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#include <assert.h>
#include <math.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <GL/glut.h>
#include "texture.h"
static char defaultFile[] = "data/mandrill256.rgb";
GLuint *img, *black, *avgLum, *lum;
GLsizei w, h;
GLint comp;
GLboolean isIR;
#define RW 0.3086
#define GW 0.6094
#define BW 0.0820
GLuint *in0, *in1;
GLfloat x = 1.;
#define BRIGHTNESS 0
#define CONTRAST 1
#define SATURATION 2
int nOperations = 3;
int operation = 0;
void set_img_pointers(void)
{
switch(operation) {
case CONTRAST:
in0 = avgLum;
printf("modifying contrast\n");
break;
case SATURATION:
in0 = lum;
printf("modifying saturation\n");
break;
case BRIGHTNESS:
in0 = black;
printf("modifying brightness\n");
break;
default:
assert(0);
}
}
void init(void)
{
const char *renderer;
set_img_pointers();
renderer = (char*) glGetString(GL_RENDERER);
isIR = (renderer[0] == 'I' && renderer[1] == 'R');
}
GLuint *alloc_image(void)
{
GLuint *ptr;
ptr = (GLuint *)malloc(w * h * sizeof(GLuint));
if (!ptr) {
fprintf(stderr, "malloc of %d bytes failed.\n", w * h * sizeof(GLuint));
}
return ptr;
}
void load_img(const char *fname)
{
int i;
GLubyte *src, *dst;
GLfloat pix, avg;
img = read_texture(fname, &w, &h, &comp);
if (!img) {
fprintf(stderr, "Could not open %s\n", fname);
exit(1);
}
black = alloc_image();
memset(black, 0, w * h * sizeof(GLuint));
lum = alloc_image();
src = (GLubyte *)img;
dst = (GLubyte *)lum;
avg = 0.;
/* compute average luminance at same time that we set luminance image.
* note that little care is taken to avoid mathematical error when
* computing overall average... */
for (i = 0; i < w * h; i++) {
pix = (float)src[0]*RW + (float)src[1]*GW + (float)src[2]*BW;
if (pix > 255) pix = 255;
dst[0] = dst[1] = dst[2] = pix;
avg += pix / 255.;
src += 4;
dst += 4;
}
avgLum = alloc_image();
pix = avg * 255. / (float)(w*h);
dst = (GLubyte *)avgLum;
for (i = 0; i < w * h; i++) {
dst[0] = dst[1] = dst[2] = pix;
dst += 4;
}
}
void reshape(GLsizei winW, GLsizei winH)
{
glViewport(0, 0, w, h);
glLoadIdentity();
glOrtho(0, winW, 0, winH, 0, 5);
}
void draw(void)
{
GLenum err;
GLfloat s, absx, abs1minusx;
glClear(GL_COLOR_BUFFER_BIT | GL_ACCUM_BUFFER_BIT);
glRasterPos2i(0, 0);
glDrawPixels(w, h, GL_RGBA, GL_UNSIGNED_BYTE, in0);
absx = fabs(x);
abs1minusx = fabs(1.-x);
s = absx > abs1minusx ? absx : abs1minusx;
if (!isIR) {
glAccum(GL_ACCUM, (1. - x) / s);
glDrawPixels(w, h, GL_RGBA, GL_UNSIGNED_BYTE, in1);
glAccum(GL_ACCUM, x/s);
glAccum(GL_RETURN, s);
} else {
if (fabs(x) < 1. && fabs(1. - x) < 1) {
glAccum(GL_ACCUM, 1. - x);
glDrawPixels(w, h, GL_RGBA, GL_UNSIGNED_BYTE, in1);
glAccum(GL_ACCUM, x);
glAccum(GL_RETURN, 1);
} else {
absx = fabs(x);
abs1minusx = fabs(1.-x);
s = absx > abs1minusx ? absx : abs1minusx;
glAccum(GL_ACCUM, .8 * ((1. - x) / s));
glDrawPixels(w, h, GL_RGBA, GL_UNSIGNED_BYTE, in1);
glAccum(GL_ACCUM, .8 * x/s);
glAccum(GL_RETURN, 1.2 * s);
}
}
err = glGetError();
if (err != GL_NO_ERROR) printf("Error: %s\n", gluErrorString(err));
glutSwapBuffers();
}
/* ARGSUSED1 */
void key(unsigned char key, int xpos, int ypos)
{
if (key == 27) exit(0);
operation = (operation + 1) % nOperations;
set_img_pointers();
draw();
}
int mouseOriginX;
int moveCalled = 0;
float deltaSinceDraw = 0.;
void idle(void);
void clamp_x(void)
{
if (x > 3.99 && isIR) x = 3.99;
else if (x < -4. && isIR) x = -4.;
}
/* ARGSUSED */
void button(int button, int state, int xpos, int ypos)
{
if (state == GLUT_DOWN) {
mouseOriginX = xpos;
deltaSinceDraw = 0;
glutIdleFunc(idle);
return;
}
if (!moveCalled) {
if (button == GLUT_MIDDLE_BUTTON) x = 1.;
else x = (float)xpos / ((float)w / 2.);
clamp_x();
deltaSinceDraw = 100000.;
}
moveCalled = 0;
if (deltaSinceDraw) draw();
printf("x = %f\n", x);
glutIdleFunc(NULL);
}
void menu(int val)
{
operation = val;
set_img_pointers();
draw();
}
void idle(void)
{
if (deltaSinceDraw) {
x += deltaSinceDraw;
clamp_x();
draw();
deltaSinceDraw = 0;
}
}
/* ARGSUSED */
void motion(int xpos, int ypos)
{
float delta = xpos - mouseOriginX;
mouseOriginX = xpos;
moveCalled = 1;
delta /= w/2.;
deltaSinceDraw += delta;
}
main(int argc, char *argv[])
{
glutInit(&argc, argv);
if (argc > 1) {
load_img(argv[1]);
} else {
load_img(defaultFile);
}
in0 = black;
in1 = img;
operation = BRIGHTNESS;
glutInitWindowSize(w, h);
glutInitWindowPosition(0, 0);
glutInitDisplayMode(GLUT_RGB | GLUT_ACCUM | GLUT_DOUBLE);
glutCreateWindow(argv[0]);
glutDisplayFunc(draw);
glutKeyboardFunc(key);
glutMotionFunc(motion);
glutMouseFunc(button);
glutReshapeFunc(reshape);
glutCreateMenu(menu);
glutAddMenuEntry("Change brightness", 0);
glutAddMenuEntry("Change contrast", 1);
glutAddMenuEntry("Change saturation", 2);
glutAttachMenu(GLUT_RIGHT_BUTTON);
init();
glutMainLoop();
return 0;
}
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