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#include <assert.h>
#include <math.h>
#include <stdio.h>
#include <stdlib.h>
#include <GL/glut.h>
#include "texture.h"
/* Some <math.h> files do not define M_PI... */
#ifndef M_PI
#define M_PI 3.14159265358979323846
#endif
#ifndef __sgi
#define trunc(x) ((double)((int)(x)))
#endif
#define RW 0.3086
#define GW 0.6094
#define BW 0.0820
static char defaultFile0[] = "data/mandrill256.rgb";
static char defaultFile1[] = "data/weave.bw";
static char defaultBrushFile[] = "data/brush3.rgb";
GLuint *img0, *img1, *brush;
GLsizei w0, w1, wbrush, h0, h1, hbrush;
GLsizei w, h;
GLint comp;
void init(void)
{
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
}
GLuint *load_img(const char *fname, GLsizei *imgW, GLsizei *imgH)
{
GLuint *img;
img = read_texture(fname, imgW, imgH, &comp);
if (!img) {
fprintf(stderr, "Could not open %s\n", fname);
exit(1);
}
return img;
}
GLuint *
resize_img(GLuint *img, GLsizei curW, GLsizei curH)
{
/* save & set buffer settings */
glPushAttrib(GL_COLOR_BUFFER_BIT | GL_PIXEL_MODE_BIT);
glDrawBuffer(GL_BACK);
glReadBuffer(GL_BACK);
glPixelZoom((float)w / (float)curW, (float)h / (float)curH);
glRasterPos2i(0, 0);
glDrawPixels(curW, curH, GL_RGBA, GL_UNSIGNED_BYTE, img);
free(img);
img = (GLuint *)malloc(w * h * sizeof(GLuint));
if (!img) {
fprintf(stderr, "Malloc of %d bytes failed.\n",
curW * curH * sizeof(GLuint));
exit(1);
}
glPixelZoom(1, 1);
glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, img);
glPopAttrib();
return img;
}
GLuint *
convert_to_luminance(GLuint *img, GLsizei w, GLsizei h)
{
GLubyte *newImg, *src, *dst;
GLfloat val;
int i;
newImg = (GLubyte *)malloc(w * h);
if (!newImg) {
fprintf(stderr, "malloc of %d bytes failed\n", w*h);
exit(1);
}
src = (GLubyte *)img;
dst = newImg;
for (i = 0; i < w*h; i++) {
val = ((float)(*src++) * RW +
(float)(*src++) * GW +
(float)(*src++) * BW);
src++;
if (val > 255) val = 255;
*dst++ = val;
}
free(img);
/* casting a ubyte ptr to a uint pointer is sloppy since it can
* lead to alignment errors, but since the pointer came from
* malloc we know it's legal in this case... */
return (GLuint *)newImg;
}
void reshape(GLsizei winW, GLsizei winH)
{
glViewport(0, 0, w, h);
glLoadIdentity();
glOrtho(0, winW, 0, winH, 0, 5);
}
void draw(void)
{
static int first = 1;
GLenum err;
if (first) {
printf("Scaling images to %d by %d\n", w, h);
if (w0 != w || h0 != h) {
img0 = resize_img(img0, w0, h0);
}
if (w1 != w || h1 != h) {
img1 = resize_img(img1, w1, h1);
}
first = 0;
}
glClear(GL_COLOR_BUFFER_BIT);
glRasterPos2i(0, 0);
glDrawBuffer(GL_BACK);
glDrawPixels(w, h, GL_RGBA, GL_UNSIGNED_BYTE, img1);
glDrawBuffer(GL_FRONT);
glDrawPixels(w, h, GL_RGBA, GL_UNSIGNED_BYTE, img0);
err = glGetError();
if (err != GL_NO_ERROR) printf("Error: %s\n", gluErrorString(err));
}
int lastX, lastY, curX, curY;
int get_msecs(void)
{
return glutGet(GLUT_ELAPSED_TIME) / 1000.0;
}
void idle(void)
{
int x = curX - (wbrush/2);
int y = h - (curY + (hbrush/2));
int msecs;
static int last_msecs = -1;
/* do not do this more than 60 times a second. Otherwise it's
* to fast for use on high-end systems */
msecs = get_msecs();
if (fabs(last_msecs - msecs) < 1000./60.) {
return;
}
last_msecs = msecs;
/* we draw the brush using a drawpixels command. on systems with
* hardware-accelerated texture mapping it would be better to use
* that.
*
* we use the bitmap hack to set the rasterpos because we don't
* know that the position will be within the window.
*/
glRasterPos2i(0, 0);
glBitmap(0, 0, 0, 0, x, y, 0);
glColorMask(0, 0, 0, 1);
glDrawBuffer(GL_BACK);
glDrawPixels(wbrush, hbrush, GL_ALPHA, GL_UNSIGNED_BYTE, brush);
glColorMask(1, 1, 1, 1);
glReadBuffer(GL_BACK);
glDrawBuffer(GL_FRONT);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
glCopyPixels(x, y, wbrush, hbrush, GL_COLOR);
glDisable(GL_BLEND);
glColorMask(1, 1, 1, 1);
}
void motion(int xpos, int ypos)
{
curX = xpos;
curY = ypos;
}
/* ARGSUSED */
void button(int button, int state, int xpos, int ypos)
{
if (state == GLUT_DOWN) {
glutIdleFunc(idle);
lastX = lastY = -1;
curX = xpos;
curY = ypos;
return;
} else {
glutIdleFunc(0);
}
}
/* ARGSUSED1 */
void key(unsigned char key, int x, int y)
{
if (key == 27) exit(0);
}
void
show_usage(void)
{
fprintf(stderr, "Usage:\n");
fprintf(stderr, "paint [imagefile0] [imagefile1] [brush]\n");
}
main(int argc, char *argv[])
{
const char *fileName0 = defaultFile0, *fileName1 = defaultFile1,
*brushName = defaultBrushFile;
glutInit(&argc, argv);
if (argc > 1) {
fileName0 = argv[1];
}
if (argc > 2) {
fileName1 = argv[2];
}
if (argc > 3) {
brushName = argv[3];
}
if (argc > 4) {
show_usage();
exit(1);
}
printf("Image file 1 is %s\n", fileName0);
printf("Image file 2 is %s\n", fileName1);
printf("Brush file is %s\n", brushName);
img0 = load_img(fileName0, &w0, &h0);
img1 = load_img(fileName1, &w1, &h1);
brush = load_img(brushName, &wbrush, &hbrush);
brush = convert_to_luminance(brush, wbrush, hbrush);
#define MAX(a, b) ((a) > (b) ? (a) : (b))
w = MAX(w0, w1);
h = MAX(h0, h1);
glutInitWindowSize(w, h);
glutInitWindowPosition(0, 0);
glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_ALPHA);
glutCreateWindow(argv[0]);
glutDisplayFunc(draw);
glutKeyboardFunc(key);
glutReshapeFunc(reshape);
glutMouseFunc(button);
glutMotionFunc(motion);
init();
glutMainLoop();
return 0;
}
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