1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55
|
/*****************************************************************
* gmerlin - a general purpose multimedia framework and applications
*
* Copyright (c) 2001 - 2010 Members of the Gmerlin project
* gmerlin-general@lists.sourceforge.net
* http://gmerlin.sourceforge.net
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
* *****************************************************************/
typedef struct bg_player_thread_common_s bg_player_thread_common_t;
typedef struct bg_player_thread_s bg_player_thread_t;
bg_player_thread_common_t *
bg_player_thread_common_create();
void bg_player_thread_common_destroy(bg_player_thread_common_t * com);
bg_player_thread_t *
bg_player_thread_create(bg_player_thread_common_t * com);
void bg_player_thread_destroy(bg_player_thread_t * th);
void bg_player_thread_set_func(bg_player_thread_t * th,
void * (*func)(void*), void * arg);
void bg_player_threads_init(bg_player_thread_t ** th, int num);
void bg_player_threads_start(bg_player_thread_t ** th, int num);
/* Pause all threads, resume with bg_player_threads_start */
void bg_player_threads_pause(bg_player_thread_t ** th, int num);
/* Stop and join all threads, must call bg_player_threads_init() after */
void bg_player_threads_join(bg_player_thread_t ** th, int num);
/* Returns 1 if the thread should continue, 0 else.
If the thread was paused, this function blocks until we restart */
int bg_player_thread_check(bg_player_thread_t * th);
int bg_player_thread_wait_for_start(bg_player_thread_t * th);
|