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/*************************************************************************
* Copyright © 2013-2020 Vincent Prat & Simon Nicolas
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*************************************************************************/
#ifndef HEADER_METADATA
#define HEADER_METADATA
#include <string>
#include <Poco/DOM/Document.h>
#include <Poco/DOM/Element.h>
/*!
* \brief Class encapsulating metadata for games
*/
class Metadata
{
public:
class Date
{
public:
/*!
* \brief Default constructor
*
* Initialize the date to today
*/
Date();
/*!
* \brief Full constructor
* \param day Day of the month
* \param month Month of the year
* \param year Year
*/
Date(int day, int month, int year);
/*!
* \brief Constructor from a string
* \param date Date of the form dd/mm/yyyy
*/
Date(const std::string &date);
/*!
* \brief Getter for the day
* \return Day of the month
*/
inline int day() const;
/*!
* \brief Getter for the month
* \return Month of the year
*/
inline int month() const;
/*!
* \brief Getter for the year
* \return Year
*/
inline int year() const;
/*!
* \brief Comparison operator
* \param date Date to compare with
* \return True if both are different, false otherwise
*/
bool operator!=(const Date &date) const;
private:
//! Day
int iDay;
//! Month
int iMonth;
//! Year
int iYear;
};
//! Default constructor
Metadata();
/*!
* \brief Getter for the title
* \return Title of the game
*/
inline std::string title() const;
/*!
* \brief Setter for the title
* \param title New title
*/
inline void setTitle(const std::string &title);
/*!
* \brief Getter for the author
* \return Author of the game
*/
inline std::string author() const;
/*!
* \brief Setter for the author
* \param author New author
*/
inline void setAuthor(const std::string &author);
/*!
* \brief Getter for the creation date
* \return Creation date of the game
*/
inline Date creationDate() const;
/*!
* \brief Setter for the creation date
* \param creationDate New creation date
*/
inline void setCreationDate(const Date &creationDate);
/*!
* \brief Getter for the description
* \return Description of the game
*/
inline std::string description() const;
/*!
* \brief Setter for the description
* \param description New description
*/
inline void setDescription(const std::string &description);
/*!
* \brief Getter for the role-playing game
* \return Role-playing game
*/
inline std::string rpg() const;
/*!
* \brief Setter for the role-playing game
* \param rpg New role-playing game
*/
inline void setRpg(const std::string &rpg);
/*!
* \brief Getter for the players
* \return Players
*/
inline std::string players() const;
/*!
* \brief Setter for the players
* \param players New players
*/
inline void setPlayers(const std::string &players);
/*!
* \brief Getter for the game date
* \return Game date
*/
inline Date gameDate() const;
/*!
* \brief Setter for the game date
* \param gameDate New game date
*/
inline void setGameDate(const Date &gameDate);
/*!
* \brief XML loader
* \param root Root of the XML subtree
*/
void fromXML(const Poco::XML::Element *root);
/*!
* \brief XML saver
* \param root Root of the XML subtree
*/
void toXML(Poco::XML::Element *root) const;
/*!
* \brief Comparison operator
* \param metadata Metadata to compare with
* \return True if both are different, false otherwise
*/
bool operator!=(const Metadata &metadata) const;
private:
//! Title of the game
std::string sTitle;
//! Author of the game
std::string sAuthor;
//! Creation date
Date dCreation;
//! Description
std::string sDescription;
//! Role-playing game
std::string sRpg;
//! Players
std::string sPlayers;
//! Game date
Date dGame;
};
// inline Metadata::Date methods
int Metadata::Date::day() const
{
return iDay;
}
int Metadata::Date::month() const
{
return iMonth;
}
int Metadata::Date::year() const
{
return iYear;
}
// inline Metadata methods
std::string Metadata::title() const
{
return sTitle;
}
void Metadata::setTitle(const std::string &title)
{
sTitle = title;
}
std::string Metadata::author() const
{
return sAuthor;
}
void Metadata::setAuthor(const std::string &author)
{
sAuthor = author;
}
Metadata::Date Metadata::creationDate() const
{
return dCreation;
}
void Metadata::setCreationDate(const Date &creationDate)
{
dCreation = creationDate;
}
std::string Metadata::description() const
{
return sDescription;
}
void Metadata::setDescription(const std::string &description)
{
sDescription = description;
}
std::string Metadata::rpg() const
{
return sRpg;
}
void Metadata::setRpg(const std::string &rpg)
{
sRpg = rpg;
}
std::string Metadata::players() const
{
return sPlayers;
}
void Metadata::setPlayers(const std::string &players)
{
sPlayers = players;
}
Metadata::Date Metadata::gameDate() const
{
return dGame;
}
void Metadata::setGameDate(const Date &gameDate)
{
dGame = gameDate;
}
#endif
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