1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404
|
/*
* texgen.c
*
* FUNCTION:
* texture mapping hack
*
* HISTORY:
* Created by Linas Vepstas April 1994
* general cleanup December 1995
*/
#include <stdlib.h>
#include <math.h>
#include <GL/tube.h>
#include "port.h"
#include "tube_gc.h"
/* ======================================================= */
gleGC *_gle_gc = 0x0;
gleGC * gleCreateGC (void) {
gleGC * retval = (gleGC *) malloc (sizeof (gleGC));
retval -> bgn_gen_texture = 0x0;
retval -> n3f_gen_texture = 0x0;
retval -> n3d_gen_texture = 0x0;
retval -> v3f_gen_texture = 0x0;
retval -> v3d_gen_texture = 0x0;
retval -> end_gen_texture = 0x0;
retval -> save_bgn_gen_texture = 0x0;
retval -> save_n3f_gen_texture = 0x0;
retval -> save_n3d_gen_texture = 0x0;
retval -> save_v3f_gen_texture = 0x0;
retval -> save_v3d_gen_texture = 0x0;
retval -> save_end_gen_texture = 0x0;
retval -> join_style = TUBE_JN_ANGLE | TUBE_JN_CAP | TUBE_NORM_FACET;
retval -> ncp = 0;
retval -> npoints = 0;
retval -> num_vert = 0;
retval -> segment_number = 0;
retval -> segment_length = 0.0;
retval -> accum_seg_len = 0.0;
retval -> prev_x = 0.0;
retval -> prev_y = 0.0;
return retval;
}
/* ======================================================= */
#define segment_number (_gle_gc -> segment_number)
#define segment_length (_gle_gc -> segment_length)
#define accum_seg_len (_gle_gc -> accum_seg_len)
#define num_vert (_gle_gc -> num_vert)
#define prev_x (_gle_gc -> prev_x)
#define prev_y (_gle_gc -> prev_y)
/* ======================================================= */
static double save_nx = 0.0;
static double save_ny = 0.0;
static double save_nz = 0.0;
static void save_normal (double *v) {
save_nx = v[0];
save_ny = v[1];
save_nz = v[2];
}
/* ======================================================= */
static void bgn_sphere_texgen (int inext, double len) {
segment_number = inext - 1;
segment_length = len;
num_vert = 0;
}
/* ======================================================= */
/*
* this routine assumes that the vertex passed in has been normalized
* (i.e. is of unit length)
*/
/* ARGSUSED3 */
static void sphere_texgen (double x, double y, double z,
int jcnt, int which_end)
{
double theta, phi;
/* let phi and theta range fro 0 to 1 */
phi = 0.5 * atan2 (x, y) / M_PI;
phi += 0.5;
theta = 1.0 - acos (z) / M_PI;
/* if first vertex, merely record the texture coords */
if (num_vert == 0) {
prev_x = phi;
prev_y = theta;
num_vert ++;
} else {
/* if texture coordinates changed radically, wrap them */
if ((prev_y - theta) > 0.6) {
theta +=1.0;
} else if ((prev_y - theta) < -0.6) {
theta -=1.0;
} /* else no-op */
prev_y = theta;
/* if texture coordinates changed radically, wrap them */
if ((prev_x - phi) > 0.6) {
phi +=1.0;
} else if ((prev_x - phi) < -0.6) {
phi -=1.0;
} /* else no-op */
prev_x = phi;
}
T2F_D (phi, theta);
}
/* ======================================================= */
/* mappers */
static void vertex_sphere_texgen_v (double *v, int jcnt, int which_end) {
double x = v[0]; double y = v[1]; double z = v[2];
double r;
r = 1.0 / sqrt (x*x + y*y + z*z);
x *= r;
y *= r;
z *= r;
sphere_texgen (x, y, z, jcnt, which_end);
}
/* ARGSUSED */
static void normal_sphere_texgen_v (double *v, int jcnt, int which_end) {
sphere_texgen (save_nx, save_ny, save_nz, jcnt, which_end);
}
static void vertex_sphere_model_v (double *v, int jcnt, int which_end) {
double x = _gle_gc->contour[jcnt][0];
double y = _gle_gc->contour[jcnt][1];
double z = v[2];
double r;
r = 1.0 / sqrt (x*x + y*y + z*z);
x *= r;
y *= r;
z *= r;
sphere_texgen (x, y, z, jcnt, which_end);
}
/* ARGSUSED */
static void normal_sphere_model_v (double *v, int jcnt, int which_end) {
if (!(_gle_gc -> cont_normal)) return;
sphere_texgen (_gle_gc->cont_normal[jcnt][0],
_gle_gc->cont_normal[jcnt][1], 0.0, jcnt, which_end);
}
/* ======================================================= */
static void bgn_z_texgen (int inext, double len) {
/* accumulate the previous length */
accum_seg_len += segment_length;
/* save current values */
segment_number = inext - 1;
segment_length = len;
/* reset counter on first segment */
if (1 >= segment_number) accum_seg_len = 0.0;
num_vert = 0;
}
/* ======================================================= */
/* ARGSUSED2 */
static void cylinder_texgen (double x, double y, double z,
int jcnt, int which_end)
{
double phi;
/* let phi and theta range fro 0 to 1 */
phi = 0.5 * atan2 (x, y) / M_PI;
phi += 0.5;
/* if first vertex, merely record the texture coords */
if (num_vert == 0) {
prev_x = phi;
num_vert ++;
} else {
/* if texture coordinates changed radically, wrap them */
if ((prev_x - phi) > 0.6) {
phi +=1.0;
} else if ((prev_x - phi) < -0.6) {
phi -=1.0;
} /* else no-op */
prev_x = phi;
}
if (FRONT == which_end) {
T2F_D (phi, accum_seg_len);
}
if (BACK == which_end) {
T2F_D (phi, accum_seg_len + segment_length);
}
}
/* ======================================================= */
/* mappers */
static void vertex_cylinder_texgen_v (double *v, int jcnt, int which_end) {
double x = v[0]; double y = v[1]; double z = v[2];
double r;
r = 1.0 / sqrt (x*x + y*y);
x *= r;
y *= r;
cylinder_texgen (x, y, z, jcnt, which_end);
}
/* ARGSUSED */
static void normal_cylinder_texgen_v (double *v, int jcnt, int which_end) {
cylinder_texgen (save_nx, save_ny, save_nz, jcnt, which_end);
}
static void vertex_cylinder_model_v (double *v, int jcnt, int which_end) {
double x = _gle_gc->contour[jcnt][0];
double y = _gle_gc->contour[jcnt][1];
double z = v[2];
double r;
r = 1.0 / sqrt (x*x + y*y);
x *= r;
y *= r;
cylinder_texgen (x, y, z, jcnt, which_end);
}
/* ARGSUSED */
static void normal_cylinder_model_v (double *v, int jcnt, int which_end) {
if (!(_gle_gc -> cont_normal)) return;
cylinder_texgen (_gle_gc->cont_normal[jcnt][0],
_gle_gc->cont_normal[jcnt][1], 0.0, jcnt, which_end);
}
/* ======================================================= */
/* ARGSUSED1 */
static void flat_texgen (double x, double y, double z,
int jcnt, int which_end)
{
if (FRONT == which_end) {
T2F_D (x, accum_seg_len);
}
if (BACK == which_end) {
T2F_D (x, accum_seg_len + segment_length);
}
}
/* ======================================================= */
static void vertex_flat_texgen_v (double *v, int jcnt, int which_end) {
flat_texgen (v[0], v[1], v[2], jcnt, which_end);
}
/* ARGSUSED */
static void normal_flat_texgen_v (double *v, int jcnt, int which_end) {
flat_texgen (save_nx, save_ny, save_nz, jcnt, which_end);
}
static void vertex_flat_model_v (double *v, int jcnt, int which_end) {
flat_texgen (_gle_gc->contour[jcnt][0],
_gle_gc->contour[jcnt][1], v[2], jcnt, which_end);
}
/* ARGSUSED */
static void normal_flat_model_v (double *v, int jcnt, int which_end) {
if (!(_gle_gc -> cont_normal)) return;
flat_texgen (_gle_gc->cont_normal[jcnt][0],
_gle_gc->cont_normal[jcnt][1], 0.0, jcnt, which_end);
}
/* ======================================================= */
void gleTextureMode (int mode) {
INIT_GC();
/* enable textureing by restoring the mode */
_gle_gc -> bgn_gen_texture = _gle_gc -> save_bgn_gen_texture;
_gle_gc -> n3f_gen_texture = _gle_gc -> save_n3f_gen_texture;
_gle_gc -> n3d_gen_texture = _gle_gc -> save_n3d_gen_texture;
_gle_gc -> v3f_gen_texture = _gle_gc -> save_v3f_gen_texture;
_gle_gc -> v3d_gen_texture = _gle_gc -> save_v3d_gen_texture;
_gle_gc -> end_gen_texture = _gle_gc -> save_end_gen_texture;
switch (mode&GLE_TEXTURE_STYLE_MASK) {
case GLE_TEXTURE_VERTEX_FLAT:
_gle_gc -> bgn_gen_texture = bgn_z_texgen;
_gle_gc -> v3d_gen_texture = vertex_flat_texgen_v;
_gle_gc -> n3d_gen_texture = 0x0;
break;
case GLE_TEXTURE_NORMAL_FLAT:
_gle_gc -> bgn_gen_texture = bgn_z_texgen;
_gle_gc -> v3d_gen_texture = normal_flat_texgen_v;
_gle_gc -> n3d_gen_texture = save_normal;
break;
case GLE_TEXTURE_VERTEX_MODEL_FLAT:
_gle_gc -> bgn_gen_texture = bgn_z_texgen;
_gle_gc -> v3d_gen_texture = vertex_flat_model_v;
_gle_gc -> n3d_gen_texture = 0x0;
break;
case GLE_TEXTURE_NORMAL_MODEL_FLAT:
_gle_gc -> bgn_gen_texture = bgn_z_texgen;
_gle_gc -> v3d_gen_texture = normal_flat_model_v;
_gle_gc -> n3d_gen_texture = 0x0;
break;
case GLE_TEXTURE_VERTEX_CYL:
_gle_gc -> bgn_gen_texture = bgn_z_texgen;
_gle_gc -> v3d_gen_texture = vertex_cylinder_texgen_v;
_gle_gc -> n3d_gen_texture = 0x0;
break;
case GLE_TEXTURE_NORMAL_CYL:
_gle_gc -> bgn_gen_texture = bgn_z_texgen;
_gle_gc -> v3d_gen_texture = normal_cylinder_texgen_v;
_gle_gc -> n3d_gen_texture = save_normal;
break;
case GLE_TEXTURE_VERTEX_MODEL_CYL:
_gle_gc -> bgn_gen_texture = bgn_z_texgen;
_gle_gc -> v3d_gen_texture = vertex_cylinder_model_v;
_gle_gc -> n3d_gen_texture = 0x0;
break;
case GLE_TEXTURE_NORMAL_MODEL_CYL:
_gle_gc -> bgn_gen_texture = bgn_z_texgen;
_gle_gc -> v3d_gen_texture = normal_cylinder_model_v;
_gle_gc -> n3d_gen_texture = 0x0;
break;
case GLE_TEXTURE_VERTEX_SPH:
_gle_gc -> bgn_gen_texture = bgn_sphere_texgen;
_gle_gc -> v3d_gen_texture = vertex_sphere_texgen_v;
_gle_gc -> n3d_gen_texture = 0x0;
break;
case GLE_TEXTURE_NORMAL_SPH:
_gle_gc -> bgn_gen_texture = bgn_sphere_texgen;
_gle_gc -> v3d_gen_texture = normal_sphere_texgen_v;
_gle_gc -> n3d_gen_texture = save_normal;
break;
case GLE_TEXTURE_VERTEX_MODEL_SPH:
_gle_gc -> bgn_gen_texture = bgn_sphere_texgen;
_gle_gc -> v3d_gen_texture = vertex_sphere_model_v;
_gle_gc -> n3d_gen_texture = 0x0;
break;
case GLE_TEXTURE_NORMAL_MODEL_SPH:
_gle_gc -> bgn_gen_texture = bgn_sphere_texgen;
_gle_gc -> v3d_gen_texture = normal_sphere_model_v;
_gle_gc -> n3d_gen_texture = 0x0;
break;
default:
break;
}
/* disable texturing, and save the mode */
if (!(mode & GLE_TEXTURE_ENABLE)) {
_gle_gc -> save_bgn_gen_texture = _gle_gc -> bgn_gen_texture;
_gle_gc -> save_n3f_gen_texture = _gle_gc -> n3f_gen_texture;
_gle_gc -> save_n3d_gen_texture = _gle_gc -> n3d_gen_texture;
_gle_gc -> save_v3f_gen_texture = _gle_gc -> v3f_gen_texture;
_gle_gc -> save_v3d_gen_texture = _gle_gc -> v3d_gen_texture;
_gle_gc -> save_end_gen_texture = _gle_gc -> end_gen_texture;
_gle_gc -> bgn_gen_texture = 0x0;
_gle_gc -> n3f_gen_texture = 0x0;
_gle_gc -> n3d_gen_texture = 0x0;
_gle_gc -> v3f_gen_texture = 0x0;
_gle_gc -> v3d_gen_texture = 0x0;
_gle_gc -> end_gen_texture = 0x0;
}
}
/* ================== END OF FILE ========================= */
|