_CULL_FACE);
glLineWidth(1.f);
break;
}
glPopMatrix();
glutSwapBuffers();
if(glGetError())
printf("oops! Bad gl command!\n");
}
/* animate scene by rotating */
enum {ANIM_LEFT, ANIM_RIGHT};
int animDirection = ANIM_LEFT;
void anim(void)
{
if(animDirection == ANIM_LEFT)
viewangle -= 1.f;
else
viewangle += 1.f;
glutPostRedisplay();
}
/* ARGSUSED1 */
/* special keys, like array and F keys */
void special(int key, int x, int y)
{
switch(key) {
case GLUT_KEY_LEFT:
glutIdleFunc(anim);
animDirection = ANIM_LEFT;
break;
case GLUT_KEY_RIGHT:
glutIdleFunc(anim);
animDirection = ANIM_RIGHT;
break;
case GLUT_KEY_UP:
case GLUT_KEY_DOWN:
glutIdleFunc(0);
break;
}
}
/* ARGSUSED1 */
void
key(unsigned char key, int x, int y)
{
switch(key) {
case 'a':
viewangle -= 10.f;
glutPostRedisplay();
break;
case 's':
viewangle += 10.f;
glutPostRedisplay();
break;
case '\033':
exit(0);
}
}
int picked_object;
int xpos = 0, ypos = 0;
int newxpos, newypos;
int startx, starty;
int
main(int argc, char **argv)
{
static GLfloat lightpos[] = {25.f, 50.f, -50.f, 1.f};
static GLfloat cone_mat[] = {0.f, .5f, 1.f, 1.f};
GLUquadricObj *cone, *base;
glutInit(&argc, argv);
glutInitWindowSize(512, 512);
glutInitDisplayMode(GLUT_STENCIL|GLUT_DEPTH|GLUT_DOUBLE);
(void)glutCreateWindow("haloed lines");
glutDisplayFunc(redraw);
glutKeyboardFunc(key);
glutSpecialFunc(special);
glutCreateMenu(menu);
glutAddMenuEntry("Filled Object", FILL);
glutAddMenuEntry("Wireframe", WIRE);
glutAddMenuEntry("Haloed Wireframe", HALO);
glutAddMenuEntry("Pgon Offset Haloed Wireframe", OFFSET_HALO);
glutAddMenuEntry("Backface Haloed Wireframe", BACKFACE_HALO);
glutAddMenuEntry("Toggle Object", TOGGLE);
glutAttachMenu(GLUT_RIGHT_BUTTON);
glEnable(GL_DEPTH_TEST);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glClearColor(.7f, .7f, .7f, .7f);
glLightfv(GL_LIGHT0, GL_POSITION, lightpos);
glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_TRUE);
/* make display list for cone; for efficiency */
glNewList(CONE, GL_COMPILE);
cone = gluNewQuadric();
base = gluNewQuadric();
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, cone_mat);
gluQuadricOrientation(base, GLU_INSIDE);
gluDisk(base, 0., 25., 8, 1);
gluCylinder(cone, 25., 0., 60., 8, 8);
gluDeleteQuadric(cone);
gluDeleteQuadric(base);
glEndList();
glMatrixMode(GL_PROJECTION);
glOrtho(-50., 50., -50., 50., -50., 50.);
glMatrixMode(GL_MODELVIEW);
glutMainLoop();
return 0; /* ANSI C requires main to return int. */
}
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