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// Copyright (c) 2010-2026, Lawrence Livermore National Security, LLC. Produced
// at the Lawrence Livermore National Laboratory. All Rights reserved. See files
// LICENSE and NOTICE for details. LLNL-CODE-443271.
//
// This file is part of the GLVis visualization tool and library. For more
// information and source code availability see https://glvis.org.
//
// GLVis is free software; you can redistribute it and/or modify it under the
// terms of the BSD-3 license. We welcome feedback and contributions, see file
// CONTRIBUTING.md for details.
#include "glwindow.hpp"
#include "aux_vis.hpp"
#include "gl/renderer_core.hpp"
#include "gl/renderer_ff.hpp"
#ifdef GLVIS_DEBUG
#define PRINT_DEBUG(s) std::cerr << s
#else
#define PRINT_DEBUG(s) {}
#endif
bool GLWindow::initGLEW(bool legacyGlOnly)
{
GLenum err = glewInit();
#ifdef GLEW_ERROR_NO_GLX_DISPLAY
// NOTE: Hacky workaround for Wayland initialization failure
// See https://github.com/nigels-com/glew/issues/172
if (err == GLEW_ERROR_NO_GLX_DISPLAY)
{
std::cerr << "GLEW: No GLX display found. If you are using Wayland this can "
<< "be ignored." << std::endl;
err = GLEW_OK;
}
#endif
if (err != GLEW_OK)
{
std::cerr << "FATAL: Failed to initialize GLEW: "
<< glewGetErrorString(err) << std::endl;
return false;
}
// print versions
PRINT_DEBUG("Using GLEW " << glewGetString(GLEW_VERSION) << std::endl);
PRINT_DEBUG("Using GL " << glGetString(GL_VERSION) << std::endl);
renderer.reset(new gl3::MeshRenderer);
renderer->setSamplesMSAA(GetMultisample());
#ifndef __EMSCRIPTEN__
if (!GLEW_VERSION_1_1)
{
std::cerr << "FATAL: Minimum of OpenGL 1.1 is required." << std::endl;
return false;
}
if (!GLEW_VERSION_1_3)
{
// Multitexturing was introduced into the core OpenGL specification in
// version 1.3; for versions before, we need to load the functions from
// the ARB_multitexture extension.
if (GLEW_ARB_multitexture)
{
glActiveTexture = glActiveTextureARB;
glClientActiveTexture = glClientActiveTextureARB;
glMultiTexCoord2f = glMultiTexCoord2fARB;
}
else
{
std::cerr << "FATAL: Missing OpenGL multitexture support." << std::endl;
return false;
}
}
if (!GLEW_VERSION_3_0 && GLEW_EXT_transform_feedback)
{
glBindBufferBase = glBindBufferBaseEXT;
// Use an explicit typecast to suppress an error from inconsistent types
// that are present in older versions of GLEW.
glTransformFeedbackVaryings =
(PFNGLTRANSFORMFEEDBACKVARYINGSPROC)glTransformFeedbackVaryingsEXT;
glBeginTransformFeedback = glBeginTransformFeedbackEXT;
glEndTransformFeedback = glEndTransformFeedbackEXT;
}
if (!legacyGlOnly && (GLEW_VERSION_3_0
|| (GLEW_VERSION_2_0 && GLEW_EXT_transform_feedback)))
{
// We require both shaders and transform feedback EXT_transform_feedback
// was made core in OpenGL 3.0
PRINT_DEBUG("Loading CoreGLDevice..." << std::endl);
renderer->setDevice<gl3::CoreGLDevice>();
}
else
{
PRINT_DEBUG("Shader support missing, loading FFGLDevice..." << std::endl);
renderer->setDevice<gl3::FFGLDevice>();
}
#else
renderer->setDevice<gl3::CoreGLDevice>();
#endif
if ((err = glGetError()) != GL_NO_ERROR)
{
std::cerr << "Renderer init OpenGL error: " << err << std::endl;
return false;
}
return true;
}
void GLWindow::recordKey(SDL_Keycode sym, SDL_Keymod mod)
{
// Record the key in 'saved_keys':
bool isAlt = mod & (KMOD_ALT);
bool isCtrl = mod & (KMOD_CTRL);
if (isAlt || isCtrl)
{
saved_keys += "[";
}
if (isCtrl) { saved_keys += "C-"; }
if (isAlt) { saved_keys += "Alt-"; }
if (sym >= 32 && sym < 127)
{
saved_keys += (char)(sym);
}
else
{
saved_keys += SDL_GetKeyName(sym);
}
if (isAlt || isCtrl)
{
saved_keys += "]";
}
}
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