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/*
** cc -o textile textile.c -lGLU -lGL -lglut -lXmu -lX11 -lm
*/
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <string.h>
#include <GL/glut.h>
#include "texture.h"
int maxTextureSize;
int maxTextureLevel;
int imageWidth, imageHeight;
GLubyte *imageData;
int texWidthLevel0, texHeightLevel0;
int texWidthTiles, texHeightTiles;
GLubyte **texImageLevel;
GLboolean useBorder = GL_TRUE;
GLboolean useClamp = GL_TRUE;
GLboolean useLinear = GL_TRUE;
GLboolean useMipmap = GL_TRUE;
GLboolean useTextureTiling = GL_TRUE;
/* (int)floor(log2(a)) */
static int
iflog2(unsigned int a)
{
int x = 0;
while (a >>= 1) ++x;
return x;
}
static void
initialize(void)
{
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glFrustum(-0.5, 0.5, -0.5, 0.5, 0.5, 1.5);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(0, 0, -0.90);
glRotatef( 45.0, 0, 1, 0);
glTranslatef(-0.5, -0.5, 0.0);
#if 0
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize);
#else
maxTextureSize = 32;
#endif
maxTextureLevel = iflog2(maxTextureSize);
texImageLevel = (GLubyte **) calloc(maxTextureLevel+1, sizeof(GLubyte *));
if (texImageLevel == NULL) {
fprintf(stderr, "texture level image allocation failed\n");
exit(EXIT_FAILURE);
}
glClearColor(0.1, 0.1, 0.1, 0.1);
}
static void
imgLoad(char *filename_in, int *w_out, int *h_out, GLubyte **img_out)
{
int comp;
*img_out = (GLubyte *)read_texture(filename_in, w_out, h_out, &comp);
if (img_out == NULL) {
fprintf(stderr, "unable to read %s\n", filename_in);
exit(EXIT_FAILURE);
}
if (comp != 3 && comp != 4) {
fprintf(stderr, "%s: image is not RGB or RGBA\n", filename_in);
exit(EXIT_FAILURE);
}
}
static void
buildMipmaps(void)
{
int level, levelWidth, levelHeight;
if (useTextureTiling) {
int width2 = iflog2(imageWidth);
int height2 = iflog2(imageHeight);
width2 = (width2 > maxTextureLevel) ? width2 : maxTextureLevel;
height2 = (height2 > maxTextureLevel) ? height2 : maxTextureLevel;
texWidthLevel0 = 1 << width2;
texHeightLevel0 = 1 << height2;
texWidthTiles = texWidthLevel0 >> maxTextureLevel;
texHeightTiles = texHeightLevel0 >> maxTextureLevel;
} else {
texWidthLevel0 = maxTextureSize;
texHeightLevel0 = maxTextureSize;
texWidthTiles = 1;
texHeightTiles = 1;
}
texImageLevel[0] = (GLubyte *)
calloc(1, (texWidthLevel0+2)*(texHeightLevel0+2)*4*sizeof(GLubyte));
glPixelStorei(GL_PACK_ROW_LENGTH, texWidthLevel0+2);
glPixelStorei(GL_PACK_SKIP_PIXELS, 1);
glPixelStorei(GL_PACK_SKIP_ROWS, 1);
gluScaleImage(GL_RGBA, imageWidth, imageHeight,
GL_UNSIGNED_BYTE, imageData,
texWidthLevel0, texHeightLevel0,
GL_UNSIGNED_BYTE, texImageLevel[0]);
glPixelStorei(GL_UNPACK_SKIP_PIXELS, 1);
glPixelStorei(GL_UNPACK_SKIP_ROWS, 1);
levelWidth = texWidthLevel0;
levelHeight = texHeightLevel0;
for (level=0; level<maxTextureLevel; ++level) {
int newLevelWidth = (levelWidth > 1) ? levelWidth / 2 : 1;
int newLevelHeight = (levelHeight > 1) ? levelHeight / 2 : 1;
texImageLevel[level+1] = (GLubyte *)
calloc(1, (newLevelWidth+2)*(newLevelHeight+2)*4*sizeof(GLubyte));
glPixelStorei(GL_PACK_ROW_LENGTH, newLevelWidth+2);
glPixelStorei(GL_UNPACK_ROW_LENGTH, levelWidth+2);
gluScaleImage(GL_RGBA, levelWidth, levelHeight,
GL_UNSIGNED_BYTE, texImageLevel[level],
newLevelWidth, newLevelHeight,
GL_UNSIGNED_BYTE, texImageLevel[level+1]);
levelWidth = newLevelWidth;
levelHeight = newLevelHeight;
}
glPixelStorei(GL_PACK_ROW_LENGTH, 0);
glPixelStorei(GL_PACK_SKIP_PIXELS, 0);
glPixelStorei(GL_PACK_SKIP_ROWS, 0);
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
glPixelStorei(GL_UNPACK_SKIP_ROWS, 0);
}
static void
freeMipmaps(void)
{
int i;
for (i=0; i<=maxTextureLevel; ++i) {
if (texImageLevel[i] != NULL) {
free(texImageLevel[i]);
texImageLevel[i] = NULL;
}
}
}
static void
loadTile(int row, int col)
{
int border = useBorder ? 1 : 0;
int level, levelWidth, levelHeight;
levelWidth = texWidthLevel0;
levelHeight = texHeightLevel0;
for (level=0; level<=maxTextureLevel; ++level) {
int tileWidth = levelWidth / texWidthTiles;
int tileHeight = levelHeight / texHeightTiles;
int skipPixels = col * tileWidth + (1 - border);
int skipRows = row * tileHeight + (1 - border);
glPixelStorei(GL_UNPACK_ROW_LENGTH, levelWidth+2);
glPixelStorei(GL_UNPACK_SKIP_PIXELS, skipPixels);
glPixelStorei(GL_UNPACK_SKIP_ROWS, skipRows);
glTexImage2D(GL_TEXTURE_2D, level, 4,
tileWidth + 2*border, tileHeight + 2*border,
border, GL_RGBA, GL_UNSIGNED_BYTE, texImageLevel[level]);
if (levelWidth > 1) levelWidth = levelWidth / 2;
if (levelHeight > 1) levelHeight = levelHeight / 2;
}
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
glPixelStorei(GL_UNPACK_SKIP_ROWS, 0);
}
static void
redraw(void)
{
GLenum minFilterMode, magFilterMode, wrapMode;
char *minFilterName, *magFilterName, *wrapName;
int i, j;
if (useLinear) {
if (useMipmap) {
minFilterMode = GL_LINEAR_MIPMAP_LINEAR;
minFilterName = "LINEAR_MIPMAP_LINEAR";
} else {
minFilterMode = GL_LINEAR;
minFilterName = "LINEAR";
}
magFilterMode = GL_LINEAR;
magFilterName = "LINEAR";
} else {
if (useMipmap) {
minFilterMode = GL_NEAREST_MIPMAP_LINEAR;
minFilterName = "NEAREST_MIPMAP_LINEAR";
} else {
minFilterMode = GL_NEAREST;
minFilterName = "NEAREST";
}
magFilterMode = GL_NEAREST;
magFilterName = "NEAREST";
}
if (useClamp) {
wrapMode = GL_CLAMP;
wrapName = "CLAMP";
} else {
wrapMode = GL_REPEAT;
wrapName = "REPEAT";
}
fprintf(stderr, "tile(%s) ", useTextureTiling ? "yes" : "no");
fprintf(stderr, "border(%s) ", useBorder ? "yes" : "no");
fprintf(stderr, "filter(%s, %s) ", minFilterName, magFilterName);
fprintf(stderr, "wrap(%s) ", wrapName);
fprintf(stderr, "\n");
glClear(GL_COLOR_BUFFER_BIT);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, minFilterMode);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, magFilterMode);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrapMode);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapMode);
buildMipmaps();
glEnable(GL_TEXTURE_2D);
for (i=0; i<texHeightTiles; ++i) {
float ySize = 1.0 / texHeightTiles;
float y0 = i * ySize;
float y1 = y0 + ySize;
for (j=0; j<texWidthTiles; ++j) {
float xSize = 1.0 / texWidthTiles;
float x0 = j * xSize;
float x1 = x0 + xSize;
loadTile(i, j);
glBegin(GL_TRIANGLE_STRIP);
glTexCoord2f(0.0, 1.0); glVertex2f(x0, y1);
glTexCoord2f(0.0, 0.0); glVertex2f(x0, y0);
glTexCoord2f(1.0, 1.0); glVertex2f(x1, y1);
glTexCoord2f(1.0, 0.0); glVertex2f(x1, y0);
glEnd();
}
}
glDisable(GL_TEXTURE_2D);
freeMipmaps();
}
static void
usage(char *argv[])
{
fprintf(stderr, "\n");
fprintf(stderr, "usage: %s [ options ] filename\n", argv[0]);
fprintf(stderr, "\n");
fprintf(stderr, " Demonstrates using texture borders\n");
fprintf(stderr, " to tile a large texture\n");
fprintf(stderr, "\n");
fprintf(stderr, " Options:\n");
fprintf(stderr, " -sb single buffered\n");
fprintf(stderr, " -db double buffered\n");
fprintf(stderr, "\n");
}
/*ARGSUSED1*/
void
key(unsigned char key, int x, int y) {
switch(key) {
case '\033': exit(EXIT_SUCCESS); break;
case 'b': useBorder = !useBorder; break;
case 'w': useClamp = !useClamp; break;
case 'l': useLinear = !useLinear; break;
case 'm': useMipmap = !useMipmap; break;
case 't': useTextureTiling = !useTextureTiling; break;
default: break;
}
glutPostRedisplay();
}
int doubleBuffered = GL_FALSE;
void display(void) {
GLenum error;
redraw();
if (doubleBuffered)
glutSwapBuffers();
else
glFlush();
while ((error = glGetError()) != GL_NO_ERROR) {
fprintf(stderr, "Error: %s\n", (char *) gluErrorString(error));
}
}
void
reshape(int w, int h) {
glViewport(0, 0, w, h);
}
int
main(int argc, char *argv[])
{
char *name = "Texture Tiling Test";
int width = 300, height = 300;
char *filename = NULL;
int i;
glutInitWindowSize(width, height);
glutInit(&argc, argv);
for (i=1; i<argc; ++i) {
if (!strcmp("-sb", argv[i])) {
doubleBuffered = GL_FALSE;
} else if (!strcmp("-db", argv[i])) {
doubleBuffered = GL_TRUE;
} else if (argv[i][0] != '-' && i==argc-1) {
filename = argv[i];
} else {
usage(argv);
exit(EXIT_FAILURE);
}
}
if (filename == NULL) {
usage(argv);
exit(EXIT_FAILURE);
}
imgLoad(filename, &imageWidth, &imageHeight, &imageData);
glutInitDisplayMode(GLUT_RGBA|(doubleBuffered ? GLUT_DOUBLE : 0));
(void)glutCreateWindow(name);
glutDisplayFunc(display);
glutReshapeFunc(reshape);
glutKeyboardFunc(key);
initialize();
glutMainLoop();
return 0;
}
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