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// Copyright (c) 2010-2026, Lawrence Livermore National Security, LLC. Produced
// at the Lawrence Livermore National Laboratory. All Rights reserved. See files
// LICENSE and NOTICE for details. LLNL-CODE-443271.
//
// This file is part of the GLVis visualization tool and library. For more
// information and source code availability see https://glvis.org.
//
// GLVis is free software; you can redistribute it and/or modify it under the
// terms of the BSD-3 license. We welcome feedback and contributions, see file
// CONTRIBUTING.md for details.
#ifndef GLVIS_PALETTESBASE_HPP
#define GLVIS_PALETTESBASE_HPP
#include "gl/types.hpp"
#include <array>
#include <string>
#include <iostream>
#include <memory>
#include <vector>
struct RGBAf
{
float r, g, b, a;
constexpr RGBAf(float r = 0.0, float g = 0.0, float b = 0.0, float a = 1.0)
: r(r), g(g), b(b), a(a) {}
void Print(std::ostream& os = std::cout) const;
std::array<float, 4> AsArray() const { return {r, g, b, a}; }
};
class Palette
{
public:
const std::string name;
/// Constructors
Palette(const std::string& name) : name(name) {}
/// Constructor from vector of RGBAf
Palette(const std::string& name, const std::vector<RGBAf>& colors)
: name(name), colors(colors) {}
/// Constructor from Nx3 array
template <size_t N>
Palette(const std::string& name, const std::array<std::array<float,3>,N>& arr);
/// Constructor from Nx4 array
template <size_t N>
Palette(const std::string& name, const std::array<std::array<float,4>,N>& arr);
/// Get size
int Size() const { return colors.size(); }
/// Add color to palette
void AddColor(float r, float g, float b, float a = 1.0);
/// Print each color of this palette to a stream
void Print(std::ostream& os = std::cout) const;
/// Get color at index i (optionally, use reversed order)
RGBAf Color(int i, bool reversed = false) const;
/// Get all colors as a vector of float arrays
std::vector<std::array<float,4>> GetData(bool reversed = false) const;
/// Are any alpha != 1.0?
bool IsTranslucent() const;
private:
std::vector<RGBAf> colors;
};
/// Generates the texture data for a given palette, to be used in OpenGL
class Texture
{
using TexHandle = gl3::resource::TextureHandle;
public:
// What type of texture is this (discrete, smooth, alphamap)
enum class TextureType
{
DISCRETE = 0,
SMOOTH = 1,
ALPHAMAP = 2,
};
/// Empty constructor
Texture() {}
/// Constructor - generates texture
Texture(const Palette* palette,
TextureType textype = TextureType::DISCRETE,
int cycles = 1, int colors = 0);
/// Constructor for alphamap
Texture(float matAlpha, float matAlphaCenter);
/// Get texture size.
int Size() { return tsize; }
/// Get the GL texture
GLuint Get() const { return texture; }
/// Generate the GL texture and binds it to `texture`
void Generate();
/// Update alpha/regular texture parameters
void UpdateAlphaParameters(float matAlpha, float matAlphaCenter);
void UpdateParameters(int cycles, int colors);
private:
/// The palette to create a texture of
const Palette* palette;
// What type of texture is this (discrete, smooth, alphamap)
TextureType textype;
/// GL static parameters
static GLenum alpha_internal;
static GLenum alpha_channel;
static GLenum rgba_internal;
static GLenum rgba_channel;
static int max_texture_size;
/// Repeat the palette multiple times (negative for reverse); cannot be 0
int nrepeat;
/// Number of colors to discretize with (0 uses the original number of colors)
int ncolors;
/// Is the texture reversed?
bool reversed;
/// Texture size
int tsize;
/// The GL texture
TexHandle texture;
/// Only used for alphamap
float alpha;
float alpha_center;
/// Initialize Static GL parameters
static void InitStaticGL();
/// Generate alpha/regular texture data
std::vector<float> GenerateAlphaTextureData();
std::vector<std::array<float,4>> GenerateTextureData();
/// Set the number of cycles
void SetCycles(int cycles);
/// Set the number of colors
void SetColors(int colors);
/// Update the texture size (may change ncolors and/or cycles if too large)
void UpdateTextureSize();
};
/// Behaves like make_unique (only available in >= c++14)
template<typename T, typename... Args>
std::unique_ptr<T> as_unique(Args&&... args)
{
return std::unique_ptr<T>(new T(std::forward<Args>(args)...));
}
/// Holds a vector of unique_ptr<Palette>. Besides holding the
/// palettes this should be stateless (put state in PaletteState)
class PaletteRegistry
{
private:
std::vector<std::unique_ptr<Palette>> palettes;
int default_palette = -1; // index of the default palette
public:
/// Empty constructor
PaletteRegistry() {}
/// Constructor via a const vector of Palettes; if name already exists, skip
/// Used for loading compiled palettes (i.e. `palettes_default.cpp`)
PaletteRegistry(const std::vector<Palette>& paletteRefs);
/// Adds an existing palette to the registry
void AddPalette(Palette& palette);
/// Create a new palette with the given name and add it to the registry
void AddPalette(const std::string& name);
/// Returns true if name is unique
bool IsNameUnique(const std::string& name) const;
/// Get a palette pointer by index; if not found, returns last palette
Palette* Get(int index) const;
/// Get a palette pointer by name; if not found, returns last palette
Palette* Get(const std::string& name) const;
/// Find the index of a palette by name
int GetIndexByName(const std::string& name) const;
/// Set the index of the default palette by name
void SetDefault(const std::string& name);
/// Get the index of the default palette
int GetDefault() const { return default_palette; };
/// Prints a summary (index + name) of all palettes
void PrintSummary(std::ostream& os = std::cout) const;
/// Prints all colors for all palettes
void PrintAll(std::ostream& os = std::cout) const;
/// Number of palettes in the registry
int NumPalettes() const { return palettes.size(); }
/// Loads palette(s) from a file.
/** Format is:
palette <palette_name> <RGBf/RGBAf>
<r1> <g1> <b1> [<a1>]
<r2> <g2> <b2> [<a2>]
...
see `share/palettes-crameri.txt` for an example */
void Load(const std::string& palette_filename);
};
extern PaletteRegistry BasePalettes;
#endif // GLVIS_PALETTESBASE_HPP
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