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/*****************************************************************
* gmerlin - a general purpose multimedia framework and applications
*
* Copyright (c) 2001 - 2024 Members of the Gmerlin project
* http://github.com/bplaum
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
* *****************************************************************/
#include <stdlib.h>
#include <string.h>
// #include <locale.h>
#include <gmerlin/cfg_registry.h>
#include <registry_priv.h>
#include <gmerlin/utils.h>
#include <gmerlin/streaminfo.h>
#include <gmerlin/bggavl.h>
#include <gmerlin/application.h>
#include <gmerlin/xmlutils.h>
void bg_cfg_xml_2_section(xmlDocPtr xml_doc,
xmlNodePtr xml_section,
gavl_dictionary_t * cfg_section)
{
bg_xml_2_dictionary(xml_section, cfg_section);
}
void bg_cfg_section_2_xml(const gavl_dictionary_t * section, xmlNodePtr xml_section)
{
/* Save items */
bg_dictionary_2_xml(xml_section, section, 0);
}
int bg_cfg_registry_load(bg_cfg_registry_t * r, const char * filename)
{
return bg_dictionary_load_xml(r, filename, "REGISTRY");
}
void bg_cfg_registry_save_to(const bg_cfg_registry_t * r, const char * filename)
{
bg_dictionary_save_xml(r, filename, "REGISTRY");
}
void bg_cfg_registry_save()
{
char * file;
if((file = bg_app_get_config_file_name()))
{
bg_cfg_registry_save_to(bg_cfg_registry, file);
free(file);
}
}
void bg_cfg_section_dump(gavl_dictionary_t * section, const char * filename)
{
bg_dictionary_save_xml(section, filename, "SECTION");
}
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