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/*
* Copyright (c) 1993-1997, Silicon Graphics, Inc.
* ALL RIGHTS RESERVED
* Permission to use, copy, modify, and distribute this software for
* any purpose and without fee is hereby granted, provided that the above
* copyright notice appear in all copies and that both the copyright notice
* and this permission notice appear in supporting documentation, and that
* the name of Silicon Graphics, Inc. not be used in advertising
* or publicity pertaining to distribution of the software without specific,
* written prior permission.
*
* THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
* AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
* INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
* FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
* GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
* SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
* KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
* LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
* THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
* ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
* POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
*
* US Government Users Restricted Rights
* Use, duplication, or disclosure by the Government is subject to
* restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
* (c)(1)(ii) of the Rights in Technical Data and Computer Software
* clause at DFARS 252.227-7013 and/or in similar or successor
* clauses in the FAR or the DOD or NASA FAR Supplement.
* Unpublished-- rights reserved under the copyright laws of the
* United States. Contractor/manufacturer is Silicon Graphics,
* Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
*
* OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
*/
#include <mui/displaylist.h>
#include <GL/glut.h>
#include <string.h>
#define MOVE2I 1
#define DRAW2I 2
#define RECTFI 3
#define CMOV2I 4
#define CHARSTR 5
#define PMV2I 6
#define PDR2I 7
#define PCLOS 8
#define RECTI 9
#define CLEAR 10
#define ENDLINE 11
#define PUSHVP 12
#define POPVP 13
#define VP 14
extern short ditherflag;
void charstr(char *s, int font)
{
int len = (int) strlen(s);
int i;
void **f;
switch(font) {
case UI_FONT_BOLD:
case UI_FONT_NORMAL:
f = GLUT_BITMAP_HELVETICA_12;
break;
case UI_FONT_FIXED_PITCH:
f = GLUT_BITMAP_9_BY_15;
break;
}
for (i = 0; i < len; i++)
glutBitmapCharacter(f, s[i]);
}
void uipushviewport(void)
{
}
void uipopviewport(void)
{
glDisable(GL_SCISSOR_TEST);
}
void uiviewport(int x, int y, int width, int height)
{
glScissor(x, y, width, height);
glEnable(GL_SCISSOR_TEST);
}
void uicharstr(char *s, int font)
{
charstr(s, font);
}
void uirecti(int x, int y, int z, int w)
{
glBegin(GL_LINE_LOOP);
glVertex2i(x, y);
glVertex2i(x, w);
glVertex2i(z, w);
glVertex2i(z, y);
glEnd();
}
void uirectfi(int x, int y, int x1, int y1)
{
glRecti(x, y, x1, y1);
}
void uipclos(void)
{
glEnd();
}
void uiclear(void)
{
glClearColor(214.0/255.0, 214.0/255.0, 214.0/255.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT);
}
void uipdr2i(int x, int y)
{
glVertex2i(x, y);
}
void uipmv2i(int x, int y)
{
glBegin(GL_POLYGON);
glVertex2i(x, y);
}
void uicmov2i(int x, int y)
{
glRasterPos2i(x, y);
}
void uidraw2i(int x, int y)
{
glVertex2i(x, y);
}
void uiendline(void)
{
glEnd();
}
void uimove2i(int x, int y)
{
glBegin(GL_LINE_STRIP);
glVertex2i(x, y);
}
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