File: renderer.h

package info (click to toggle)
gmerlin 2.0.0-1
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid
  • size: 11,108 kB
  • sloc: ansic: 133,761; javascript: 6,967; makefile: 1,400; sh: 702; sed: 16
file content (65 lines) | stat: -rw-r--r-- 1,809 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
/*****************************************************************
 * gmerlin - a general purpose multimedia framework and applications
 *
 * Copyright (c) 2001 - 2024 Members of the Gmerlin project
 * http://github.com/bplaum
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 * *****************************************************************/


#include <config.h>

#include <gavl/gavl.h>


#include <gmerlin/parameter.h>
#include <gmerlin/http.h>
#include <gmerlin/httpserver.h>
#include <gmerlin/websocket.h>
#include <gmerlin/frontend.h>
#include <gmerlin/player.h>

#ifdef HAVE_DBUS
#include <gmerlin/bgdbus.h>
#endif

typedef struct
  {
  bg_player_t * player;
  bg_cfg_ctx_t * player_cfg;
  
  //  char * label; // Visible in the network

  bg_http_server_t * srv;
  
  bg_frontend_t ** frontends;
  int num_frontends;
  
  bg_parameter_info_t * parameters;

  char * vardir;
  
  gavl_dictionary_t state;
  char * state_file;
  } renderer_t;

void renderer_init(renderer_t * s, gavl_array_t * fe_arr);


void renderer_cleanup(renderer_t * s);
int renderer_iteration(renderer_t * s);

void renderer_set_parameter(void * priv, const char * name,
                            const gavl_value_t * val);