1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152
|
/*************************************************************************
* Copyright © 2013-2020 Vincent Prat & Simon Nicolas
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*************************************************************************/
#include "CombatDialog.h"
#include <QMessageBox>
CombatDialog::CombatDialog(QWidget *parent): QDialog(parent)
{
setupUi(this);
header = tableWidget->verticalHeader();
header->setSectionsMovable(true);
header->setSectionResizeMode(QHeaderView::Fixed);
connect(header, SIGNAL(sectionMoved(int, int, int)), this, SLOT(onCharacterMoved(int, int, int)));
connect(header, SIGNAL(sectionDoubleClicked(int)), this, SLOT(onCharacterSelected(int)));
}
void CombatDialog::show(const QStringList &list)
{
iCharacter = 0;
tableWidget->setRowCount(0);
tableWidget->setRowCount(list.size());
int i = 0;
for (QStringList::const_iterator it = list.begin(); it != list.end(); it++)
{
QTableWidgetItem *headerItem = new QTableWidgetItem(*it);
QTableWidgetItem *item = new QTableWidgetItem("");
tableWidget->setVerticalHeaderItem(i, headerItem);
tableWidget->setItem(i, 0, item);
i++;
}
tableWidget->setCurrentCell(iCharacter, 0);
pushRemove->setEnabled(tableWidget->rowCount() > 2);
updateDisplay();
QDialog::show();
}
void CombatDialog::on_pushNext_clicked()
{
iCharacter++;
updateDisplay();
}
void CombatDialog::updateDisplay()
{
// ensure that iCharacter lies within the permitted range
iCharacter %= tableWidget->rowCount();
int logical = header->logicalIndex(iCharacter);
for (int n = 0; n < tableWidget->rowCount(); n++)
{
if (n == logical)
{
tableWidget->item(n, 0)->setBackground(QPalette().color(QPalette::ToolTipBase));
}
else
{
tableWidget->item(n, 0)->setBackground(QPalette().color(QPalette::Base));
}
}
label->setText(QApplication::translate("combatDialog", "Current character:", 0) + " <strong>"+tableWidget->verticalHeaderItem(logical)->text()+"</strong>");
}
void CombatDialog::onCharacterMoved(int, int oldVisualIndex, int newVisualIndex)
{
if (oldVisualIndex < iCharacter && newVisualIndex >= iCharacter)
{
iCharacter--;
}
else if (oldVisualIndex > iCharacter && newVisualIndex <= iCharacter)
{
iCharacter++;
}
else if (oldVisualIndex == iCharacter)
{
if (newVisualIndex < iCharacter)
{
on_pushNext_clicked();
}
else
{
updateDisplay();
}
}
}
void CombatDialog::on_pushRemove_clicked()
{
int n = tableWidget->rowCount();
if (n > 2)
{
int row = tableWidget->currentRow();
if (QMessageBox::question(this, QApplication::translate("combatDialog", "Confirmation", 0), QApplication::translate("combatDialog", "You are about to remove %1 from the combat manager. Are you sure you want to do it?", 0).arg("<strong>"+tableWidget->verticalHeaderItem(row)->text()+"</strong>"), QMessageBox::Yes|QMessageBox::No, QMessageBox::Yes) == QMessageBox::Yes)
{
tableWidget->removeRow(row);
if (iCharacter > row)
{
iCharacter--;
}
if (n == 3)
{
pushRemove->setEnabled(false);
}
updateDisplay();
}
}
}
void CombatDialog::changeEvent(QEvent *e)
{
if (e->type() == QEvent::LanguageChange)
{
retranslateUi(this);
}
}
void CombatDialog::onCharacterSelected(int logicalIndex)
{
iCharacter = header->visualIndex(logicalIndex);
updateDisplay();
}
void CombatDialog::closeEvent(QCloseEvent *e)
{
if (QMessageBox::question(this, QApplication::translate("combatDialog", "Confirmation", 0), QApplication::translate("combatDialog", "You are about to close the combat manager. You will lose all information about the ongoing combat. Are you sure you want to do it?", 0), QMessageBox::Yes|QMessageBox::No, QMessageBox::Yes) == QMessageBox::Yes)
{
e->accept();
}
else
{
e->ignore();
}
}
void CombatDialog::on_pushClose_clicked()
{
close();
}
|