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<!doctype book PUBLIC "-//OASIS//DTD DocBook V3.1//EN" [
<!notation PNG system "PNG">
<!entity % local.notation.class "| PNG">
]>
<book id="gmime-tut">
<bookinfo>
<title>GMime 3.0 tutorial</title>
<date>Apr 5, 2017</date>
<authorgroup>
<author>
<firstname>Jeffrey</firstname>
<surname>Stedfast</surname>
<affiliation>
<address>
<email>fejj@gnome.org</email>
</address>
</affiliation>
</author>
</authorgroup>
<abstract>
<para>This tutorial is meant to demonstrate how to use the GMime
C API.</para>
</abstract>
</bookinfo>
<toc></toc>
<!-- ***************************************************************** -->
<chapter id="ch-availability">
<title>Tutorial Availability</title>
<para>A copy of this tutorial is distributed with each source-code
release of GMime in both SGML and HTML formats. For binary
distributions, please check with your vendor.</para>
<para>An online version of this tutorial is also available at <ulink
url="http://spruce.sourceforge.net/gmime/tutorial/">http://spruce.sourceforge.net/gmime/tutorial/</ulink>.
</para>
</chapter>
<!-- ***************************************************************** -->
<chapter id="ch-introduction">
<title>Introduction</title>
<para>GMime is a library for parsing and creating messages using the
Multipurpose Internet Mail Extension (MIME) format. It is licensed
under the <ulink
url="http://http://www.gnu.org/licenses/licenses.html#LGPL">GNU Lesser General
Public License (LGPL)</ulink> so you are free to develop your Free
Software applications using GMime without having to spend anything for
licenses or royalties.</para>
<para>The primary author and maintainer of GMime is:</para>
<itemizedlist>
<listitem>
<simpara>Jeffrey Stedfast <ulink url="mailto:fejj@gnome.org">fejj@gnome.org</ulink></simpara>
</listitem>
</itemizedlist>
<para>GMime is essentially an object-oriented application programmers
interface (API). Although written completely in C, it is implemented
using the idea of classes and callback functions (pointers to
functions).</para>
<para>GMime is built upon another library called GLib which also
serves as the foundation for such libraries as the GIMP ToolKit
(Gtk+). GLib is mostly a portability layer but also contains
additional functionality such as hash tables, linked lists, etc. For
more information on GLib, you should see the API reference at <ulink
url="http://library.gnome.org/devel/glib/stable/">http://library.gnome.org/devel/glib/stable/</ulink>.</para>
</chapter>
<!-- ***************************************************************** -->
<chapter id="ch-getting-started">
<title>Getting Started</title>
<para>The first thing you need to do, of course, is download the
GMime source and install it. You can always get the latest version
from <ulink url="http://download.gnome.org/pub/GNOME/sources/gmime/">http://download.gnome.org/pub/GNOME/sources/gmime/</ulink>. GMime
uses GNU autoconf for configuration. Once untar'd, type
<literal>./configure --help</literal> to see a list of options.</para>
<para>More information about building GMime is available in either the
source distribution under <filename>docs/reference/</filename> or via
the online reference at <ulink
url="http://library.gnome.org/devel/gmime/stable/gmime-building.html">http://library.gnome.org/devel/gmime/stable/gmime-building.html</ulink>.</para>
</chapter>
<!-- ***************************************************************** -->
<chapter id="ch-basics">
<title>Getting Down to the Basics</title>
<!-- ----------------------------------------------------------------- -->
<sect1 id="sec-compiling">
<title>Compiling</title>
<para>The first thing you need to learn how to do is compile
your program with the proper compiler flags so that your program
will include the correct GMime headers and linker flags.</para>
<para>To compile and link a simple program, you'll want to do
the following:</para>
<para>
<literallayout>
<literal>gcc -g -Wall -o simple simple.c `pkg-config --cflags --libs gmime-3.0`</literal>
</literallayout>
</para>
</sect1>
<!-- ----------------------------------------------------------------- -->
<sect1 id="sec-stream-basics">
<title>GMimeStream Basics</title>
<para>Before we get too deep into using GMime, it is important
to understand how to use the underlying I/O classes since GMime
is so very heavily dependent upon them.</para>
<para>If you've looked at the API at all already, you will have
probably noticed that the stream functions work very much like
those of the standard low-level UNIX I/O functions (those that
use file descriptors) but with a few extras taken from the
higher-level Standard C I/O API.</para>
<para>Let's take a moment to think back to our early days of
programming where we learned how to write "Hello World!" on the
console:</para>
<programlisting role="C">
#include <stdio.h>
int main (int argc, char **argv)
{
fprintf (stdout, "Hello World!\n");
fflush (stdout);
return 0;
}
</programlisting>
<para>Everyone should recognize what that program does. The
above program, rewritten to use GMime's stream classes would
look something like this:</para>
<programlisting role="C">
#include <stdio.h>
#include <gmime/gmime.h>
int main (int argc, char **argv)
{
GMimeStream *stream;
/* initialize GMime */
g_mime_init ();
/* create a stream around stdout */
stream = g_mime_stream_file_new (stdout);
/* 'printf' */
g_mime_stream_printf (stream, "Hello World!\n");
/* flush stdout */
g_mime_stream_flush (stream);
/* free/close the stream */
g_object_unref (stream);
return 0;
}
</programlisting>
<para>Hopefully, the only thing that may be new to you in either
of the above examples is the flushing of the stream after
writing to it. Most likely, in both examples, it is an unneeded
call, however it is there for completeness and you should
probably get into the habit of flushing a stream after you've
finished writing to it. Like fflush(), g_mime_stream_flush()
will flush any write-buffers that the previous write-calls may
have left.</para>
<para>The first function called in the second example is
<literal>g_mime_init</literal>. If you haven't guessed,
<literal>g_mime_init</literal> initializes the GMime library.</para>
<para>The only other line that should need explaining might be:</para>
<programlisting role="C">
stream = g_mime_stream_file_new (stdout);
</programlisting>
<para>This line creates a new object of type GMimeStreamFile which
takes a <literal>FILE*</literal> argument. Once the
GMimeStreamFile is created, it takes ownership of the
<literal>FILE*</literal> so be careful if you want to be able to
ever use that <literal>FILE*</literal> handle again later in
your program or if you do not wish for it to be closed when the
GMimeStreamFile is closed later.</para>
<para>One way of working around this is to do something like the
following example:</para>
<programlisting role="C">
#include <stdio.h>
#include <unistd.h>
#include <gmime/gmime.h>
int main (int argc, char **argv)
{
GMimeStream *stream;
/* initialize GMime */
g_mime_init ();
/* create a stream around stdout */
stream = g_mime_stream_fs_new (dup (fileno (stdout)));
/* 'printf' */
g_mime_stream_printf (stream, "Hello World!\n");
/* flush stdout */
g_mime_stream_flush (stream);
/* free/close the stream */
g_object_unref (stream);
return 0;
}
</programlisting>
<para>Here we have made a duplicate copy of stdout to give to
<literal>g_mime_stream_fs_new()</literal>. GMimeStreamFs is the
second type of stream meant for basic I/O, but instead of using
a <literal>FILE*</literal> handle, it instead uses an integer
file descriptor. The <literal>fileno()</literal> function
returns the integer file descriptor for a given
<literal>FILE*</literal> handle. The <literal>dup()</literal>
function makes a duplicate of the file descriptor passed to
it. More information can be read about these 2 functions by
using <literal>man</literal> on your local UNIX system or by
reading the Reference Manual for your libc.</para>
<para>There are also some functions to tell GMimeStreamFile,
GMimeStreamFs and GMimeStreamMem that they are not the owners of
the backend storage and so when they are destroyed, they should
not close the file or free the memory buffer
(respectively). These functions are:</para>
<programlisting role="C">
void g_mime_stream_file_set_owner (GMimeStreamFile *stream, gboolean owner);
void g_mime_stream_fs_set_owner (GMimeStreamFs *stream, gboolean owner);
void g_mime_stream_mem_set_owner (GMimeStreamMem *stream, gboolean owner);
</programlisting>
<para>Next, let's examine some of the other stream
functions.</para>
<programlisting role="C">
g_mime_stream_eos (stream);
</programlisting>
<para>This function is useful for finding out if the
End-Of-Stream has been reached. This is similar in functionality
to Standard C's <literal>feof()</literal> function.</para>
<programlisting role="C">
g_mime_stream_reset (stream);
</programlisting>
<para>This function will reset the state of a stream. Usually
this only means 'rewinding' to the beginning of the file. For
more complex streams, such as GMimeStreamFilter, however, this
will also reset the state of all of the filters that have been
attached to it (more on this later).</para>
<programlisting role="C">
g_mime_stream_length (stream);
</programlisting>
<para>This function will return the length of the stream if
known, or -1 otherwise. For the most part, this function should
be avoided unless you absolutely need to know the stream length
and there is no other way to get it. The reason to avoid using
it is that it may be inaccurate if any filters are to be applied
as well as possibly being slow depending on the underlying
storage device.</para>
<programlisting role="C">
g_mime_stream_substream (stream, start, end);
</programlisting>
<para>This function will return a substream of the original
stream, where the beginning of the new substream is the start
offset and the end is the end offset. These start and end
offsets MUST be within the bounds of the original
stream. Substreams can be useful if you want to only allow
reading and writing to a subsection of the original
stream.</para>
<programlisting role="C">
g_mime_stream_read (stream, buf, n);
</programlisting>
<para>Like POSIX <literal>read()</literal>, this function will
try to read <literal>n</literal> bytes from the stream
into <literal>buf</literal>, but be warned that it is not
guaranteed to read the full requested buffer size if that much
data is not currently available.</para>
<programlisting role="C">
g_mime_stream_write (stream, buf, n);
</programlisting>
<para>Like POSIX <literal>write()</literal> and standard
C's <literal>fwrite()</literal>, this function will write a
buffer of the specified length to the underlying
stream. However, unlike the POSIX <literal>write()</literal>
function, it will only fail if an irrecoverable error has
occurred and so it is not necessary to loop write attempts until
the entire buffer is written.</para>
<programlisting role="C">
g_mime_stream_seek (stream, offset, GMIME_STREAM_SEEK_SET);
g_mime_stream_seek (stream, offset, GMIME_STREAM_SEEK_CUR);
g_mime_stream_seek (stream, offset, GMIME_STREAM_SEEK_END);
</programlisting>
<para>This function works exactly like the
POSIX <literal>lseek()</literal> or standard
C's <literal>fseek()</literal> functions.</para>
</sect1>
<!-- ----------------------------------------------------------------- -->
<sect1 id="sec-stream-classes">
<title>Stream Class Overview</title>
<para>There are a number of stream classes included with GMime,
but we are only going to go over the more widely useful stream
classes. You should be able to figure out the others on your
own.</para>
<para>We've already seen GMimeStreamFile and GMimeStreamFs in
action in the previous chapter, so let's skip them and start with
GMimeStreamMem.</para>
<para>GMimeStremMem is a stream abstraction that reads and
writes to a memory buffer. Like any other stream, the basic
stream functions (read, write, seek, substream, eos, etc) apply
here as well. Internally, GMimeStreamMem uses the GLib
GByteArray structure for storage so you may want to read up on
that.</para>
<para>There are several ways to instantiate a GMimeStreamMem
object. You will probably use
<literal>g_mime_stream_mem_new()</literal> most of the
time. There may be times, however, when you will already have a
memory buffer that you'd like to use as a stream. There are
several ways to create a GMimeStreamMem object to use this
buffer (or a copy of it).</para>
<para>The first is
<literal>g_mime_stream_mem_new_with_byte_array()</literal>. This
assumes that you are already using a GByteArray and want to use
it as a stream. As explained in the previous chapter about
GMimeStreamFile and ownership, the same applies here. When the
GMimeStreamMem is destroyed, so is the GByteArray structure and
the memory buffer it contained. To get around this, create a new
GMimeStreamMem object using
<literal>g_mime_stream_mem_new()</literal> and then use
<literal>g_mime_stream_mem_set_byte_array()</literal> to set the
GByteArray as the memory buffer. This will make it so that
GMimeStreamMem does not own the GByteArray, so when the
GMimeStremMem object is destroyed, the GByteArray will
remain.</para>
<para>Also at your disposal for creating GMimeStreamMem objects
with an initial buffer is
<literal>g_mime_stream_mem_new_with_buffer()</literal>. This
function, however, will duplicate the buffer passed to it so if
you have memory quotas you are trying to keep, you may wish to
find a way to use one of the above methods.</para>
<para>That pretty much sums up how to use GMimeStreamMem. The
next most widely used stream class is probably
GMimeStreamBuffer. This stream class actually wraps another
stream object adding additional functionality such as read and
write buffering and a few additional read methods.</para>
<para>As you may or may not know, buffering reads and writes is
a great way to improve I/O performance in applications. The time
it takes to do a lot of small reads and writes accumulates
fast.</para>
<para>When using a GMimeStreamBuffer in
<literal>GMIME_STREAM_BUFFER_BLOCK_READ</literal> mode, a block
of 4K (4096 bytes) will be read into an intermediate
buffer. Each time your application performs a read on this
GMimeStreamBuffer stream, a chunk of that intermediate buffer
will be copied to your read buffer until all 4K have been read,
at which point GMimeStreamBuffer will pre-scan the next 4K and so
on.</para>
<para>Similarly, using mode
<literal>GMIME_STREAM_BUFFER_BLOCK_WRITE</literal> will copy
each of your application write-buffers into an intermediate 4K
buffer. When that 4K buffer fills up, it will be flushed to the
underlying stream. You may also use
<literal>g_mime_stream_flush()</literal> to force the
intermediate buffer to be written to the underlying
stream.</para>
<para>Note that the intermediate buffer size is 4096 bytes. You
should be aware that if you will mostly be reading and writing
blocks of larger than 4K, it is probably best to avoid using
GMimeStreamBuffer as it will not likely gain you any performance
and may decrease performance instead.</para>
<para>GMimeStreamBuffer also adds 2 convenience functions for
reading. While they will both work with any stream class, they
are obviously much faster if used with a GMimeStreamBuffer in
mode <literal>GMIME_STREAM_BUFFER_BLOCK_READ</literal>. These
functions are:</para>
<programlisting role="C">
ssize_t g_mime_stream_buffer_gets (GMimeStream *stream, char *buf, size_t max);
void g_mime_stream_buffer_readln (GMimeStream *stream, GByteArray *buffer);
</programlisting>
<para>The first function is similar to Standard C's
<literal>fgets()</literal> function (although the arguments are
in a slightly different order). It reads up to the first
<literal>max - 1</literal> bytes, stopping after a
<literal>\n</literal> character, if found. <literal>buf</literal>
will always be nul-terminated.</para>
<para>The second function,
<literal>g_mime_stream_buffer_readln()</literal>, has no
Standard C equivalent that I am aware of, but you should get the
idea of what it does based on the function name (I hope). It
reads exactly one (1) line (including the <literal>\n</literal>
character) and appends it to the end of
<literal>buffer</literal>.</para>
<para>The last stream class you really need to know (and the
last one I have the patience to explain) is
GMimeStreamFilter. This is a special stream class which you can
attach GMimeFilters to so that reading/writing to this stream
will automagically convert the stream from one form to
another. GMime uses this stream internally for converting base64
encoded attachments into their raw form and vice versa.</para>
<note>
<para>As previously mentioned in the last chapter concerning
<literal>g_mime_stream_reset()</literal>, resetting a
GMimeStreamFilter stream will also reset all of the filters
applied.</para>
</note>
<para>A great example usage of GMimeStreamFilter can be found in
the <filename>src/uuencode.c</filename> source file found in the
source distribution. Here's a clip of that source file
illustrating how to use stream filters:</para>
<programlisting role="C">
GMimeStream *istream, *ostream, *fstream;
GMimeFilter *filter;
int fd;
...
if (g_mime_stream_printf (ostream, "begin %.3o %s\n", st.st_mode & 0777, name) == -1) {
fprintf (stderr, "%s: %s\n", progname, strerror (errno));
g_object_unref (ostream);
exit (1);
}
istream = g_mime_stream_fs_new (fd);
fstream = g_mime_stream_filter_new (ostream);
filter = g_mime_filter_basic_new (GMIME_CONTENT_ENCODING_UUENCODE, TRUE);
g_mime_stream_filter_add ((GMimeStreamFilter *) fstream, filter);
g_object_unref (filter);
if (g_mime_stream_write_to_stream (istream, fstream) == -1) {
fprintf (stderr, "%s: %s\n", progname, strerror (errno));
g_object_unref (fstream);
g_object_unref (istream);
g_object_unref (ostream);
exit (1);
}
g_mime_stream_flush (fstream);
g_object_unref (fstream);
g_object_unref (istream);
if (g_mime_stream_write_string (ostream, "end\n") == -1) {
fprintf (stderr, "%s: %s\n", progname, strerror (errno));
g_object_unref (ostream);
exit (1);
}
g_object_unref (ostream);
</programlisting>
<para>The above snippet of code will read the contents of the input
stream (<literal>istream</literal>) and write it to our output
stream (<literal>ostream</literal>), but only after it has
passed through our filter-stream
(<literal>fstream</literal>). The filter attached to
<literal>fstream</literal> is one of the basic MIME filters that
encodes data in the traditional UUCP format. You have probably
run a program to do this many times in the past using the UNIX
command <literal>uuencode</literal>. Never thought writing a
replacement for <literal>uuencode</literal> could be so easy,
did you? Well, it is. And not only is it <emphasis>that
easy</emphasis>, but it also runs faster than the
<literal>uuencode</literal> shipped with GNU Sharutils (at least
up to and including the 4.2.1 release).</para>
</sect1>
<!-- ----------------------------------------------------------------- -->
<sect1 id="sec-filter-classes">
<title>Filter Class Overview</title>
<para>GMime comes pre-bundled with a number of stream filters
for your convenience and more may be added in the future. For
now, let's breeze through a summary of some of the more important
ones:</para>
<para>GMimeFilterBasic is used quite a lot internally in GMime
for encoding and decoding the content of MIME parts. This class
contains a mode for encoding and decoding each of Base64,
Quoted-Printable, and Uuencode.</para>
<para>If you are interested in converting between charsets for
your users, you will likely want to become familiar with
GMimeFilterCharset which provides a convenient way to convert
text streams of one charset into another charset.</para>
<para>GMimeFilterUnix2Dos will likely become very useful to you if
you are implementing any internet standards or DOS/UNIX
compatibility. This filter is meant for converting line endings
from the traditional UNIX sequence (LF) to the internet standard
(and DOS) sequence. There's also a GMimeFilterDos2Unix to perform
the opposite conversion.</para>
<para>GMimeFilterFrom is one you will likely need to use if ever
you need to write to an mbox-formatted mail spool. At present,
it has 2 modes: <literal>GMIME_FILTER_FROM_MODE_ESCAPE</literal>
and <literal>GMIME_FILTER_FROM_MODE_ARMOR</literal>. If you are
writing to an mbox-formatted spool, you will always want to use
the <literal>ESCAPE</literal> mode which will escape lines
beginning with "From " by prepending a '>' character, resulting
in ">From ". The other mode might come in handy if you are
implementing a multipart/signed method where you are
quoted-printable encoding a text stream and need to special-case
From-lines in order to protect against UNIX systems which will
alter the message when writing it to an mbox file such as the
previously mentioned filter mode. The result is something like
"=46rom " which prevents the need to prepend a '>' character
when the message arrives at a UNIX machine.</para>
<para>Also included are: GMimeFilterBest (which will likely not
concern you), GMimeFilterEnriched (which will convert
text/enriched and/or text/rtf to text/html), and GMimeFilterHTML
which will convert text/plain into text/html with options to
wrap strings that appear to be hyperlinks with appropriate <a
href=...> tags; GMimeFilterStrip (again, likely this won't
concern you), and finally GMimeFilterYenc which will encode or
decode the YEncode encoding.</para>
<para>For an example on how to use filters, please see the end
of the previous chapter where it talks about GMimeStreamFilter
and provides a snippet from
<filename>src/uuencode.c</filename></para>
<note>
<para>Note: Since it may be non-obvious, filters are applied
to a stream in the same order that they are added to the
GMimeFilterStream. This means that if you add a base64 encode
filter and then add a CRLF filter, the stream will first be
base64 encoded and then the end-of-line formatting will be
canonicalised to CRLF.</para>
</note>
</sect1>
</chapter>
<!-- ***************************************************************** -->
<chapter id="ch-mime">
<title>MIME, MIME, and more MIME</title>
<!-- ----------------------------------------------------------------- -->
<sect1 id="sec-mime-part">
<title>GMimePart</title>
<para>Since most people seem to want to know how to "save an
attachment", let's start there.</para>
<para>Given a GMimePart object, the first step to saving an
attachment is probably going to be figuring out what the
filename is. To do that, you'll likely want to do something
like:</para>
<programlisting role="C">
static void
save_attachment (GMimePart *part)
{
GMimeDataWrapper *content;
const char *filename;
GMimeStream *stream;
int fd;
filename = g_mime_part_get_filename (part);
...
</programlisting>
<para>The <literal>g_mime_part_get_filename()</literal> function
will first check for a <literal>filename</literal> parameter in
the Content-Disposition header. If that parameter exists,
it will return the value as the filename. However, if that does
not exist, it will fall back to checking for the
<literal>name</literal> parameter sometimes found in the
Content-Type header and return that value if it exists
(Microsoft Outlook, for example, will set the name parameter,
but will not set the filename parameter). If neither of these
param values are found, it will simply return
<literal>NULL</literal>.</para>
<para>Now that you've got a filename for the MIME part (well,
assuming that it isn't NULL - in which case you'll have to
prompt the user or make up your own filename or something), the
next step is to open an output stream and write the MIME part's
content to disk:</para>
<programlisting role="C">
...
if ((fd = open (filename, O_CREAT | O_WRONLY, 0666)) == -1)
return;
stream = g_mime_stream_fs_new (fd);
content = g_mime_part_get_content_object (part);
g_mime_data_wrapper_write_to_stream (content, stream);
g_mime_stream_flush (stream);
g_object_unref (stream);
}
</programlisting>
<para>In order to get the content of a MIME part (eg. the body
of a part, not including the headers), you'll want to use
<literal>g_mime_part_get_content_object()</literal>. To write
the content object to a stream, you can use
<literal>g_mime_data_wrapper_write_to_stream()</literal>. On
fail, this function will return <literal>-1</literal>, otherwise
it will return some positive value which will usually equate to
the number of bytes written (but not always, due to filter
transformations); generally it's a good idea to not rely on the
returned value for anything other than error-checking.</para>
</sect1>
</chapter>
</book>
|