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/*************************************************************************
* Copyright © 2013-2020 Vincent Prat & Simon Nicolas
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*************************************************************************/
#include "SelectCharacterDialog.h"
#include <QFormLayout>
#include <QMessageBox>
SelectCharacterDialog::SelectCharacterDialog(QWidget *parent, CombatDialog *combatDialog): QDialog(parent), pCombat(combatDialog)
{
setupUi(this);
}
void SelectCharacterDialog::show(const CharacterList &list)
{
// ask confirmation before closing the combat manager if already open
if (pCombat->isVisible())
{
if (QMessageBox::question(this, QApplication::translate("selectCharacterDialog", "Confirmation", 0), QApplication::translate("selectCharacterDialog", "You are about to reset the combat manager. You will lose all information about the ongoing combat. Are you sure you want to do it?", 0), QMessageBox::Yes|QMessageBox::No, QMessageBox::Yes) == QMessageBox::No)
{
reject();
return;
}
else
{
pCombat->setVisible(false);
}
}
// initialisation
listAll->clear();
for (CharacterList::const_iterator it = list.begin(); it != list.end(); it++)
{
listAll->addItem((*it).name().c_str());
}
listInvolved->clear();
QDialog::show();
}
void SelectCharacterDialog::accept()
{
int n = listInvolved->count();
if (n > 1)
{
QStringList list;
for (int i = 0; i < n; i++)
{
list.append(listInvolved->item(i)->text());
}
pCombat->show(list);
QDialog::accept();
}
else
{
QMessageBox::critical(this, QApplication::translate("selectCharacterDialog", "Uncompleted character selection", 0), QApplication::translate("selectCharacterDialog", "You have selected too few characters. There must be at least two of them.", 0));
}
}
void SelectCharacterDialog::changeEvent(QEvent *e)
{
if (e->type() == QEvent::LanguageChange)
{
retranslateUi(this);
}
}
void SelectCharacterDialog::on_pushAdd_clicked()
{
QListWidgetItem *item = listAll->currentItem();
if (item)
{
int position = listInvolved->currentRow();
if (position < 0)
{
listInvolved->addItem(item->text());
}
else
{
// if an item is selected in the list of involved characters, insert the new one just after and select it
listInvolved->insertItem(position+1, item->text());
listInvolved->setCurrentRow(position+1);
}
}
}
void SelectCharacterDialog::on_pushRemove_clicked()
{
QListWidgetItem *item = listInvolved->currentItem();
if (item)
{
listInvolved->removeItemWidget(item);
delete item;
}
}
void SelectCharacterDialog::on_pushUp_clicked()
{
int n = listInvolved->currentRow();
if (n > 0)
{
QListWidgetItem *item = listInvolved->takeItem(n);
listInvolved->insertItem(n - 1, item);
listInvolved->setCurrentRow(n - 1);
}
}
void SelectCharacterDialog::on_pushDown_clicked()
{
int n = listInvolved->currentRow();
if (n >= 0 && n < listInvolved->count()-1)
{
QListWidgetItem *item = listInvolved->takeItem(n);
listInvolved->insertItem(n + 1, item);
listInvolved->setCurrentRow(n + 1);
}
}
void SelectCharacterDialog::on_listAll_itemDoubleClicked(QListWidgetItem*)
{
on_pushAdd_clicked();
}
void SelectCharacterDialog::on_listInvolved_itemDoubleClicked(QListWidgetItem*)
{
on_pushRemove_clicked();
}
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