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// Copyright (c) 2010-2026, Lawrence Livermore National Security, LLC. Produced
// at the Lawrence Livermore National Laboratory. All Rights reserved. See files
// LICENSE and NOTICE for details. LLNL-CODE-443271.
//
// This file is part of the GLVis visualization tool and library. For more
// information and source code availability see https://glvis.org.
//
// GLVis is free software; you can redistribute it and/or modify it under the
// terms of the BSD-3 license. We welcome feedback and contributions, see file
// CONTRIBUTING.md for details.
#ifndef GLVIS_GLTF_HPP
#define GLVIS_GLTF_HPP
#include <string>
#include <vector>
#include <array>
#include <fstream>
#include <limits>
#include <memory>
class glTF_Builder
{
public:
typedef std::array<float,2> vec2f;
typedef std::array<float,3> vec3f;
typedef std::array<float,4> color4f;
typedef std::vector<float> vecnf;
protected:
template <typename T>
struct node_type
{
bool valid;
std::string key;
T value;
};
typedef node_type<bool> node_bool;
typedef node_type<unsigned> node_unsigned;
typedef node_type<float> node_float;
typedef node_type<std::string> node_string;
typedef node_type<vec3f> node_vec3f;
typedef node_type<color4f> node_color4f;
typedef node_type<vecnf> node_vecnf;
struct struct_buffer
{
node_string uri = { false, "uri", "" };
node_unsigned byteLength = { false, "byteLength", 0 };
std::unique_ptr<std::ofstream> file;
};
struct struct_buffer_view
{
node_unsigned buffer = { false, "buffer", 0 };
node_unsigned byteOffset = { false, "byteOffset", 0 };
node_unsigned byteLength = { false, "byteLength", 0 };
node_unsigned byteStride = { false, "byteStride", 0};
node_unsigned target = { false, "target", 0 };
};
struct struct_accessor
{
node_unsigned bufferView = { false, "bufferView", 0 };
node_unsigned byteOffset = { false, "byteOffset", 0 };
node_unsigned componentType = { false, "componentType", 0 };
node_unsigned count = { false, "count", 0 };
node_string type = { false, "type", "" };
node_vecnf min = { false, "min", {} };
node_vecnf max = { false, "max", {} };
node_bool normalized = { false, "normalized", false };
};
struct struct_image
{
node_string uri = { false, "uri", "" };
node_string name = { false, "name", "" };
};
struct struct_sampler
{
node_unsigned magFilter = { false, "magFilter", 0 };
node_unsigned minFilter = { false, "minFilter", 0 };
node_unsigned wrapS = { false, "wrapS", 0 };
node_unsigned wrapT = { false, "wrapT", 0 };
};
struct struct_texture
{
node_unsigned sampler = { false, "sampler", 0 };
node_unsigned source = { false, "source", 0 };
};
struct struct_texture_info
{
node_unsigned index = { false, "index", 0 };
node_unsigned texCoord = { false, "texCoord", 0 };
};
struct struct_pbrMetallicRoughness
{
node_color4f baseColorFactor =
{ false, "baseColorFactor", {{0.f, 0.f, 0.f, 0.f}} };
node_type<struct_texture_info> baseColorTexture =
{ false, "baseColorTexture", {} };
node_float metallicFactor = { false, "metallicFactor", 0.f };
node_float roughnessFactor = { false, "roughnessFactor", 0.f };
};
struct struct_material
{
node_type<struct_pbrMetallicRoughness> pbrMetallicRoughness =
{ false, "pbrMetallicRoughness", {} };
node_bool doubleSided = { false, "doubleSided", false };
node_string name = { false, "name", "" };
};
struct struct_attributes
{
node_unsigned POSITION = { false, "POSITION", 0 };
node_unsigned NORMAL = { false, "NORMAL", 0 };
node_unsigned TEXCOORD_0 = { false, "TEXCOORD_0", 0 };
node_unsigned COLOR_0 = { false, "COLOR_0", 0 };
};
struct struct_primitive
{
node_type<struct_attributes> attributes = { false, "attributes", {} };
node_unsigned indices = { false, "indices", 0 };
node_unsigned material = { false, "material", 0 };
node_unsigned mode = { false, "mode", 0 };
};
struct struct_mesh
{
std::vector<struct_primitive> primitives;
node_string name = { false, "name", "" };
};
struct struct_node
{
node_unsigned mesh = { false, "mesh", 0 };
node_vec3f scale = { false, "scale", {{0.f, 0.f, 0.f}} };
node_vec3f translation = { false, "translation", {{0.f, 0.f, 0.f}} };
node_string name = { false, "name", "" };
};
// begin: printing functions
static const char *sep(size_t i) { return (i==0) ? "" : ","; }
template <typename T>
static void print_node(std::ostream &out,
int &pfx_counter,
const std::string &pfx,
const node_type<T> &n)
{
if (n.valid)
{
out << sep(pfx_counter++) << pfx << '"' << n.key << "\" : ";
print(out, n.value);
}
}
static void print(std::ostream &out, const bool &v) { out << v; }
static void print(std::ostream &out, const unsigned &v) { out << v; }
static void print(std::ostream &out, const float &v) { out << v; }
static void print(std::ostream &out, const std::string &v)
{ out << '"' << v << '"'; }
template <typename T, size_t s>
static void print(std::ostream &out, const std::array<T,s> &v)
{
out << '[';
for (size_t i = 0; i != s; ++i) { out << sep(i) << ' ' << v[i]; }
out << " ]";
}
template <typename T>
static void print(std::ostream &out, const std::vector<T> &v)
{
out << '[';
for (size_t i = 0; i != v.size(); ++i) { out << sep(i) << ' ' << v[i]; }
out << " ]";
}
static void print(std::ostream &out, const struct_attributes &a)
{
out << '{';
int pos = 0;
print_node(out, pos, "\n ", a.POSITION);
print_node(out, pos, "\n ", a.NORMAL);
print_node(out, pos, "\n ", a.TEXCOORD_0);
print_node(out, pos, "\n ", a.COLOR_0);
out << "\n }";
}
static void print(std::ostream &out, const struct_texture_info &ti)
{
out << '{';
int pos = 0;
print_node(out, pos, "\n ", ti.index);
print_node(out, pos, "\n ", ti.texCoord);
out << "\n }";
}
static void print(std::ostream &out, const struct_pbrMetallicRoughness &pbr)
{
out << '{';
int pos = 0;
print_node(out, pos, "\n ", pbr.baseColorFactor);
print_node(out, pos, "\n ", pbr.baseColorTexture);
print_node(out, pos, "\n ", pbr.metallicFactor);
print_node(out, pos, "\n ", pbr.roughnessFactor);
out << "\n }";
}
// end: printing functions
const std::string file_prefix;
std::vector<struct_buffer> buffers;
std::vector<struct_buffer_view> buffer_views;
std::vector<struct_accessor> accessors;
std::vector<struct_image> images;
std::vector<struct_sampler> samplers;
std::vector<struct_texture> textures;
std::vector<struct_material> materials;
std::vector<struct_mesh> meshes;
std::vector<struct_node> nodes;
public:
static constexpr unsigned INVALID_ID = std::numeric_limits<unsigned>::max();
typedef struct { unsigned id; } buffer_id;
typedef struct { unsigned id; } buffer_view_id;
typedef struct { unsigned id; } accessor_id;
typedef struct { unsigned id; } image_id;
typedef struct { unsigned id; } sampler_id;
typedef struct { unsigned id; } texture_id;
typedef struct { unsigned id; } material_id;
typedef struct { unsigned id; } mesh_id;
typedef struct { unsigned id; } node_id;
// buffer view option
enum struct target_type
{
ARRAY_BUFFER = 34962,
ELEMENT_ARRAY_BUFFER = 34963
};
// accessor option
enum struct component_type
{
BYTE = 5120,
UNSIGNED_BYTE = 5121,
SHORT = 5122,
UNSIGNED_SHORT = 5123,
UNSIGNED_INT = 5125,
FLOAT = 5126
};
// accessor option
enum struct tensor_type
{
SCALAR = 0, VEC2, VEC3, VEC4, MAT2, MAT3, MAT4
};
// string constants corresponding to the tensor_type constants
static const char *tensorTypes[];
// sampler option: magnification filter
enum struct mag_filter { NEAREST = 9728, LINEAR = 9729 };
// sampler option: minification filter
enum struct min_filter
{
NEAREST = 9728, LINEAR = 9729, NEAREST_MIPMAP_NEAREST = 9984,
LINEAR_MIPMAP_NEAREST = 9985, NEAREST_MIPMAP_LINEAR = 9986,
LINEAR_MIPMAP_LINEAR = 9987
};
// sampler option: S/T (or U/V) wrapping mode
enum struct wrap_type
{
CLAMP_TO_EDGE = 33071, MIRRORED_REPEAT = 33648, REPEAT = 10497
};
struct pbr_matallic_roughness
{
bool haveTexture; // if true, baseColorTexture must be defined
color4f baseColorFactor;
texture_id baseColorTexture;
float metallicFactor;
float roughnessFactor;
};
glTF_Builder(const std::string &filePrefix)
: file_prefix(filePrefix)
{ }
buffer_id addBuffer(const std::string &bufferName);
buffer_view_id addBufferView(buffer_id buffer,
const void *data,
size_t byteLength,
size_t byteStride,
size_t byteAlign,
target_type target);
// can be called after the call to addBufferView() that created the given
// bufferView but only before the next call to addBufferView()
void appendToBufferView(buffer_view_id bufferView,
const void *data,
size_t byteLength);
// count must be >= 1
accessor_id addAccessor(buffer_view_id bufferView,
size_t byteOffset,
component_type componentType,
size_t count,
tensor_type tensorType);
// count must be >= 1
accessor_id addAccessorVec2f(buffer_view_id bufferView,
size_t byteOffset,
size_t count,
vec2f min,
vec2f max);
// count must be >= 1
accessor_id addAccessorVec3f(buffer_view_id bufferView,
size_t byteOffset,
size_t count,
vec3f min,
vec3f max);
image_id addImage(const std::string &imageName,
int width,
int height,
const color4f *pixels);
sampler_id addSampler(mag_filter magFilter = mag_filter::NEAREST,
min_filter minFilter = min_filter::NEAREST,
wrap_type wrapS = wrap_type::CLAMP_TO_EDGE,
wrap_type wrapT = wrap_type::CLAMP_TO_EDGE);
texture_id addTexture(sampler_id sampler, image_id source);
material_id addMaterial(const std::string &materialName,
const pbr_matallic_roughness &pbrMetallicRoughness,
bool doubleSided = false);
mesh_id addMesh(const std::string &meshName);
void addMeshTriangles(mesh_id mesh,
accessor_id vertexPositions,
accessor_id vertexNormals,
accessor_id vertexTexCoords0,
accessor_id vertexIndices,
material_id material);
void addMeshLines(mesh_id mesh,
accessor_id vertexPositions,
accessor_id vertexTexcoords0,
accessor_id vertexColors0,
material_id material);
node_id addNode(const std::string &nodeName);
void addNodeMesh(node_id node, mesh_id mesh);
void addNodeScale(node_id node, vec3f scale);
void addNodeTranslation(node_id node, vec3f translation);
void getMaterialPBRMR(material_id material,
pbr_matallic_roughness &pbr_mr_copy);
int writeFile();
};
#endif // GLVIS_GLTF_HPP
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