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/*************************************************************************
* Copyright © 2013-2020 Vincent Prat & Simon Nicolas
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*************************************************************************/
#include "IOConfig.h"
#include <Poco/Path.h>
using namespace std;
using namespace Poco::XML;
IOConfig::IOConfig(const Version &version): vVersion(version), bValid(true)
{
if (vVersion < Version(1, 1))
{
bHasImages = false;
}
else
{
bHasImages = true;
}
if (vVersion < Version(1, 2))
{
sRootName = "game";
sPlotName = "scenario";
sPropertiesName = "skills";
sImageName = "picture";
sPropertyName = "skill";
bHasExpanded = false;
bHasMetadata = false;
bArchived = false;
sDescriptionName = "playername";
}
else
{
sRootName = "scenario";
sPlotName = "plot";
sPropertiesName = "properties";
sImageName = "image";
sPropertyName = "property";
bHasExpanded = true;
bHasMetadata = true;
bArchived = true;
sDescriptionName = "description";
}
}
IOConfig IOConfig::detect(const string &fileName, const Element *root, bool isArchived)
{
string attr = root->getAttribute("version");
Version version;
if (!attr.empty())
{
version = Version(attr);
}
IOConfig res(version);
res.setArchived(isArchived);
// Temporary directory
if (isArchived)
{
res.sTempDir = Poco::Path(fileName).parent().toString();
}
string newRoot = root->localName();
// game or scenario
if (newRoot == "game" || newRoot == "scenario")
{
res.setRootName(newRoot);
}
// metadata
if (root->getChildElement("metadata"))
{
res.setHasMetadata(true);
}
// plot or scenario
if (root->getChildElement("plot"))
{
res.setPlotName("plot");
}
else if (root->getChildElement("scenario"))
{
res.setPlotName("scenario");
}
// propertie or skill
if (root->getChildElement("properties"))
{
res.setPropertiesName("properties");
res.setPropertyName("property");
}
else if (root->getChildElement("skills"))
{
res.setPropertiesName("skills");
res.setPropertyName("skill");
}
// image or picture
if (root->getNodeByPath("//item[@type='image']"))
{
res.setImageName("image");
res.setHasImages(true);
}
else if (root->getNodeByPath("//item[@type='picture']"))
{
res.setImageName("picture");
res.setHasImages(true);
}
// expanded
if (root->getNodeByPath("//item[@expanded]"))
{
res.setHasExpanded(true);
}
// description or playername
if (root->getNodeByPath("//character[@description]"))
{
res.setDescriptionName("description");
}
else if (root->getNodeByPath("//character[@playername]"))
{
res.setDescriptionName("playername");
}
return res;
}
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