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// Copyright (c) 2010-2026, Lawrence Livermore National Security, LLC. Produced
// at the Lawrence Livermore National Laboratory. All Rights reserved. See files
// LICENSE and NOTICE for details. LLNL-CODE-443271.
//
// This file is part of the GLVis visualization tool and library. For more
// information and source code availability see https://glvis.org.
//
// GLVis is free software; you can redistribute it and/or modify it under the
// terms of the BSD-3 license. We welcome feedback and contributions, see file
// CONTRIBUTING.md for details.
#ifndef GLVIS_RENDERER_CORE_HPP
#define GLVIS_RENDERER_CORE_HPP
#include <unordered_map>
#include "renderer.hpp"
#include "shader.hpp"
namespace gl3
{
// Renderer for OpenGL versions with access to the programmable pipeline
class CoreGLDevice : public GLDevice
{
public:
enum ShaderAttrib
{
ATTR_VERTEX = 0,
ATTR_TEXT_VERTEX,
ATTR_NORMAL,
ATTR_COLOR,
ATTR_TEXCOORD0,
NUM_ATTRS
};
struct ShaderXfbVertex
{
float pos[4];
float color[4];
float clipCoord;
};
private:
ShaderProgram default_prgm;
ShaderProgram feedback_prgm;
resource::VtxArrayHandle global_vao;
resource::BufObjHandle feedback_vbo;
const static std::vector<std::string> unif_list;
std::unordered_map<std::string, GLuint> uniforms;
bool use_clip_plane;
struct VBOData
{
resource::BufObjHandle vert_buf;
resource::BufObjHandle elem_buf;
GLenum shape;
size_t count;
array_layout layout;
};
std::vector<VBOData> vbos;
bool compileShaders();
void initializeShaderState(const ShaderProgram& prog);
template<typename T>
void drawDeviceBufferImpl(GLenum shape, int count, bool indexed);
void processTriangleXfbBuffer(CaptureBuffer& cbuf,
const std::vector<ShaderXfbVertex>& verts);
void processLineXfbBuffer(CaptureBuffer& cbuf,
const std::vector<ShaderXfbVertex>& verts);
public:
CoreGLDevice()
: global_vao(0)
{
vbos.emplace_back(VBOData{}); // dummy for index 0
}
DeviceType getType() override { return GLDevice::CORE_DEVICE; }
void init() override;
void setTransformMatrices(glm::mat4 model_view, glm::mat4 projection) override;
void setNumLights(int i) override;
void setMaterial(Material mat) override;
void setPointLight(int i, Light lt) override;
void setAmbientLight(const std::array<float, 4>& amb) override;
void setClipPlaneUse(bool enable) override;
void setClipPlaneEqn(const std::array<double, 4>& eqn) override;
void bufferToDevice(array_layout layout, IVertexBuffer& buf) override;
void bufferToDevice(array_layout layout, IIndexedBuffer& buf) override;
void bufferToDevice(TextBuffer& t_buf) override;
void drawDeviceBuffer(int hnd) override;
void drawDeviceBuffer(const TextBuffer& t_buf) override;
void initXfbMode() override
{
glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, feedback_vbo);
initializeShaderState(feedback_prgm);
glEnable(GL_RASTERIZER_DISCARD);
}
void exitXfbMode() override
{
glDisable(GL_RASTERIZER_DISCARD);
initializeShaderState(default_prgm);
glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, 0);
}
void bindExternalProgram(const ShaderProgram& prog)
{
glDisable(GL_RASTERIZER_DISCARD);
initializeShaderState(prog);
glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, 0);
}
void captureXfbBuffer(PaletteState& pal, CaptureBuffer& cbuf, int hnd) override;
};
}
#endif // GLVIS_RENDERER_CORE_HPP
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