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#include <math.h>
#include <stdio.h>
#include <stdlib.h>
#include <GL/glut.h>
#include "texture.h"
#ifndef __sgi
/* Most math.h's do not define float versions of the math functions. */
#define expf(x) ((float)exp((x)))
#endif
static float ttrans[2];
static float scale = 1.;
static float transx, transy, rotx, roty;
static int ox = -1, oy = -1;
static int mot;
#define PAN 1
#define ROT 2
void
pan(int x, int y) {
transx += (x-ox)/500.;
transy -= (y-oy)/500.;
ox = x; oy = y;
glutPostRedisplay();
}
void
rotate(int x, int y) {
rotx += x-ox;
if (rotx > 360.) rotx -= 360.;
else if (rotx < -360.) rotx += 360.;
roty += y-oy;
if (roty > 360.) roty -= 360.;
else if (roty < -360.) roty += 360.;
ox = x; oy = y;
glutPostRedisplay();
}
void
motion(int x, int y) {
if (mot == PAN) pan(x, y);
else if (mot == ROT) rotate(x,y);
}
void
mouse(int button, int state, int x, int y) {
if(state == GLUT_DOWN) {
switch(button) {
case GLUT_LEFT_BUTTON:
mot = PAN;
motion(ox = x, oy = y);
break;
case GLUT_RIGHT_BUTTON:
mot = ROT;
motion(ox = x, oy = y);
break;
case GLUT_MIDDLE_BUTTON:
break;
}
} else if (state == GLUT_UP) {
mot = 0;
}
}
#if NATE
void
wire(void) {
static int w;
if (w ^= 1)
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
else
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
}
#endif
void up(void) { scale += .1; }
void down(void) { scale -= .1; }
void
animate(void) {
ttrans[0] += .01;
if (ttrans[0] == 1.0) ttrans[0] = 0;
ttrans[1] += .005;
if (ttrans[1] == 1.0) ttrans[1] = 0;
glutPostRedisplay();
}
void help(void) {
printf("Usage: cloud [image]\n");
printf("'h' - help\n");
#if NATE
printf("'w' - toggle wireframe\n");
#endif
printf("'UP' - scale up\n");
printf("'DOWN' - scale down\n");
printf("left mouse - pan\n");
printf("right mouse - rotate\n");
}
void init(char *filename) {
GLfloat cloud_color[4] = { 1., 1., 1., 0., };
GLfloat fog_color[4], fog_density = 0.05, density, far_cull;
unsigned *image;
int width, height, components;
if (filename) {
image = read_texture(filename, &width, &height, &components);
if (image == NULL) {
fprintf(stderr, "Error: Can't load image file \"%s\".\n",
filename);
exit(EXIT_FAILURE);
} else {
printf("%d x %d image loaded\n", width, height);
}
if (components != 1) {
printf("must be a bw image\n");
exit(EXIT_FAILURE);
}
} else {
int i, j;
unsigned char *img;
components = 4; width = height = 512;
image = (unsigned *) malloc(width*height*sizeof(unsigned));
img = (unsigned char *)image;
for (j = 0; j < height; j++)
for (i = 0; i < width; i++) {
int w2 = width/2, h2 = height/2;
if (i & 32)
img[4*(i+j*width)+0] = 0xff;
else
img[4*(i+j*width)+1] = 0xff;
if (j&32)
img[4*(i+j*width)+2] = 0xff;
if ((i-w2)*(i-w2) + (j-h2)*(j-h2) > 64*64 &&
(i-w2)*(i-w2) + (j-h2)*(j-h2) < 300*300) img[4*(i+j*width)+3] = 0xff;
}
}
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_BLEND);
glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, cloud_color);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexImage2D(GL_TEXTURE_2D, 0, components, width,
height, 0, GL_RGBA, GL_UNSIGNED_BYTE,
image);
glEnable(GL_TEXTURE_2D);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(50.,1.,.1,far_cull = 10.);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(0.,0.,-5.5);
density = 1.- expf(-5.5 * fog_density * fog_density *
far_cull * far_cull);
#define MAX(a,b) ((a) > (b) ? (a) : (b))
#define MIN(a,b) ((a) < (b) ? (a) : (b))
density = MAX(MIN(density, 1.), 0.);
fog_color[0] = .23 + density *.57;
fog_color[1] = .35 + density *.45;
fog_color[2] = .78 + density *.22;
glClearColor(fog_color[0], fog_color[1], fog_color[2], 1.f);
glFogi(GL_FOG_MODE, GL_EXP2);
glFogf(GL_FOG_DENSITY, fog_density);
glFogfv(GL_FOG_COLOR, fog_color);
if (fog_density > 0)
glEnable(GL_FOG);
}
void display(void) {
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();
glTranslatef(transx, transy, 0.f);
glRotatef(rotx, 0., 1., 0.);
glRotatef(roty, 1., 0., 0.);
glScalef(scale,scale,1.);
glScalef(10,1,10);
glColor3f(.19, .25, .70);
glMatrixMode(GL_TEXTURE);
glPushMatrix();
glTranslatef(ttrans[0], ttrans[1], 0.);
glBegin(GL_QUADS);
glTexCoord2f(0, 0); glVertex3f(-1., 1., -1.);
glTexCoord2f(0, 5); glVertex3f(-1., 1., 1.);
glTexCoord2f(5, 5); glVertex3f( 1., 1., 1.);
glTexCoord2f(5, 0); glVertex3f( 1., 1., -1.);
glEnd();
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
glPopMatrix();
glutSwapBuffers();
}
void reshape(int w, int h) {
glViewport(0, 0, w, h);
}
/*ARGSUSED1*/
void
key(unsigned char key, int x, int y) {
switch(key) {
#if NATE
case 'w': wire(); break;
#endif
case 'h': help(); break;
case '\033': exit(EXIT_SUCCESS); break;
default: break;
}
glutPostRedisplay();
}
/*ARGSUSED1*/
void
special(int key, int x, int y) {
switch(key) {
case GLUT_KEY_UP: up(); break;
case GLUT_KEY_DOWN: down(); break;
}
}
int main(int argc, char** argv) {
glutInitWindowSize(512, 512);
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGBA|GLUT_DOUBLE);
(void)glutCreateWindow(argv[0]);
init(argc == 1 ? "data/clouds.bw" : argv[1]);
glutDisplayFunc(display);
glutKeyboardFunc(key);
glutSpecialFunc(special);
glutReshapeFunc(reshape);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutIdleFunc(animate);
glutMainLoop();
return 0;
}
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