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// Copyright (c) 2010-2026, Lawrence Livermore National Security, LLC. Produced
// at the Lawrence Livermore National Laboratory. All Rights reserved. See files
// LICENSE and NOTICE for details. LLNL-CODE-443271.
//
// This file is part of the GLVis visualization tool and library. For more
// information and source code availability see https://glvis.org.
//
// GLVis is free software; you can redistribute it and/or modify it under the
// terms of the BSD-3 license. We welcome feedback and contributions, see file
// CONTRIBUTING.md for details.
#ifndef GLVIS_MATERIAL_HPP
#define GLVIS_MATERIAL_HPP
#include <array>
struct Material
{
std::array<float, 4> ambient;
std::array<float, 4> diffuse;
std::array<float, 4> specular;
float shininess;
};
struct Light
{
std::array<float, 4> position;
std::array<float, 4> diffuse;
std::array<float, 4> specular;
};
#endif // GLVIS_MATERIAL_HPP
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