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/* aux2glut conversion Copyright (c) Mark J. Kilgard, 1997 */
/* ==========================================================================
MAIN_C
=============================================================================
FUNCTION NAMES
movelight -- moves the light source.
rotatexface -- rotates the face about the X axis.
rotateyface -- rotates the face about the Y axis.
myinit -- local initialization.
faceinit -- glutInit(&argc, argv); initialize the face data.
display -- display functions.
myReshape -- window respahe callback.
error_exit -- error function.
usage -- usage function.
GLenum Key -- keyboard mappings.
main -- main program.
C SPECIFICATIONS
void movelight ( int x, int y )
void rotatexface ( int x, int y )
void rotateyface ( int x, int y )
void myinit ( void )
faceinit ( void )
void display ( void )
void myReshape ( GLsizei w, GLsizei h )
void error_exit ( char *error_message )
void usage ( char *name )
static GLenum Key ( int key, GLenum mask )
void main ( int argc, char** argv )
DESCRIPTION
This module is where everything starts. This module comes as is
with no warranties.
SIDE EFFECTS
Unknown.
HISTORY
Created 16-Dec-94 Keith Waters at DEC's Cambridge Research Lab.
Modified 22-Nov-96 Sing Bing Kang (sbk@crl.dec.com)
Added function print_mesg to print out all the keyboard commands
Added the following functionalities:
rereading the expression file
changing the expression (based on the expression file)
quitting the program with 'q' or 'Q' in addition to 'Esc'
============================================================================ */
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <GL/glut.h>
#include "memory.h" /* Local memory allocation macros */
/*#include "window.h" Local window header */
#include "head.h" /* Local head data structure */
int verbose = 0;
void print_mesg(void);
int DRAW_MODE = 2 ;
HEAD *face ;
static int spinxlight = 0 ;
static int spinylight = 0 ;
static int spinxface = 0 ;
static int spinyface = 0 ;
/* ========================================================================= */
/* motion */
/* ========================================================================= */
/*
** Rotate the face and light about.
*/
int rotate = 0, movelight = 0, origx, origy;
void motion ( int x, int y )
{
if (rotate) {
spinyface = ( spinyface + (x - origx) ) % 360 ;
spinxface = ( spinxface + (y - origy) ) % 360 ;
origx = x;
origy = y;
glutPostRedisplay();
}
if (movelight) {
spinylight = ( spinylight + (x - origx ) ) % 360 ;
spinxlight = ( spinxlight + (y - origy ) ) % 360 ;
origx = x;
origy = y;
glutPostRedisplay();
}
}
void
mouse(int button, int state, int x, int y)
{
switch(button) {
case GLUT_LEFT_BUTTON:
if (state == GLUT_DOWN) {
origx = x;
origy = y;
rotate = 1;
} else {
rotate = 0;
}
break;
case GLUT_MIDDLE_BUTTON:
if (state == GLUT_DOWN) {
origx = x;
origy = y;
movelight = 1;
} else {
movelight = 0;
}
break;
}
}
/* ========================================================================= */
/* myinit */
/* ========================================================================= */
/*
** Do the lighting thing.
*/
void myinit ( void )
{
glEnable ( GL_LIGHTING ) ;
glEnable ( GL_LIGHT0 ) ;
glDepthFunc ( GL_LEQUAL ) ;
glEnable ( GL_DEPTH_TEST ) ;
}
/* ========================================================================= */
/* faceinit */
/* ========================================================================= */
/*
** Read in the datafiles and glutInit(&argc, argv); initialize the face data structures.
*/
void
faceinit ( void )
{
face = create_face ( "index.dat", "faceline.dat") ;
read_muscles ("muscle.dat", face ) ;
read_expression_vectors ("expression-vectors.dat", face ) ;
data_struct ( face ) ;
}
void
read_expressions(void)
{
read_expression_vectors ("expression-vectors.dat", face ) ;
}
/* ========================================================================= */
/* display */
/* ========================================================================= */
/*
** Here's were all the display action takes place.
*/
void display ( void )
{
GLfloat position [] = { 30.0, 70.0, 100.0, 1.0 } ;
glClear ( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ) ;
glPushMatrix ( ) ;
glTranslatef ( 0.0, 0.0, -30.0 ) ;
glRotated ( (GLdouble) spinxface, 1.0, 0.0, 0.0 ) ;
glRotated ( (GLdouble) spinyface, 0.0, 1.0, 0.0 ) ;
glPushMatrix ( ) ;
glRotated ( (GLdouble) spinxlight, 1.0, 0.0, 0.0 ) ;
glRotated ( (GLdouble) spinylight, 0.0, 1.0, 0.0 ) ;
glLightfv ( GL_LIGHT0, GL_POSITION, position ) ;
glTranslated ( 0.0, 0.0, 50.0 ) ;
glDisable ( GL_LIGHTING ) ;
glColor3f ( 0.0, 1.0, 1.0 ) ;
glutWireCube ( 0.1 ) ;
glEnable ( GL_LIGHTING ) ;
glPopMatrix ( ) ;
calculate_polygon_vertex_normal ( face ) ;
paint_polygons ( face, DRAW_MODE, 0 ) ;
if ( DRAW_MODE == 0 )
paint_muscles ( face ) ;
glPopMatrix();
glutSwapBuffers();
}
/* ========================================================================= */
/* myReshape */
/* ========================================================================= */
/*
** What to do of the window is modified.
*/
void myReshape ( GLsizei w, GLsizei h )
{
glViewport ( 0,0,w,h ) ;
glMatrixMode ( GL_PROJECTION ) ;
glLoadIdentity( ) ;
gluPerspective( 40.0, (GLfloat) w/(GLfloat) h, 1.0, 100.0 ) ;
glMatrixMode ( GL_MODELVIEW ) ;
}
/* ========================================================================= */
/* error_exit */
/* ========================================================================= */
/*
** Problems!
*/
void error_exit( char *error_message )
{
fprintf ( stderr, "%s\n", error_message ) ;
exit( 1 ) ;
}
/* ========================================================================= */
/* usage */
/* ========================================================================= */
/*
** At startup provide usage modes.
*/
void usage( char *name )
{
fprintf( stderr, "\n%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n",
"usage: ", name, " [options]\n\n",
" Options:\n",
" -display displayname specify an X server connection\n",
" -geometry geometry specify window geometry in pixels\n",
" -rgba ask for rgba visual\n",
" -index ask for color index visual\n",
" -doublebuffer ask for double buffered visual\n",
" -singlebuffer ask for single buffered visual\n",
" -accum ask for accumulation buffer\n",
" -alpha ask for alpha buffer\n",
" -depth ask for depth buffer\n",
" -stencil ask for stencil buffer\n",
" -aux nauxbuf specify number of aux buffers\n",
" -level planes specify planes (0=main,>0=overlay,<0=underlay\n",
" -transparent ask for transparent overlay\n",
" -opaque ask for opaque overlay\n"
);
exit( 1);
}
/* ========================================================================= */
/* Key */
/* ========================================================================= */
/*
** Actions on a key press.
*/
static int m = 0, e = 0;
/* ARGSUSED1 */
static void Key ( unsigned char key, int x, int y )
{
char title[512];
switch ( key ) {
case 27 :
case 'q' :
case 'Q' :
exit (0) ;
case 'r' :
case 'R' :
printf ("Rereading expression file\n");
read_expressions();
e = 0; /* reset the expression count variable */
glutPostRedisplay();
break;
case 'a' :
printf ("increment muscle: %s\n", face->muscle[m]->name ) ;
/* set the muscle activation */
face->muscle[m]->mstat += 0.1 ;
activate_muscle ( face,
face->muscle[m]->head,
face->muscle[m]->tail,
face->muscle[m]->fs,
face->muscle[m]->fe,
face->muscle[m]->zone,
0.1 ) ;
glutPostRedisplay();
break;
case 'A' :
printf ("decrement muscle: %s\n", face->muscle[m]->name ) ;
face->muscle[m]->mstat -= 0.1 ;
activate_muscle ( face,
face->muscle[m]->head,
face->muscle[m]->tail,
face->muscle[m]->fs,
face->muscle[m]->fe,
face->muscle[m]->zone,
-0.1 ) ;
glutPostRedisplay();
break;
case 'b' :
DRAW_MODE++ ;
if ( DRAW_MODE >= 3 ) DRAW_MODE = 0 ;
printf ("draw mode: %d\n", DRAW_MODE ) ;
glutPostRedisplay();
break;
case 'c' :
face_reset ( face ) ;
glutPostRedisplay();
break;
case 'n' :
m++ ;
if ( m >= face->nmuscles ) m = 0 ;
sprintf(title, "geoface (%s)", face->muscle[m]->name);
glutSetWindowTitle(title);
break;
case 'e' :
if (face->expression) {
face_reset ( face ) ;
expressions ( face, e ) ;
e++ ;
if ( e >= face->nexpressions ) e = 0 ;
glutPostRedisplay();
}
break;
case 'h' :
print_mesg();
}
}
/* ARGSUSED1 */
void
special(int key, int x, int y)
{
char title[512];
switch(key) {
case GLUT_KEY_RIGHT:
m++ ;
if ( m >= face->nmuscles ) m = 0 ;
sprintf(title, "geoface (%s)", face->muscle[m]->name);
glutSetWindowTitle(title);
break;
case GLUT_KEY_LEFT:
m-- ;
if ( m < 0 ) m = face->nmuscles - 1 ;
sprintf(title, "geoface (%s)", face->muscle[m]->name);
glutSetWindowTitle(title);
break;
case GLUT_KEY_UP:
face->muscle[m]->mstat += 0.1 ;
activate_muscle ( face,
face->muscle[m]->head,
face->muscle[m]->tail,
face->muscle[m]->fs,
face->muscle[m]->fe,
face->muscle[m]->zone,
0.1 ) ;
glutPostRedisplay();
break;
case GLUT_KEY_DOWN:
face->muscle[m]->mstat -= 0.1 ;
activate_muscle ( face,
face->muscle[m]->head,
face->muscle[m]->tail,
face->muscle[m]->fs,
face->muscle[m]->fe,
face->muscle[m]->zone,
-0.1 ) ;
glutPostRedisplay();
break;
}
}
/* ========================================================================= *
* print_mesg
* Written by: Sing Bing Kang (sbk@crl.dec.com)
* Date: 11/22/96
* ========================================================================= */
/*
** Prints out help message
*/
void
print_mesg(void)
{
fprintf(stderr,"\n");
fprintf(stderr,"a: draw mode (to `pull' the current facial muscle)\n");
fprintf(stderr,"A: draw mode (to `contract' current facial muscle)\n");
fprintf(stderr,"c: face reset\n");
fprintf(stderr,"n: next muscle (to select another facial muscle to manipulate)\n");
fprintf(stderr,"e: next expression\n");
fprintf(stderr,"b: to change draw mode: wireframe->polygonal patches->smooth surface\n");
fprintf(stderr,"r,R: reread the expression file (../face-data/expression-vectors.dat)\n (Note: this resets the expression sequence to the beginning)\n");
fprintf(stderr,"q,Q,Esc: quit\n");
fprintf(stderr,"h: outputs this message\n");
fprintf(stderr,"\n");
}
void
muscle_select(int value)
{
char title[512];
/* Select muscle. */
m = value;
sprintf(title, "geoface (%s)", face->muscle[m]->name);
glutSetWindowTitle(title);
}
void
main_menu_select(int value)
{
char title[512];
switch(value) {
case 1:
face_reset ( face ) ;
glutPostRedisplay();
break;
case 2:
print_mesg();
break;
case 3:
face->muscle[m]->mstat += 0.25 ;
activate_muscle ( face,
face->muscle[m]->head,
face->muscle[m]->tail,
face->muscle[m]->fs,
face->muscle[m]->fe,
face->muscle[m]->zone,
+0.25 ) ;
glutPostRedisplay();
break;
case 4:
face->muscle[m]->mstat -= 0.25 ;
activate_muscle ( face,
face->muscle[m]->head,
face->muscle[m]->tail,
face->muscle[m]->fs,
face->muscle[m]->fe,
face->muscle[m]->zone,
-0.25 ) ;
glutPostRedisplay();
break;
case 5:
m++ ;
if ( m >= face->nmuscles ) m = 0 ;
sprintf(title, "geoface (%s)", face->muscle[m]->name);
glutSetWindowTitle(title);
break;
case 666:
exit(0);
break;
}
}
void
draw_mode_select(int value)
{
DRAW_MODE = value;
glutPostRedisplay();
}
void
make_menus(void)
{
int i, j, muscle_menu, draw_mode_menu;
char *entry;
muscle_menu = glutCreateMenu(muscle_select);
for (i=0; i<face->nmuscles; i++) {
entry = face->muscle[i]->name;
for(j=(int) strlen(entry)-1; j>=0; j--) {
if (entry[j] == '_') entry[j] = ' ';
}
glutAddMenuEntry(entry, i);
}
draw_mode_menu = glutCreateMenu(draw_mode_select);
glutAddMenuEntry("Wireframe", 0);
glutAddMenuEntry("Polygonal patches", 1);
glutAddMenuEntry("Smooth surface", 2);
glutCreateMenu(main_menu_select);
glutAddMenuEntry("Pull muscle up", 3);
glutAddMenuEntry("Pull muscle down", 4);
glutAddMenuEntry("Next muscle", 5);
glutAddSubMenu("Select muscle", muscle_menu);
glutAddSubMenu("Draw mode", draw_mode_menu);
glutAddMenuEntry("Face reset", 1);
glutAddMenuEntry("Print help", 2);
glutAddMenuEntry("Quit", 666);
glutAttachMenu(GLUT_RIGHT_BUTTON);
}
/* ========================================================================= */
/* main */
/* ========================================================================= */
/*
** All the initialization and action takes place here.
*/
void main ( int argc, char** argv )
{
int i;
glutInitWindowSize ( 400, 600 ) ;
glutInit(&argc, argv);
for(i=1; i<argc; i++) {
if(!strcmp(argv[i], "-v")) {
verbose = 1;
}
}
glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGBA | GLUT_DEPTH | GLUT_MULTISAMPLE);
glutCreateWindow ( "geoface" ) ;
myinit ( ) ;
faceinit ( ) ;
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutKeyboardFunc ( Key ) ;
glutSpecialFunc(special);
glutReshapeFunc ( myReshape ) ;
glutDisplayFunc(display);
make_menus();
glutMainLoop() ;
}
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