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/*
* Copyright (c) 1993-1997, Silicon Graphics, Inc.
* ALL RIGHTS RESERVED
* Permission to use, copy, modify, and distribute this software for
* any purpose and without fee is hereby granted, provided that the above
* copyright notice appear in all copies and that both the copyright notice
* and this permission notice appear in supporting documentation, and that
* the name of Silicon Graphics, Inc. not be used in advertising
* or publicity pertaining to distribution of the software without specific,
* written prior permission.
*
* THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
* AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
* INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
* FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
* GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
* SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
* KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
* LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
* THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
* ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
* POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
*
* US Government Users Restricted Rights
* Use, duplication, or disclosure by the Government is subject to
* restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
* (c)(1)(ii) of the Rights in Technical Data and Computer Software
* clause at DFARS 252.227-7013 and/or in similar or successor
* clauses in the FAR or the DOD or NASA FAR Supplement.
* Unpublished-- rights reserved under the copyright laws of the
* United States. Contractor/manufacturer is Silicon Graphics,
* Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
*
* OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
*/
#include <stdio.h>
#include <GL/glut.h>
#include <mui/mui.h>
extern int mui_singlebuffered;
muiObject *b1, *b2, *b3;
void bcallback(muiObject *obj, enum muiReturnValue r)
{
obj = obj; r = r; /* for lint's sake */
printf("Test 3 callback, win = %d\n", glutGetWindow());
}
void maketestui(int win)
{
muiNewUIList(win); /* makes an MUI display list (number 1) */
b1 = muiNewButton(10, 100, 10, 35);
b2 = muiNewButton(10, 100, 40, 65);
b3 = muiNewButton(10, 100, 70, 95);
muiLoadButton(b1, "Test1");
muiLoadButton(b2, "Test2");
muiLoadButton(b3, "Test3");
muiSetCallback(b3, bcallback);
muiAttachUIList(win);
}
void main(int argc, char **argv)
{
glutInit(&argc, argv);
if (argc > 1) mui_singlebuffered = 1;
glutInitWindowSize(110, 105);
if (mui_singlebuffered)
glutInitDisplayMode( GLUT_RGB | GLUT_SINGLE );
else
glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
glutCreateWindow("1");
muiInit();
maketestui(1);
glutCreateWindow("2");
muiInit();
maketestui(2);
glutMainLoop();
}
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